Re: [NetEpic ML] [v5.0] Imperial revision: marines part III [long]
 
--- In netepic_at_y..., "Weasel Fierce" <weasel_fierce_at_h...> wrote:
> 
> 
> 
> >Bike Squads
> >Marines and Imperials sometimes enter battle mounted on 
motorcycles armed 
> >with bolters. This augments their close combat skills as well as 
> >maneuverability. They count as vehicles for terrain restrictions 
but 
> >feature greater speed than regular vehicles in some types of 
terrain (see 
> >terrain chart). Both Space Marine and Imperial Guard armies use 
bikes.
> >Models: Biker models on the GW Space Marine sprue, 2-3 to a stand.
> >
> >Move: 30 cm
> >Save: 6+
> >CAF: +3
> >Weapons: Heavy Bolters
> >Range: 15cm
> >Att. D: 1
> >To Hit: 6+
> >TSM: 0
> >Notes:
> >
> >-> No change
> 
> Drop to +2, +1 CAF for the attack bikes. A couple motorcycles 
shouldnt be as 
> tough as 5 assault marines or beastmen IMO
CAF isn't only thoughness and brute force, IMHO... is fast reflexes 
and maneuverability, too. I'll leave as it is...
> >Land Speeder
> >This comprises the most common type of skimmer vehicle available 
to the 
> >Space Marine and Imperial Guard armies.
> >Models: GW plastic or metal models of the name.
> >
> >Move: 30 cm
> >Save: 6+
> >CAF: +3
> >Weapons: Multi-Melta
> >Range: 25cm
> >Att. D: 1
> >To Hit: 3+
> >TSM: -2
> >Notes: Skimmer
> >
> >-> No change
> 
> I fail to see the reason for a skimmer with a single crewman 
capable of 
> using his pistol (the other guy is driving the thing) having the 
same close 
> combat potential as 5 marines with jump packs, grenades and 
chainswords. a 
> +1 would suffice IMO
I agree with you, and the same for the Assault Bike... they are just 
firing platforms, not close combat monsters. Of course, if we change 
these, we have to change some other things, too (like Eldar Vypers 
and Squat Trikes...)
> >->Why does the autocannon have a -1 TSM? It's not as good anti-
tank weapon 
> >as a lascannon (also, see the robot stats). Suggest reducing it to 
0.
> 
> In that case let it hit on 4+ to reflect rate of fire.
Just name it Lascannon?
> >Mole Mortar
> >This is a light artillery piece that instead of firing the shell 
in to the 
> >air it send it through the ground to its target; exploding 
underneath them. 
> >Due to its method of travel this weapon ignores shields of any 
type. In 
> >addition if the target is a Titan or Praetorian if hit, roll a 
further D6 
> >to determine if the target is trapped within the crater that is 
formed by 
> >the explosion. On a roll of 6 the Titan/Praetorian is trapped 
within the 
> >crater. Trapped targets may shoot normally but, if they wish to 
exit the 
> >crater, must do so on Charge Orders. Command and Praetorians must 
forego 
> >firing attacks if they wish to leave the crater.  Space Marine, 
Imperial 
> >Guard and Squat armies use this weapon.
> >Models: Use GW plastic Mole Mortar model (old Squat sprue) or a 
substitute 
> >(a large caliber 1/300 or slightly larger mortar piece fitted in 
reverse) 
> >with two Tactical Marines as crew on a stand.
> >
> >Move: 5 cm
> >Save: -
> >CAF: -3
> >Weapons: Mole Mortar
> >Range: 150cm
> >Att. D: Template
> >To Hit: 1BP
> >TSM: 0
> >Notes:Fires Barrage, special rules
> 
> This gun is pointless. 1 BP, and special rules that only work 
against 
> something it will never hurt. Let it ignore cover when firing. 
Makes it 
> worth taking and makes sense. These things were built by squats to 
use on 
> worlds of solid rock. Wouldnt have trouble digging into a bunker or 
building 
> IMO
Completely agree here.
Received on Thu May 16 2002 - 18:25:53 UTC
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: Tue Oct 22 2019 - 10:59:40 UTC