RE: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II

From: Eivind Borgeteien <eivind.borgeteien_at_...>
Date: Wed, 24 Apr 2002 11:47:14 +0200

Id say we leave it as it is. If anyone wants to try something different,
publish it in Incomming! and do some playtesting. Then it might just become
an optional rule.

The core rule should stay.

Eivind

-----Original Message-----
From: nils.saugen_at_... [mailto:nils.saugen@...]
Sent: 24. april 2002 10:22
To: netepic_at_yahoogroups.com
Subject: RE: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II


Well,

With IG, this change would make all games, hide/kill commander games! No
leave it as it is. The commander can only be targedet if he is the closest
tharget of his type!

Nils

-----Original Message-----
From: rune.karlsen6_at_... [mailto:rune.karlsen6@...]
Sent: 24. april 2002 10:13
To: netepic_at_yahoogroups.com
Subject: RE: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II


Hi,

If we change the commander rules so that losing them has
an effect on every army, and at the same time change the
targetting rules, it will change Epic drastically. We'd
all be playing "Hide the commander" or "Take out the commander".
However, if you are dumb enough to have a commander all alone
on your left flank, say 25 cms from the nearest enemy, while
on the right flank you have some grunts, 20 cm from said enemy,
you should be able to target both. The commander is then an
obvious target. Maybe thats what needs changing, the definition
of when a HQ is an obvious target?

Rune
>
> Fra: nils.saugen_at_...
> Dato: 2002/04/24 Wed AM 10:08:51 CEST
> Til: netepic_at_yahoogroups.com
> Emne: RE: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II
>
> Hi,
>
> Logically speaking yes! However this opens for quite some cheesy ploys
> against armies like the imperial guard. You could easily target their
> commanders thus rendering the rest of the army immobile and on advance
fire!
> The rules are good as they are, leave them be! OR make sure that loosing
> commanders has an effect on all armies not only orks and ig!!!!
>
> Nils
>
> -----Original Message-----
> From: rune.karlsen6_at_... [mailto:rune.karlsen6@...]
> Sent: 24. april 2002 10:03
> To: netepic_at_yahoogroups.com
> Subject: Re: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II
>
>
> Hi,
>
> I don't know about you, but im gettin out my crayons!
> Stickfigures will do, wont they? ;)
>
> Seriously though, i think examples are better than drawings,
> since they are quicker to make, and are just as good if
> carefully worded. Besides, who's gonna make all the drawings?
> Allthough my skills with crayons were legendary in kindergarden,
> im not sure i can live up to the expectations again. Better to
> rest on my laurels :)
>
> I agree that it should be possible to target HQ units in open terrain. If
> they're out in the open without backup, you deserve
> to lose them.
>
> Rune
>
> >
> > Fra: Albert Farr� Benet <cibernyam_at_...>
> > Dato: 2002/04/24 Wed AM 01:26:00 CEST
> > Til: <netepic_at_yahoogroups.com>
> > Emne: Re: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II
> >
> > Hi,
> >
> > That's the way we've always played, and for me should be left this way.
> >
> > I would also add that we allow to allocate fire dice to HQ units if ALL
> closest units in that direction are also fired upon. Here's an example:
> >
> > 6 SM devastator stands (12 attack dice) on a building have a Troll
> detachment at 50 cm just in front of them, a Chaos HQ unit at 5 cm just
> behind the trolls (55cm) and 10 blood letters at 40 cm left (quite distant
> from the trolls). Following strictly the rules you cannot shoot the HQ
> because you have non-HQ units closer. The way we play we consider logical
> and "common sense" (TM) to allocate 2 dice at each Troll stand plus 2 to
> the HQ. For the same reason, it's nonsense forcing the allocation of ALL
> dice against only one detachment. If the Devastatators fired on the
> Bloodletters, how would they distinguish one bloodletter from one
> "detatchment" from the others (even when mixed)?
> >
> > If the detachment fires at once (announmce ALL shots, then solve them)
the
> HQ targetting has to take that into account, or those cheesy tactics of
> leaving the last fearless gretchin in front of the Nobz so they cannot be
> targetted, appear.
> >
> > Albert
> >
> > ----- Original Message -----
> > From: Weasel Fierce
> > To: netepic_at_yahoogroups.com
> > Sent: Tuesday, April 23, 2002 6:19 PM
> > Subject: RE: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II
> >
> >
> >
> >
> >
> > >
> > >I'd leave the system as is, but if someone can make a WORKABLE
> alternate
> > >than it gets in as optional.
> >
> > Honestly...I think that when selecting a detachment..all fire should
be
> > allocated BEFORE any attack dice are rolled. Reflecting the platoon
> > commander telling the guys where to shoot..
> >
> > otherwise its...
> >
> > "squad 1..shoot at the orks there...darn you missed..squad 2..shoot at
> the
> > orks there...darn you missed. squad 3..
> > *the scene continues for an hour untill all the troops have fired and
> the
> > orks have fallen asleep*
> >
> >
> >
> > Weasel
> >
> >
> >
> > _________________________________________________________________
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> >
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> >
>
>
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Received on Wed Apr 24 2002 - 09:47:14 UTC

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