[v5.0] Black Templars

From: <jyrki.saari_at_...>
Date: Wed, 5 Jun 2002 15:22:24 +0300

SPECIAL RULES:
Black Templars are fanatic to the extreme even by Space Marine standards. When other Marines would fall back to regroup for a counter attack the Black Templars hurl themselves at the enemy in righteous anger. When a Black Templar detachment or company reaches break point, make a morale check as normal. However, if the check is failed the Black Templar detachment must immediately charge the nearest enemy unit within LOS. The detachment may only be given charge orders until it "rallies" and must always charge the nearest enemy unit.

A Black Templars army must include one Emperor's champion.

Black templars do not use scouts like other Marine Chapters do. Instead, the neophytes as they are called are taught the skills of war by their full-fledged brethren. Each Black Templars tactical detachment has two neophyte stands and a rhino and each bike detachment has three Neophyte bike stands as additional troops. The neophytes have the same stats as space marine scouts but they may not infiltrate.

NEW UNITS:
Emperor's Champion
Emperor's Champions are chosen from the most zealous Black Templars. They are the embodiment of the virtues of the Emperor's chosen and inspire their brothers to ever greater deeds and sacrifice in the service of the Emperor. A Emperor's Champion must issue a challenge if a enemy HQ or character stand is within charge reach in the movement phase. Both stands are moved to base contact and a close combat is fought in the CC phase as normal. If there are more than one eligible stand the Black Templars player may choose which one is challenged. The challenge may not be refused and no other models may attack either the Champion or his opponent.

Move: 10 cm
Save: 4+*
CAF: +5
Weapons: Bolt Pistol
Range: 25cm
Att. D: 1
To Hit: 5+
TSM: 0
Notes:Black Templars within 15cm add +1 to morale, HQ Unit, Elite. Challenge.
*modifiable to 6+ but no further

Neophyte Bike
Move: 30 cm
Save: None
CAF: +1
Weapons: Bolters
Range: 15cm
Att. D: 1
To Hit: 6+
TSM: 0
Notes:

PROHIBITED ARMY CARDS:
Tactical company*, Devastator Company, Devastator Detachment, Battle Company, Scout company, Scout Detachment, Bike Detachment* and Librarian.

*The Black Templars have their own version of these.

NEW COMPANY CARDS:
Black Templars Crusade company
Contents: 3 BT crusade detachments, 1 Company HQ (command stand and Rhino)
Break Point: 19
Morale: 2
Victory Points: 10
Cost: 950

Crusader Terminator Company
Contents: 3 Crusader Terminator Detachments, 1 Company HQ (Term. Command stand, Land Raider Crusader)
Break Point: 10
Morale: 1
Victory Points: 10
Cost: 1000

Land Raider Crusader Company
Contents: 3 Land Raider Crusader Detachments, 1 Company HQ (Land Raider Crusader)
Break Point: 5
Morale: 2
Victory Points: 8
Cost: 750

NEW SUPPORT CARDS
Black Templars Bike Detachment
Contents: 5 Bike Stands, 3 Neophyte Bike Stands
Break Point: 4
Morale: 2
Victory Points: 3
Cost: 175

Black Templars Crusade detachment
Contents: 6 initiate (tactical) stands, 2 Neophyte stands, 4 Rhinos
Break Point: 6
Morale: 2
Victory Points: 3
Cost: 325

Crusader Terminator Detachment
Contents: 4 Terminator stands, 2 Land Raider Crusaders
Break Point: 3
Morale: 1
Victory Points: 4
Cost: 350

Land Raider Crusader Detachment
Contents: 3 Land Raider Crusaders
Break Point: 2
Morale: 2
Victory Points: 3
Cost: 250

NEW SPECIAL CARDS
Emperor's Champion
Contents: 1 Emperor's champion stand and a Razorback
Break Point: -
Morale: 1
Victory Points: 1
Cost: 100


Jyrki Saari

-There is no such thing as free lunch because eating takes time and time is money.
Received on Wed Jun 05 2002 - 12:22:24 UTC

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