Re: [NetEpic ML] [v5.0] Imperial revision: marines part III [long]

From: Weasel Fierce <weasel_fierce_at_...>
Date: Thu, 16 May 2002 14:16:53 +0000

>Bike Squads
>Marines and Imperials sometimes enter battle mounted on motorcycles armed
>with bolters. This augments their close combat skills as well as
>maneuverability. They count as vehicles for terrain restrictions but
>feature greater speed than regular vehicles in some types of terrain (see
>terrain chart). Both Space Marine and Imperial Guard armies use bikes.
>Models: Biker models on the GW Space Marine sprue, 2-3 to a stand.
>
>Move: 30 cm
>Save: 6+
>CAF: +3
>Weapons: Heavy Bolters
>Range: 15cm
>Att. D: 1
>To Hit: 6+
>TSM: 0
>Notes:
>
>-> No change

Drop to +2, +1 CAF for the attack bikes. A couple motorcycles shouldnt be as
tough as 5 assault marines or beastmen IMO


>Models: The models that inspired the above types are the new metal
>Dreadnought models of the GW for the Scatolo variants, older plastic ones
>of the SM/TL range (unavailable now) for the Punisher, and the metal models
>listed under own names in the GW UK catalog for Contemptor, Deredeo, and
>Furibundus. However, feel free to use any suitable 1/300 model you have
>from GW and other ranges.
>
>->When looking at the stats below (the Scatolo) I'd say that the only thing
>these need is a more speedy way to get into combat. The solution IMO is to
>allow the dreads use drop pods. The thought of a dreadnought hanging onto a
>Rhino is just plain comical IMO.

Not onto..into. 40K2 actually permitted rhinos to transport dreads.

>
>Dreadnoughts
>
>Scatolo (heavy)
>Move: 10 cm
>Save: 4+
>CAF: +1
>Weapons: Lascannons
>Range: 75cm
>Att. D: 2
>To Hit: 5+
>TSM: -2
>Notes:
>
>-> This kind of Dread can only have one twin-linked lascannon in 40k.
I suggest dropping one attack and adding a Storm Bolter for close defense.

Give it 2 tank bolter shots. The cost should be seriously dropped though.

>Punisher
>Move: 10 cm
>Save: 4+
>CAF: +3
>Weapons: Assault cannon
>Range: 50cm
>Att. D: 1
>To Hit: 5+
>TSM: -2
>Notes:
>
>-> -2 save for an assault cannon??? Might I humbly suggest 3 attack dice
>with 0 TSM

Agree here



>->IMO "Ignore" is unclear. What does the robot do? Is it on no Orders? (and
>if it is, what's the point of such a directive?) Also, "capture" could be
>clarified a bit. CAN it move towards an objective or MUST it move? If it
>must move, add the following: If the robot is within 5cm of a objective
>counter it does not have to move any closer. Otherwise we'd see nice
>bundles of robots on top of objectives...
>
>Move: 10 cm
>Save: 5+
>CAF: +2
>Weapons: Autocannon
>Range: 75cm
>Att. D: 1
>To Hit: 5+
>TSM: 0
>Notes: Special Rules
>
>-> No change

Give these guys a 4+ save and a -1 TSM for the gun. Making them actually
capable of doing something.


>Move: 20 cm
>Save: 2+
>CAF: +3
>Weapons: Hurricane Bolters/Assault Cannon/Multi Melta
>Range: 50cm/50cm/25cm
>Att. D: 2/1/1
>To Hit: 5+/5+/3+
>TSM: 0/-1/-2
>Notes: May carry 2 troop stands
>
>-> Rationale: LRC is not supposed to be any faster than normal LR and its
>armor is actually a bit stronger, hence the speed and save respectively. A
>hurricane bolter is three twin-linked bolters and the crusader has two of
>them. This means that each has the effective firepower of a tactical space
>marine stand, hence the range and attack dice. The interesting part is
>that according to the point cost formula bot the current Crusader and my
>own suggestion should cost exatly the same per detachment as the regular
>LR.

Im with you here. If we use 40K units then they should perform comparably to
other 40K units.

>Sabre Tank Hunter
>The Sabre is one of the many Rhino variants available. It does very little
>to up-armor the basic Rhino frame, and instead simply replaces the infantry
>capacity with a standard vehicular autocannon. Light and cheap, this unit
>is sometimes seen in the Space Marine forces.
>Models: Fit a Rhino or Whirlwind models from the GW Space Marine Tanks
>sprue with a single-Autocannon turret or simply use a Predator model
>without side sponsons.
>
>Move: 25 cm
>Save: 4+
>CAF: 0
>Weapons: Autocannon
>Range: 75cm
>Att. D: 1
>To Hit: 5+
>TSM: -1
>Notes: Turret
>
>->The gun has the stats of a lascannon, so why not call it a lascannon?

Why not make this tank worth buying and give it a battelcannon. Honestly,
this is propably the lousiest vehicle in the game. Sure, they are cheap, but
its just a cheap victory point for the enemy. And with 1 attack each hitting
on 5+, a full strength detachment will score 1 hit per turn.

Let them hit on 4+ with a -2 tsm. Pump up their cost a bit too.
That way the name tank destroyer wont be a joke :)

>Land Speeder
>This comprises the most common type of skimmer vehicle available to the
>Space Marine and Imperial Guard armies.
>Models: GW plastic or metal models of the name.
>
>Move: 30 cm
>Save: 6+
>CAF: +3
>Weapons: Multi-Melta
>Range: 25cm
>Att. D: 1
>To Hit: 3+
>TSM: -2
>Notes: Skimmer
>
>-> No change

I fail to see the reason for a skimmer with a single crewman capable of
using his pistol (the other guy is driving the thing) having the same close
combat potential as 5 marines with jump packs, grenades and chainswords. a
+1 would suffice IMO


>->Why does the autocannon have a -1 TSM? It's not as good anti-tank weapon
>as a lascannon (also, see the robot stats). Suggest reducing it to 0.

In that case let it hit on 4+ to reflect rate of fire.

>
>
>Vindicator
>Built in to the Rhino chassis is an enormous gun that fires a large shell
>capable of destroying its target and intervening cover. Shots from a
>Vindicator ignore cover modifiers. This vehicle sees service in Marine and
>Imperial Guard armies.
>Models: GW metal models of the name.
>
>Move: 20 cm
>Save: 2+
>CAF: +2
>Weapons: Thunderer
>Range: 50cm
>Att. D: 1
>To Hit: 4+
>TSM: -3
>Notes:Ignores to hit modifiers for cover
>
>-> Why does Vindicator have a CAF of +2? 0 would be more appropriate since
>it lacks close defense weapons and a turret.

In 40K it does mount a storm bolter. THough..so does the rhino and that have
a +0 too. a +0 or +1 would be better


>Mole Mortar
>This is a light artillery piece that instead of firing the shell in to the
>air it send it through the ground to its target; exploding underneath them.
>Due to its method of travel this weapon ignores shields of any type. In
>addition if the target is a Titan or Praetorian if hit, roll a further D6
>to determine if the target is trapped within the crater that is formed by
>the explosion. On a roll of 6 the Titan/Praetorian is trapped within the
>crater. Trapped targets may shoot normally but, if they wish to exit the
>crater, must do so on Charge Orders. Command and Praetorians must forego
>firing attacks if they wish to leave the crater. Space Marine, Imperial
>Guard and Squat armies use this weapon.
>Models: Use GW plastic Mole Mortar model (old Squat sprue) or a substitute
>(a large caliber 1/300 or slightly larger mortar piece fitted in reverse)
>with two Tactical Marines as crew on a stand.
>
>Move: 5 cm
>Save: -
>CAF: -3
>Weapons: Mole Mortar
>Range: 150cm
>Att. D: Template
>To Hit: 1BP
>TSM: 0
>Notes:Fires Barrage, special rules

This gun is pointless. 1 BP, and special rules that only work against
something it will never hurt. Let it ignore cover when firing. Makes it
worth taking and makes sense. These things were built by squats to use on
worlds of solid rock. Wouldnt have trouble digging into a bunker or building
IMO








Weasel


How many lives will be taken today?
How many times will we just look away?

Pennywise - One voice


_________________________________________________________________
Chat with friends online, try MSN Messenger: http://messenger.msn.com
Received on Thu May 16 2002 - 14:16:53 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 10:59:40 UTC