RE: [NetEpic ML] 5.0 review

From: <jyrki.saari_at_...>
Date: Tue, 14 May 2002 15:10:40 +0300

> -----Original Message-----
> From: ext Weasel Fierce [mailto:weasel_fierce_at_...]
> Sent: 14. May 2002 15:03
> To: netepic_at_yahoogroups.com
> Subject: RE: [NetEpic ML] 5.0 review
>
>
>
> My couple of cents worth regarding point costs:
>
> Why do systems have point values ?
> Theres plenty of rules that do not have them, many historical
> games, also
> games like Stargrunt.
>
> Then...whats the purpose in them ?
>
> To create a fair and balanced game where each player have
> equal chances of
> winning.
>

Exactly.

> Now..if the point values are not fair and balanced, it will
> give trouble.
> Not only do you have units that are cheaper than their power
> suggests, but
> you'll also have units that are too expensive and thus, not
> very usefull.
>

Hear, hear!

> Also remember, that point costs affect victory points directly.
>
> This means an underpriced unit / company will award fewer
> victory points to
> the opponent and thus further unbalance the rules.
>

You're stealing my thoughts, man! :)

>
> Also..when a new player sees the rules, they will definately
> frown at the
> underpricing of things like (random example) the wind rider host.
> "These guys are pretty cool, why are they so cheap?"
> which quickly leads to discontent with the rules.
>
> If we bother having a point system, it should be fair and
> reasonable. Units
> should cost what they are worth, because thats the idea of a
> point cost
> system !
>
> Basing costs on rarity does not work. in that case we should
> lower the costs
> of the land raider and leman russ, since they are the most
> common tanks in
> their respective armies. On the other hand, the Razorback is
> pretty rare, so
> it should cost a lot more.
>
>
> Just my couple of cents.
>

Well said, High Lord Weasel! What do they say about great minds and thinking? :P

> Weasel
>


Jyrki Saari

-There is no such thing as free lunch because eating takes time and time is money.
Received on Tue May 14 2002 - 12:10:40 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 10:59:40 UTC