Re: [NetEpic ML] [v5.0] Imperial revision: marines part II

From: Weasel Fierce <weasel_fierce_at_...>
Date: Fri, 10 May 2002 09:50:09 +0000

>HQ Units
>Headquarter units command Space Marine companies. Any Imperial formation
>(troop stands or vehicles) receive a +1 to morale checks if they are within
>10cm of the Space Marine command units.
>Models: Commander and Tactical Marine models on the GW Space Marine sprue.
>
>->Why don't we just call these captains? Otherwise, no change.

Good idea




>Space Marine Commander
>Move: 10 cm
>Save: 6+
>CAF: +5
>Weapons: Various
>Range: 50cm
>Att. D: 2
>To Hit: 5+
>TSM: -1
>Notes: HQ Unit, Imperial troops within 10cm add +1 to Morale tests, special
>abilities, Elite.
>
>-> IMO the chapter master should have better save. After all, he has access
>to all kinds of interesting force field thingies.

Completely agree. Give him a 6+ fixed save, or maybe even 5+.


>Chaplain
>Move: 10 cm
>Save: 6+
>CAF: +4
>Weapons: Bolt pistols & Various
>Range: 25cm
>Att. D: 2
>To Hit: 5+
>TSM: 0
>Notes: Imperial troops within 10cm +1 to CAF, HQ Unit, Elite.
>
>-> As the Chaplain wears a rosarius shouldn't his save be unmodified?

It definately should.


>Tech Marine
>Move: 10 cm
>Save: 6+
>CAF: +2
>Weapons: Bolt pistols
>Range: 25cm
>Att. D: 1
>To Hit: 5+
>TSM: 0
>Notes: Imperial vehicles within 10cm save on 5+, HQ Unit, Elite.

Give the techie some weapon boost. Let him have the same guns as the SM
commander. Reflects combi-weapons and similar technological marvels



Weasel

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Received on Fri May 10 2002 - 09:50:09 UTC

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