>HQ Units
>Headquarter units command Space Marine companies. Any Imperial formation
>(troop stands or vehicles) receive a +1 to morale checks if they are within
>10cm of the Space Marine command units.
>Models: Commander and Tactical Marine models on the GW Space Marine sprue.
>
>->Why don't we just call these captains? Otherwise, no change.
Good idea
>Space Marine Commander
>Move: 10 cm
>Save: 6+
>CAF: +5
>Weapons: Various
>Range: 50cm
>Att. D: 2
>To Hit: 5+
>TSM: -1
>Notes: HQ Unit, Imperial troops within 10cm add +1 to Morale tests, special
>abilities, Elite.
>
>-> IMO the chapter master should have better save. After all, he has access
>to all kinds of interesting force field thingies.
Completely agree. Give him a 6+ fixed save, or maybe even 5+.
>Chaplain
>Move: 10 cm
>Save: 6+
>CAF: +4
>Weapons: Bolt pistols & Various
>Range: 25cm
>Att. D: 2
>To Hit: 5+
>TSM: 0
>Notes: Imperial troops within 10cm +1 to CAF, HQ Unit, Elite.
>
>-> As the Chaplain wears a rosarius shouldn't his save be unmodified?
It definately should.
>Tech Marine
>Move: 10 cm
>Save: 6+
>CAF: +2
>Weapons: Bolt pistols
>Range: 25cm
>Att. D: 1
>To Hit: 5+
>TSM: 0
>Notes: Imperial vehicles within 10cm save on 5+, HQ Unit, Elite.
Give the techie some weapon boost. Let him have the same guns as the SM
commander. Reflects combi-weapons and similar technological marvels
Weasel
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Received on Fri May 10 2002 - 09:50:09 UTC