RE: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II

From: <rune.karlsen6_at_...>
Date: Wed, 24 Apr 2002 10:29:47 +0200

Hi,

Since i don't play IG, i'll have to leave that discussion
to someone who does. I still think it would be an obvious
target in Alberts example.

Rune
>
> Fra: nils.saugen_at_...
> Dato: 2002/04/24 Wed AM 10:22:06 CEST
> Til: netepic_at_yahoogroups.com
> Emne: RE: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II
>
> Well,
>
> With IG, this change would make all games, hide/kill commander games! No
> leave it as it is. The commander can only be targedet if he is the closest
> tharget of his type!
>
> Nils
>
> -----Original Message-----
> From: rune.karlsen6_at_... [mailto:rune.karlsen6@...]
> Sent: 24. april 2002 10:13
> To: netepic_at_yahoogroups.com
> Subject: RE: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II
>
>
> Hi,
>
> If we change the commander rules so that losing them has
> an effect on every army, and at the same time change the
> targetting rules, it will change Epic drastically. We'd
> all be playing "Hide the commander" or "Take out the commander".
> However, if you are dumb enough to have a commander all alone
> on your left flank, say 25 cms from the nearest enemy, while
> on the right flank you have some grunts, 20 cm from said enemy,
> you should be able to target both. The commander is then an
> obvious target. Maybe thats what needs changing, the definition
> of when a HQ is an obvious target?
>
> Rune
> >
> > Fra: nils.saugen_at_...
> > Dato: 2002/04/24 Wed AM 10:08:51 CEST
> > Til: netepic_at_yahoogroups.com
> > Emne: RE: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II
> >
> > Hi,
> >
> > Logically speaking yes! However this opens for quite some cheesy ploys
> > against armies like the imperial guard. You could easily target their
> > commanders thus rendering the rest of the army immobile and on advance
> fire!
> > The rules are good as they are, leave them be! OR make sure that loosing
> > commanders has an effect on all armies not only orks and ig!!!!
> >
> > Nils
> >
> > -----Original Message-----
> > From: rune.karlsen6_at_... [mailto:rune.karlsen6@...]
> > Sent: 24. april 2002 10:03
> > To: netepic_at_yahoogroups.com
> > Subject: Re: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II
> >
> >
> > Hi,
> >
> > I don't know about you, but im gettin out my crayons!
> > Stickfigures will do, wont they? ;)
> >
> > Seriously though, i think examples are better than drawings,
> > since they are quicker to make, and are just as good if
> > carefully worded. Besides, who's gonna make all the drawings?
> > Allthough my skills with crayons were legendary in kindergarden,
> > im not sure i can live up to the expectations again. Better to
> > rest on my laurels :)
> >
> > I agree that it should be possible to target HQ units in open terrain. If
> > they're out in the open without backup, you deserve
> > to lose them.
> >
> > Rune
> >
> > >
> > > Fra: Albert Farr� Benet <cibernyam_at_...>
> > > Dato: 2002/04/24 Wed AM 01:26:00 CEST
> > > Til: <netepic_at_yahoogroups.com>
> > > Emne: Re: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II
> > >
> > > Hi,
> > >
> > > That's the way we've always played, and for me should be left this way.
> > >
> > > I would also add that we allow to allocate fire dice to HQ units if ALL
> > closest units in that direction are also fired upon. Here's an example:
> > >
> > > 6 SM devastator stands (12 attack dice) on a building have a Troll
> > detachment at 50 cm just in front of them, a Chaos HQ unit at 5 cm just
> > behind the trolls (55cm) and 10 blood letters at 40 cm left (quite distant
> > from the trolls). Following strictly the rules you cannot shoot the HQ
> > because you have non-HQ units closer. The way we play we consider logical
> > and "common sense" (TM) to allocate 2 dice at each Troll stand plus 2 to
> > the HQ. For the same reason, it's nonsense forcing the allocation of ALL
> > dice against only one detachment. If the Devastatators fired on the
> > Bloodletters, how would they distinguish one bloodletter from one
> > "detatchment" from the others (even when mixed)?
> > >
> > > If the detachment fires at once (announmce ALL shots, then solve them)
> the
> > HQ targetting has to take that into account, or those cheesy tactics of
> > leaving the last fearless gretchin in front of the Nobz so they cannot be
> > targetted, appear.
> > >
> > > Albert
> > >
> > > ----- Original Message -----
> > > From: Weasel Fierce
> > > To: netepic_at_yahoogroups.com
> > > Sent: Tuesday, April 23, 2002 6:19 PM
> > > Subject: RE: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II
> > >
> > >
> > >
> > >
> > >
> > > >
> > > >I'd leave the system as is, but if someone can make a WORKABLE
> > alternate
> > > >than it gets in as optional.
> > >
> > > Honestly...I think that when selecting a detachment..all fire should
> be
> > > allocated BEFORE any attack dice are rolled. Reflecting the platoon
> > > commander telling the guys where to shoot..
> > >
> > > otherwise its...
> > >
> > > "squad 1..shoot at the orks there...darn you missed..squad 2..shoot at
> > the
> > > orks there...darn you missed. squad 3..
> > > *the scene continues for an hour untill all the troops have fired and
> > the
> > > orks have fallen asleep*
> > >
> > >
> > >
> > > Weasel
> > >
> > >
> > >
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Received on Wed Apr 24 2002 - 08:29:47 UTC

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