Re: [NetEpic ML] Re: [v5.0] Core rules: fliers

From: Zerloon <zerloon_at_...>
Date: Wed, 08 May 2002 17:39:16 +0200

At 09.01 07/05/2002 +0000, you wrote:
> > >Classes
> > >All flyers are divided in 2 types (Thrusters and Floaters) and 3
> > >classes (Fighters, Bombers and Transports), which identify the
>orders
> > >they can receive.
> >
> > I'll keep the standard order with different effect.
>
>There's one more order... you cannot use the standard First
>Fire/Advance/Charge

Yes but is used only by specific class of flier. I think we can simply put
togheter.


> > Agree, but again this can be a First fire order.
>
>You can use the First fire counter if you want... but give the order
>its proper name, or it may just be confusing...

Isn't easyest if we use all the same orders?


> >
> > >� Strafe - This order permits the flyer to fire all its weaponry at
> > >ground units in the Advance Fire segment.
> >
> > Call Advance then.
>
>I like "Strafe" a lot ;P

<CRASH!!> <Zerloon's feet on air>


> >
> > >� Engage - This order permits the flyer to fire its weaponry
>(except
> > >barrage weapons) at other flyers in the Advance Fire segment.
> >
> > Why another order? Advance again!!
>
>Nyet. This order is DIFFERENT from the previous. You can strafe the
>ground OR other flyers, there isn't an order to do both things.

Yes, but there are very similar.


> > >Dogfights
> > >Flyers with Engage orders may shoot at other flyers in their
>weapons'
> > >range, but cannot use any barrage weapon they eventually have.
> > >Fighter pilots are especially trained in dogfights, so all fighters
> > >receive a +1 To Hit bonus when shooting at other flyers, and give
>an
> > >additional -1 To Hit penalty to other flyers firing at them.
> >
> > And weapon with tamplate like doomwing?
>
>Isn't a Barrage weapon, so you can use it against other flyers (in
>fact, it's the only weapon you have!)

ok


> > >Floaters
> > >Floaters are an intermediate type unit between flyers and ground
> > >units. These units receive orders just as ground units do and the
> > >orders have the same meaning and restrictions as for ground units
> > >(some have special rules so consult the units profile). Floaters
>have
> > >the ability to skim above the ground or use their engines to
>levitate
> > >to dizzying heights, this is designated as flying high and flying
>low:
> > >� Flying high - At this altitude the floater has an increased LoS
> > >(its top height is 30cm, it can trace LoS from that vantage point).
> > >In addition all incoming fire to the floater must add 25cm to the
> > >distance to reach it, effectively reducing the range of the firing
> > >units. The drawback is that the floater cannot take advantage of
> > >terrain or buildings to hide behind and thus is exposed to most
>units
> > >on the tabletop. While flying high only other floaters may engage
>it
> > >in close combat. The added range bonus does not apply to flyers
>that
> > >attack it.
> >
> > I'll leave the 25 cm malus, but add that floater in fly high CANNOT
>be
> > shoted exept from AA and pop upped skimmer.
>
>Doing as you say, floaters flying high are more difficult to shot at
>than thrusters...

No, I think the difficult should is exaxtly the same.
Received on Wed May 08 2002 - 15:39:16 UTC

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