Hi!
Remember to vote on the poll. The points you mention are roughly what
alternative two offers which is mainly the rules that are place plus any
unit more than 10cm from a unit of the same pinning class.
Peter
-----Original Message-----
From: Zerloon [mailto:zerloon_at_...]
Sent: Monday, April 29, 2002 7:32 PM
To: netepic_at_yahoogroups.com
Subject: [NetEpic ML] HQ again
Hi!!!!
There's long time since I open mailbox, and when I read all idea about
HQ
units and I wonder when the thing become so complicated!!! In my little
perfect world (^__^) HQ targeting should:
1) You can target HQ if it is the closest target avaible of the same
pinning class.
2) You can target a HQ if there are'nt any onther target of same pinning
class in a range of 15 cm
( I think that a open ground HQ should not gain any advantage
bonus)
3) You can target HQ if you have assigned at least one dice to every
closes
avaible target of the same pinning class. You CANNOT assign more dice to
HQ
than ither targets
4) You cover the HQ with a barrage centered on another minis.
5) The HQ are alone into a building.
That's all.
I don't like spotting roll (rule of "9", a 6+ for spotting) since are
nearly impossible.
I don't like give them armor save immodifiable since I don't find any
reason.
I don't like complex rules!! ^____^
This all (and only) my thoughts, let me know!!
Zerloon
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Received on Tue Apr 30 2002 - 11:51:42 UTC