Are the Heresey rules up at the Epicentre? I
downloaded some the other day but haven't opened them
yet. I did notice that some of the links in Heresey
weren't working.
I am going to see if I can convince Eddte (a.k.a.
Hellreich) to play Heresey.
I would rather see changes/additions to the rules than
making newer units or increasing their saves. We could
alter the CAF characteristic to = 2/1 or 3/2 for
example which would equate to CC of +2 and +3 CAF for
the examples and +1 and +2 for Support Fire. I like
your idea for CC resolution it is simpler than mind
and keeps the game flowing.
My 2 cents.
Darius
--- Peter Ramos <primarch_at_...> wrote:
> Hi!
>
> -----Original Message-----
> From: darius spano [mailto:dmanspano_at_...]
> Sent: Sunday, May 26, 2002 9:55 AM
> To: netepic_at_yahoogroups.com
> Subject: RE: [NetEpic ML] Epic Armageddon PDF file
> up
>
> Peter,
> The zones of control, close combat resolution,
> crossfire and support fire for CC could be
> integrated
> into Net Epic. a bit long but some ideas I have on
> the
> subject. Some of it pulls from my limited experience
> of playing Heresey.
>
> Zones of Control: This zone may be around an
> objective
> or an area around control by any units with an area
> of
> 20cm from them (actually 40cm). Only units that
> cannot
> be pinned by the controller of the zone can pass
> through without having to attack. Units that enter
> the
> zone that can be pinned by the controlling forces
> must
> either assault or fire at the controlling units. The
> other option is to go around and avoid the zone.
> Once
> a zone is contested new units entering the zone that
> can be pinned must join the fray ( a landraider can
> roll right through if tactical marines are duking it
> out with some ork boyz--if the zone is contested it
> can still roll through because the boyz can't pin
> it.
> If it were more tacticals they would have to shoot
> at
> the boys or CC). Control of the zone occurs when one
> side outnumbers the other 2to1 in units or
> retreats/falls back out of the zone.
>
> --->The zone of control in Epic A refers to what
> zone a model exerts.
> This could be used in net epic because when CC
> ensues people always want
> to find a way around engaging those in front to get
> those in the back.
> With a ZOC rule in net epic, lets say 5cm around a
> model, it means you
> have to engage models in order to run pass them.
> This would solve LOTS
> of headaches.
>
> Close Combat Resolution:In Net Epic there is really
> no
> distinct way to say hey we won combat other than
> counting the casualties or units falling back. If
> there are still combatants left and noone has fallen
> back they there should be follow through attacks.
> The
> consolidation would allow units who have won combat
> to
> move up to 5cm and attack another unit that they can
> pin (this includes units that were providing
> supporting fire). Units that drew with the enemy
> would
> fight another round of CC until there was a winner.
> Players would alternate with surviving units and
> this
> would repeat itself until units fallback or are
> destroyed.
>
> ----> Agree with you there, unfortunately I have
> proposed quite a few
> ideas around this for the last several years and
> they have been voted
> down. The simplest one being that the loser of CC
> (he who lost the most
> units) withdrawals 15cm and also rolls for morale.
> So the loser can
> withdrawal and still be unbroken or fallback and be
> broken. Mind you not
> even this one was liked, then again that was years
> ago.
>
> Support Fire in CC: In Heresey your support fire
> worked into the CC. In Net Epic I don't if we can do
> it. For every friendly unit within 15cm of the
> combat
> you would add 1 to the SF value. The enemy does the
> same. The difference equals the CAF modifier for the
> side with the most support. Of course equal support
> fire negates itself (Marines assault ork boyz each
> side has supporting fire. Marines have 2 and the
> orks
> 3--so 3-2=1, the Orks would receive a +1 to their
> CAF
> bonus). Vehicle with bolters are included as SF but
> units like mole mortars, thudd guns, whirlwinds
> etc..(vehicles or units with no weapons other than
> their maingun/mortar/launcher). A landraider or
> rhino
> would account for SF but basilisk wouldn't for
> example.
>
> ---> Sounds good, but I had proposed rules for that
> too and no dice.
> Again that was years ago.
>
> Crossfire: In NetEpic we have no way to pin a model
> with fire unless you have a Shokk Attack gun. If 2
> or
> more friendly units fire on the same enemy unit then
> it must make a morale check at the end of the turn.
> If
> it fails it will go on fallback orders for one turn
> (then receive orders normally). If it passes it
> receives orders normally.
>
> --->That's pretty good too.
>
> I've always been for making these changes, I think
> the game needs it,
> but there has been strong resistance to it. Now you
> understand why I did
> Heresy, so as to get all these ideas in one place.
>
> Peter
>
>
>
>
>
>
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Received on Sun May 26 2002 - 22:33:29 UTC