RE: [NetEpic ML] [v5.0] Core Rules Part II

From: Peter Ramos <primarch_at_...>
Date: Tue, 23 Apr 2002 19:44:55 -0400

Hi!

Excuse me, but some time ago someone said that shuriken are the same of
bolter, if is true peraphs we should add a note.

----> It shall be done!!

>Line Of Sight
>Many terrain features can block line of sight, like buildings and
>forests. Other models (your own or the enemies) also block line of
>sight. Essentially, if you cannot see more than half of the model you
>wish to target it is out of line of sight and cannot be fired
>upon. Sometimes it may be better to get a model’s eye view to better

>appreciate line of sight. These are guidelines, so use your judgment
(and
>fairness) to determine LOS for targeting:
>
>1. Line of sight to models in wooded terrain is restricted to
models
>on the woods edge. Models deeper within the woods are considered
hidden
>and cannot be targeted.
>2. Line of sight to models in buildings is limited to the side of
the
>structure the targeted models are adjacent to.
>3. Line of sight of models in buildings is limited to the side of
the
>structure the models are adjacent to.
>4. At least half the model must be seen to target it.
>
> >No change.

I'll add an example, especially for the woods edge.

---->Okay, although I plan on diagrams when we do the gold edition.


Since there are some weapon that gain a bonus on saving trows why don't
add
that a units with no save gain a 6+ save and cut off from the weapon
description?

----> That�s a very good point and something worth mentioning.


>Special Rule: Side and Rear Shots
>Armored vehicles have their heaviest armor at the front with lighter
armor
>on the sides and rear. An armor save penalty is used for shots that
hit
>the side and rear armor of a model as follows: -1 for a shot to the
side
>and -2 for a rear shot. Shots to the side or rear are determined using
a
>90-degree arc from the �?corners’ of the model. For shots that
cannot
>easily be determined what arc they fall in, a D6 roll should be used to
decide.
>Thrusters, being subject to fire from all direction, are constructed in
a
>way as to give them equal protection from all angles. Thruster armor is

>therefore considered to be the same all around.
>
> >We need to add this applies to all vehicles including super heavies,
but
> not to titans or praetorians (any unit with templates)

Well, we need to know WHAT'S are considered vehicles, add a table?

I'm going to do what I did in Heresy. In the notes section of each unit
we will add: infantry, vehicle, walker, titan, etc. Thus making clear
what pinning class and type of unit it is. It eliminates all doubt and
confusion.


> >I'm not sure about knights, what say you?

I'd said no... Knights a very huge, so is logical (to me of course) that
is
expected to take hit from all side.

----> I'd say if we don�t give them damage tables (which virtually
everyone has said no to), then give them all around armor. Of course
we'll see what others say, but this may be a poll soon.


I agree with Emiliano, add an "artillery barrage".

----> this will be also solved by designating units artillery barrage or
artillery open sheaf in case of units who cant combine barrages.


I disagree, I think Titan's rule are "Core".

----> Some will be, others like points value will not.


Peter
Received on Tue Apr 23 2002 - 23:44:55 UTC

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