Re: New Tyranid units

From: antichrist666it <seimejote_at_...>
Date: Sat, 04 May 2002 20:25:09 -0000

--- In netepic_at_y..., darius spano <dmanspano_at_y...> wrote:
> No one has brought up the Tyranids yet. I guess they
> will be one of the last armies to be discussed.
> Anyway, I play Tyranids in 40K and there are 2 units
> that are missing. The Ravengers and Tyrants. The
> Ravengers are snake-like fast attack units that have
> decent short-ranged firepower and good CC skill. The
> Tyrants are CC specialists but their main purpose is
> to protect Hive Tyrants. I think these 2 units would
> help round out the Tyranids even more.
>
> Ravenger
> Move:20cm
> Save:6+*(fixed)
> CAF:+4
> Weapons: Devourer
> Range:25cm
> ATT:2
> THR:5+
> TSM:-1
> Notes:Infantry, Hunt
> 5 stands per unit 200 points 2 Victory Points 3 Break
> Agile snake-like creatures with Hunt instinct. They
> always receive a fixed save.

I've made this unit too, and is very similar to yours...

Move:20cm
Save:none
CAF:+4
Weapons: Devourer
Range:35cm
ATT:2
THR:5+
TSM:-1
Notes:Cavalry, Hunt

The only differences are the armor save, weapon range and
classification (cavalry instead of infantry)... try this too! ^^
Received on Sat May 04 2002 - 20:25:09 UTC

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