[NetEpic ML] [v5.0] Imperial revision: marines part II

From: Millett, George <George.Millett_at_...>
Date: Wed, 15 May 2002 12:53:28 +0100

Comments below agree unless stated.

Librarians
This unit represents a squad of powerful psykers. Librarians are considered
command units therefore they do not require orders to be placed for them
(like all command units they are considered to be on Charge Orders for
movement and First Fire for firing). The Librarian may use one of the
following three powers available to it one at a time and once per turn:

Purge Psyker: This power may be used to attack enemy psykers within 50cm
range. No line of sight is required since the psyker mentally locates the
target. If the enemy psyker is an Eldar Warlock, Slann Mage, Ork Weirdboy,
another Librarian, Squat Living Ancestors or any other living psyker, that
is not a Daemon, Chaos Android, Eldar Wraithguard or Dreadnought, the
Librarian rolls 2 D6 while the enemy psyker rolls 1 D6. In the case of the
Slann Great Mage it rolls 2d6 while the Librarian rolls 1d6, due to its
great psychic powers. If the Librarians roll is higher the enemy psyker is
slain and removed from the battle. If the enemy's roll is higher there is
no effect unless the roll is double the Librarians roll. In this case the
Librarian is slain due to psychic feedback.

Mind Blast: The Librarian may attack any model within 25cm range and line
of sight. On a roll of 4+ the model is destroyed, no armor saves allowed!
In the case of models with a hit location template (like Titans) that have
no active shields roll for damage in the head/bridge location. This attack
does not function against models without minds like robots and others.

Destroy Daemon: The Librarian may attack one demonic creature within a 25
cm range and line of sight. The Librarian rolls 2D6 against the enemy's
roll, which is dependent on the type of the model. For Greater Daemons and
the Eldar Avatar 3 D6, Wraithguard and Eldar Dreadnoughts 2 D6 and 1 D6 for
minor Daemon stands and Chaos androids. If the Librarian wins the die roll
the enemy model is destroyed and removed. If the enemy wins there is no
effect unless the result is greater than twice the Librarians roll. In this
case the Librarian is slain due to psychic feedback. If the scores are
equal re-roll.

The Librarian powers are considered non-physical psychic attacks. Such
special powers are used in addition to shooting attacks in the same phase
the model fires (in case of the Librarians, the First Fire phase).

Models: Librarian and Tactical Marine models on the GW Space Marine sprue.

->No change.

Could be nice if there were differences between the various chapters. E.g
Salamaders have more pyrothecnic abilities, Space wolves harness the winter
cold etc.

Chaplains
Chaplains are the religious leaders of the Space Marine forces as well as
formidable warriors due to their unshakable determinism. With the courage
inspired by their presence, all Imperial troops within 10cm of the Chaplain
stand may add +1 to its close combat score. The bonus applies to all troop
stands, bikes and models on horseback (such as Imperial Roughrider).
Models: Chaplain and Tactical Marine models on the GW Space Marine sprue.
Chaplains wear black armor regardless of the chapter.

->No change.

What about dreadnoughts and sentinels??

Medics
Space Marine Medics are the Healers of the chapter who carry sophisticated
medical equipment to help the wounded soldiers. Any Imperial Troops within
10cm of a medic receives a 5+ save in addition to any normal save the model
has. Only troop stands, bikes, and riders may receive this benefit,
vehicles may not gain this addition save. No detachment may benefit from
more than one Medic's ability at a given time. That is, a model can have
only one additional save due to the Medic being within 10cm.
Models: Medic and Tactical Marine models on the GW Space Marine sprue.
Medics wear white armor regardless of their chapters.

->Since the Medic's ability is referred as an additional saving throw, it
should be stated that this save is not modifiable. Also, some time ago it
was discussed about the viability of this ability in face of Vortex
missiles and Warp Hunters, since something sucked into warp isn't going to
be saved by first aid. I'll generate a poll about this.

Don't think should work against any "instant death" attacks like the vortex
missile plus other powerful weapons like the plasma anihilator.

Would it work for casulties caused by CC?

Tech-Marines
Tech-Marines are the other class of Healers of the Space Marine Chapters.
They are trained by the Adeptus Mechanicus in the workings of the Imperial
machines. All Imperial vehicles - except Titans and Praetorians that are
too large to be repaired quickly on the battlefield - within 10cm of the
Tech-Marine stand gains 5+ save in addition to their normal save. A model
may only benefit once regardless of the number of Tech-Marines (or other
Imperial Healers) within range, thus overlap and multiple saves are not
allowed.
Models: Tech-Marine and Tactical Marine models on the GW Space Marine
sprue. Tech-Marines wear red armor.

->See above: exchange "Medic" for "Techmarine".

See above

Forward Observers*
Accuracy in indirect barrages is a very important factor in supporting the
front line troops. The capabilities of the target spotter are often more
deciding then the proficiency of the firing battery, for giving accurate
coordinates and deciding on the ammunition to use falls onto his shoulders.
To fulfill this task, Space Marines have expertly trained Forward Observers
to aid their artillery batteries. The following rules define the Space
Marine Forward Observers:

� An artillery barrage directed by a Forward Observer scatters 1D6 instead
of 2D6,
� Forward Observers can not request fire if they are involved in CC,
� Forward Observers are command units for the purposes of targeting, and
all relevant targeting rules apply,
� Forward observers, operating close to enemy lines, are heavily
camouflaged. The SM stand (not the Rhino) can't be shot at from more than
25cm. However, if the Rhino is seen, the enemy can shoot a barrage that
covers both models. The FO stand can also be shot at in a turn it shoots,
subject to the targeting rules.
Models: Any Space Marine models on the GW Space Marine sprue.

>No change.


Wouldn't this be a fuction of SM scouts. It seems more IGish to have a
seperate unit to direct barrages.

Ordo Malleus Inquisitor*

Any plans for Ordo Xenos and Ordo Hereticus getting a specific inquisitor

Special Units in Close Combat
Special units cannot use their non-combat abilities for that phase if
involved in Close Combat. We can hardly expect a Medic to operate in the
field while fighting hand-to-hand against a Minotaur. It goes for
Tech-marines, Rune Priests and such, but not for the Chaplains, for their
ability is combat related.
Received on Wed May 15 2002 - 11:53:28 UTC

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