RE: [NetEpic ML] Re: [v5.0] Buildings and fortifiactions

From: Peter Ramos <primarch_at_...>
Date: Mon, 29 Apr 2002 11:24:07 -0400

Hi!

The problem with that is that weapons like thud guns and whirlwinds
would not affect buildings, when they should.

Peter

-----Original Message-----
From: Bernasconi Davide [mailto:davide.bernasconi_at_...]
Sent: Monday, April 29, 2002 8:25 AM
To: netepic_at_yahoogroups.com
Subject: RE: [NetEpic ML] Re: [v5.0] Buildings and fortifiactions

Maybe you can hit buildings only with weapon that have -2 or better save
modifier, this to not allow a IG platoon having the same effect of a
bombard.

Davide

> > Hitting buildings
> >
> > IN the old days you got a bonus, in net epic terms let's keep it
simple
> > and say a building is hit by any weapon on a roll of 2+. Let's face
it,
> > its improbable that a building will not be hit if someone wishes it
to
> > target it. Besides not all weapons can harm buildings so it only
really
> > affects those that can. Hitting a building is not the crucial
points,
> > it's the save. So hitting should be easy, but failing the save
harder.


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Received on Mon Apr 29 2002 - 15:24:07 UTC

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