>Bolt Pistol - 25cm, 1, 5+, 0
Rename to "Pistols"
>Bolter (infantry) - 50cm, 1, 5+, 0
Rename to "Infantry weapons" or "Small arms"
>Bolter (vehicle) - 15cm, 1, 6+, 0
>Storm Bolter/Nemesis Force Halberd (Grey Knights) - 35cm, 2, 4+, -1
ok
>Heavy Bolter (infantry, walker) - 50cm, 2, 5+, 0
No infantry carry this gun apart from squat heavies and they have vastly
superior stats. For walkers its ok.
>Heavy Bolter (vehicle) - 25cm, 2, 5+, 0
Keep it at one attack and a 6+ to-hit. Otherwise the imperial guard
superheavies get insane.
>Assault Cannon - 35cm, 2, 4+, 0
ok
>Assault Cannon (twin-linked) - 35cm, 2, 3+, 0
Only applicable for the baal predator if we include this
>Autocannon - 75cm, 1, 5+, -1
I'd say 4+ to-hit and no save mod, to distinguish it from a lascannon. Its
dumb they are identical
>Sniper Rifles - 75cm, 1, 4+, 0
ok
>Meltagun - 25cm, 1, 4+, -1
No unit carry this
>Multi-Melta - 25cm, 1, 3+, -2
Its -3 currently. Any reason for the change ?
>Hand Flamer - 15cm, 1, 4+, 0, Ignores cover
>Flamer - 25cm, 1, 4+, 0, Ignores cover
>Heavy Flamer - 35cm, 1, 4+, 0, Ignores cover
>Inferno Cannon - Template, -, 4+, 0, Ignores cover
The heavy flamer would be a nice addition to some dreadnaught
>Laspistol - 25cm, 1, 5+, 0
>Lasgun - 50cm, 1, 5+, 0
Ditch these and just go with pistols and infantry weapons IMO
>Hellgun - 50cm, 1, 5+, -1
No way. Hellguns (and the 2nd edition equivalent) are not more powerfull
than bolters and especially not versus vehicles.
>Multi-Laser - 50cm, 1, 4+, 0
>Lascannon - 75cm, 1, 5+, -1
>Lascannon (twin-linked) - 75cm, 1, 5+, -2
ok
>
>Demolisher Cannon - 50cm, 1, 4+, -3 Ignores cover
>Battle Cannon - 75cm, 1, 5+, -2
ok
>
>Plasma Pistol - 25cm, 1, 5+, -1
>Plasma Gun - 50cm, 1, 5+, -1
>Plasma Cannon - 75cm, 1, 5+, -2
Cant recall units carrying these, but seems ok
My couple of cents :)
Weasel
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Received on Fri May 10 2002 - 18:43:07 UTC