Heresy II Feedback

From: Peter Ramos <primarch_at_...>
Date: Sat, 1 Jun 2002 12:26:03 -0400

Hi!

Played some Heresy Ii this morning and I have scheduled another this
afternoon. Here's something's I found:

1. The battlegroup concept works well. The number of command units has
gone down and it gives them a sense of command and control. The sizes
however are grossly overestimated. If you make an Ork battlegroup with
the minimum amount of troops necessary you'll find you'll need over 100
stands to fill the battlegroup spots a typical warband commander can
offer. Of course this is too much. The solution however was staring me
in the face. The army lists already list detachment sizes, so the answer
is simple a battlegroup IS ONE detachment. It still differs from the
original concept due the way battlegroups work. This makes things
manageable. For example one SM commander can attach up to 5
battlegroups. Since a basic tactical detachment of 4 stands equates one
battlegroup 5 battlegroups would be 20 stands (unlike 60 in the previous
scheme). For orks one ork command with maximum battlegroups runs at 36
stands. A definite improvement.

2. Retaining the initiative. Works very well, makes you think what to
move and when. You don't just move things without thinking about the
consequences since over extending some battlegroups may see them wiped
out before you can back them up.

So far so good it seems. Several members are trying out the rules this
weekend. Will see what else needs fixing.

Peter
Received on Sat Jun 01 2002 - 16:26:03 UTC

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