Yar
Frequency: Unique
No. Appearing: 1
Armor Class: 8
Move: 12"
Hit Dice: 1
% In Lair: 95%
Treasure Type: J
No. of Attacks:...
Wait - wrong game. Sorry. *Here* we go:
Commissar Yar
Special Card, may be taken with any Imperial Company.
Cost: INT(SQRT{[MOVE^2]+[SAVE^2]+[WEAPON_VALUE^2]+MORALE})
Move: 1.00E+1
Save: IF(TSM=0)THEN[SAVE>5]ELSEIF(TSM<-3)THEN[SAVE>1]ELSE[SAVE>3]
CAF: IFSUM(WEAPON!B:B,N26,WEAPON!C:C)ELSESUM(BARRAGE!B:B,X24,BARRAGE!C:C)
Morale: IF((VP_TOTAL/ENEMY_VP_TOTAL)<1)THEN[MORALE>1]ELSE[MORALE>6]
Weapon:
HYPERLINK(
http://groups.yahoo.com/group/netepic/files/yar/weapon_tables.ref)
:SEARCH("Yar"):DISPLAY[%f,&2,&3]
Special Abilities: Yar may join any Imperial detachment and give it orders.
However, if the detachment wants to roll any dice for any reason, it
immediately receives Dig-In orders while Yar tries to figure out the
mathematical complexities of the situation.
Received on Fri May 17 2002 - 18:16:23 UTC