Re: [NetEpic ML] [v5.0] Imperial revision: marines part III [long]

From: antichrist666it <seimejote_at_...>
Date: Thu, 16 May 2002 18:25:53 -0000

--- In netepic_at_y..., "Weasel Fierce" <weasel_fierce_at_h...> wrote:
>
>
>
> >Bike Squads
> >Marines and Imperials sometimes enter battle mounted on
motorcycles armed
> >with bolters. This augments their close combat skills as well as
> >maneuverability. They count as vehicles for terrain restrictions
but
> >feature greater speed than regular vehicles in some types of
terrain (see
> >terrain chart). Both Space Marine and Imperial Guard armies use
bikes.
> >Models: Biker models on the GW Space Marine sprue, 2-3 to a stand.
> >
> >Move: 30 cm
> >Save: 6+
> >CAF: +3
> >Weapons: Heavy Bolters
> >Range: 15cm
> >Att. D: 1
> >To Hit: 6+
> >TSM: 0
> >Notes:
> >
> >-> No change
>
> Drop to +2, +1 CAF for the attack bikes. A couple motorcycles
shouldnt be as
> tough as 5 assault marines or beastmen IMO

CAF isn't only thoughness and brute force, IMHO... is fast reflexes
and maneuverability, too. I'll leave as it is...

> >Land Speeder
> >This comprises the most common type of skimmer vehicle available
to the
> >Space Marine and Imperial Guard armies.
> >Models: GW plastic or metal models of the name.
> >
> >Move: 30 cm
> >Save: 6+
> >CAF: +3
> >Weapons: Multi-Melta
> >Range: 25cm
> >Att. D: 1
> >To Hit: 3+
> >TSM: -2
> >Notes: Skimmer
> >
> >-> No change
>
> I fail to see the reason for a skimmer with a single crewman
capable of
> using his pistol (the other guy is driving the thing) having the
same close
> combat potential as 5 marines with jump packs, grenades and
chainswords. a
> +1 would suffice IMO

I agree with you, and the same for the Assault Bike... they are just
firing platforms, not close combat monsters. Of course, if we change
these, we have to change some other things, too (like Eldar Vypers
and Squat Trikes...)

> >->Why does the autocannon have a -1 TSM? It's not as good anti-
tank weapon
> >as a lascannon (also, see the robot stats). Suggest reducing it to
0.
>
> In that case let it hit on 4+ to reflect rate of fire.

Just name it Lascannon?

> >Mole Mortar
> >This is a light artillery piece that instead of firing the shell
in to the
> >air it send it through the ground to its target; exploding
underneath them.
> >Due to its method of travel this weapon ignores shields of any
type. In
> >addition if the target is a Titan or Praetorian if hit, roll a
further D6
> >to determine if the target is trapped within the crater that is
formed by
> >the explosion. On a roll of 6 the Titan/Praetorian is trapped
within the
> >crater. Trapped targets may shoot normally but, if they wish to
exit the
> >crater, must do so on Charge Orders. Command and Praetorians must
forego
> >firing attacks if they wish to leave the crater. Space Marine,
Imperial
> >Guard and Squat armies use this weapon.
> >Models: Use GW plastic Mole Mortar model (old Squat sprue) or a
substitute
> >(a large caliber 1/300 or slightly larger mortar piece fitted in
reverse)
> >with two Tactical Marines as crew on a stand.
> >
> >Move: 5 cm
> >Save: -
> >CAF: -3
> >Weapons: Mole Mortar
> >Range: 150cm
> >Att. D: Template
> >To Hit: 1BP
> >TSM: 0
> >Notes:Fires Barrage, special rules
>
> This gun is pointless. 1 BP, and special rules that only work
against
> something it will never hurt. Let it ignore cover when firing.
Makes it
> worth taking and makes sense. These things were built by squats to
use on
> worlds of solid rock. Wouldnt have trouble digging into a bunker or
building
> IMO

Completely agree here.
Received on Thu May 16 2002 - 18:25:53 UTC

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