I was about to suggest something along these lines,
like the "Look out sir!" rule - if there are friendly
troops within a certain distance (typically 10cm) of
the HQ then you roll 1d6, on a 2+ the troops will take
the hit instead of the HQ. It represents troopers
protecting their officers, but there is always a
chance the hit will get through anyway. You don't
want to make the officers entirely bulletproof after
all.
> THis will work if we add that a HQ within say 10 cm
> of similar troops (other
> troop stands for an infantry HQ) are not valid
> targets for direct fire under
> any circumstances (since they are too close and
> would be shielded by the
> unit)
>
> Hows that ?
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Received on Thu Apr 25 2002 - 19:57:03 UTC