Re: [v5.0] Standarized weapons

From: antichrist666it <seimejote_at_...>
Date: Fri, 10 May 2002 17:39:48 -0000

--- In netepic_at_y..., "Peter Ramos" <primarch_at_c...> wrote:
> Hi!
>
> Since units are being reviewed, as I mentioned before, we can clear
up
> the issue of different stats for the same weapon. Here are the most
> common offenders:
>
> 1. Bolters- there are the hand held infantry weapons. They should
all be
> 50cm range, no save modifier a 5+ "to hit" and one attack dice

SM HQ units? How you justify 2 attack dices?

> 2. Vehicle mounted bolter- has shorter range 15 cm a "to hit" of
6+, no
> save modifier and one attack dice.
>
> There might be some that think that vehicle mounted "bolters" should
> just give way to a heavy bolter, which exist in net epic (but not
the
> original rules). They have a 25cm range, no save modifier a "to
hit" of
> 5+ and one attack dice. An improvement, but not overpowering.
>
> 3. Lascannons- Too many definitions for this. ALL should be one
attack
> dice, range of 75cm, "to hit" 5+ and -1 save modifier

Some are -2 save modifier... this may be twin-linked (in fact they
are, on the Land Raider)

> 4. Battlecannons- probably the most varied of all, the stats for
this
> are all over the place. They all should be, one attack dice, 4+ "to
> hit", range 75cm and -2 save modifier.
>
>
> These are the most common ones, more will appear over time. Keep in
mind
> if we should think a unit doesn't deserve a weapon with these stats
its
> best to change the weapons name and standardize that (for example,
some
> may not like for orks to have such battlecannons, we could call it
> "whatever" and make the standard for orks).
>
> Peter
Received on Fri May 10 2002 - 17:39:48 UTC

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