RE: [NetEpic ML] [v5.0] Core Rules Part II
Hi!
Excuse me, but some time ago someone said that shuriken are the same of
bolter, if is true peraphs we should add a note.
----> It shall be done!!
>Line Of Sight
>Many terrain features can block line of sight, like buildings and
>forests. Other models (your own or the enemies) also block line of
>sight. Essentially, if you cannot see more than half of the model you
>wish to target it is out of line of sight and cannot be fired
>upon. Sometimes it may be better to get a model’s eye view to better
>appreciate line of sight. These are guidelines, so use your judgment
(and
>fairness) to determine LOS for targeting:
>
>1. Line of sight to models in wooded terrain is restricted to
models
>on the woods edge. Models deeper within the woods are considered
hidden
>and cannot be targeted.
>2. Line of sight to models in buildings is limited to the side of
the
>structure the targeted models are adjacent to.
>3. Line of sight of models in buildings is limited to the side of
the
>structure the models are adjacent to.
>4. At least half the model must be seen to target it.
>
> >No change.
I'll add an example, especially for the woods edge.
---->Okay, although I plan on diagrams when we do the gold edition.
Since there are some weapon that gain a bonus on saving trows why don't
add
that a units with no save gain a 6+ save and cut off from the weapon
description?
----> That’s a very good point and something worth mentioning.
>Special Rule: Side and Rear Shots
>Armored vehicles have their heaviest armor at the front with lighter
armor
>on the sides and rear. An armor save penalty is used for shots that
hit
>the side and rear armor of a model as follows: -1 for a shot to the
side
>and -2 for a rear shot. Shots to the side or rear are determined using
a
>90-degree arc from the �corners’ of the model. For shots that
cannot
>easily be determined what arc they fall in, a D6 roll should be used to
decide.
>Thrusters, being subject to fire from all direction, are constructed in
a
>way as to give them equal protection from all angles. Thruster armor is
>therefore considered to be the same all around.
>
> >We need to add this applies to all vehicles including super heavies,
but
> not to titans or praetorians (any unit with templates)
Well, we need to know WHAT'S are considered vehicles, add a table?
I'm going to do what I did in Heresy. In the notes section of each unit
we will add: infantry, vehicle, walker, titan, etc. Thus making clear
what pinning class and type of unit it is. It eliminates all doubt and
confusion.
> >I'm not sure about knights, what say you?
I'd said no... Knights a very huge, so is logical (to me of course) that
is
expected to take hit from all side.
----> I'd say if we don’t give them damage tables (which virtually
everyone has said no to), then give them all around armor. Of course
we'll see what others say, but this may be a poll soon.
I agree with Emiliano, add an "artillery barrage".
----> this will be also solved by designating units artillery barrage or
artillery open sheaf in case of units who cant combine barrages.
I disagree, I think Titan's rule are "Core".
----> Some will be, others like points value will not.
Peter
Received on Tue Apr 23 2002 - 23:44:55 UTC
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: Tue Oct 22 2019 - 10:59:36 UTC