[NetEpic ML] Re: Revision Possibility: SCALING

From: Warprat <warprat_at_...>
Date: Thu, 16 Dec 1999 23:43:53 -0800

Well, I LOVE the Star Wars system. One of the Best role playing
systems, besides Shadowrun, that I've ever played. I know they had
a battles system, because I bought the rules. It wasn't too popular,
however. Of course ANY thing Star Wars HAS to be GOOD, in my opinion.

Could you list some more examples? Hero's are awsome in Star Wars, any
thoughts there?

Thanks,
        Warprat





Tzeentch wrote:
>
> Well, I love D6s as much as the next guy. But why not move to either a 2D6
> based system or a D10 based on for the next version? It would help spread
> out the curve of dice rolls.
>
> Or alternately we could introduce Scaling. Yes that's right. Infantry would
> use 1D6, Light Vehicles 2D6, Heavy Vehicles 4D6 and Titans 5D6+.
>
> This works pretty simply when you think about it. Saves are done with as
> many dice as you get for your scale. Since weapons in 40K obviously would be
> scaled to attack other objects of the same scale (sorry folks a volcano
> cannon is NOT designed as an anti-infantry weapon) this works fine. But when
> rolling to HIT you roll as many dice as the scale of the object you are
> shooting at.
>
> SIMPLE! That way we have ONE stat line just like always but it automatically
> solves both the problem of infantry taking out titans and titan scale
> weapons being great anti-infanty weapons.
>
> IE Infantry stand A could have a stat line of like Save 3+, Bolters 50cm, 5+
> to hit, -1 TSM. Simple neh? Well against infanty they roll 1D6 (its another
> infantry scale) and they roll a 6 lets say (they hit!). Well since the
> target was an infantry scale as well they only roll a D6 themselves at a -1
> TSM. So they need to roll a 4+ to save.
>
> If that same infantry unit fired at a Rhino (light vehicle) they would roll
> 2D6 to hit (its a bigger target and you have a 5 guts shooting - someones
> going to hit). But the Rhino (lets say) has a save of 4+. But he gets 2D6 to
> save. The -1 TSM still applies (though obviously its not a big deal at this
> scale.
>
> Against a Warhound (5D scale lets say) the infantry are almost GUARANTEED a
> hit (come on now the thing is as big as a large building). But the Titan
> gets 5 dice to save vs the hit. And titans will have saves of like 1+ to 2+.
> Good luck!
>
> But if that same Warhound fired on the infantry he would only roll a D6 to
> hit. And Titan weapons would have really high to-hit scores (they are built
> vs other Titans). Titan vs Titan everythings balanced because the high
> to-hits are balanced by the amount of dice they use. But against infantry
> that are damned hard to hit, it works against them.
>
> Weapons could be given specific scales a la Star Wars. Infantry etc etc. And
> that determines the scale they are built to fire at.
>
> For cover modifiers we simply adjust the scale up or down depending on the
> cover. IE a light vehicle in light cover could scale down to an infantry
> target for to-hit purposes.
>
> What do you all think? It would seem to cover about everything with minimum
> of hassle. Titans fight Titans, vehicles fight vehicles and infantry fight
> for their lives. Anyone could TECHNICALLY damage another scale, but it would
> be hard.
>
> For "realism" this works. Imagine an M1A2 tank. The 120mm cannon is heavy
> vehicle scale. Its DAMN HARD to hit infantry with it or do much damage to a
> unit of them with it. The commanders machinegun is infantry scale. It can
> chop up infantry but it sucks vs other vehicles and is ineffective against
> anything heavier then a light APC.
>
> All with one statline.
>
> Ken
> -------------------------------------------
> "If John Doe's head splits open and a U.F.O flies out, I want you to have
> expected it."
> -Somerset, 'Seven'
>
> "Wanting people to pay attention, you can't just tap them on the shoulder
> anymore. You have to hit them in the head with a sledgehammer. Then, you
> have their strict attention"
> -John Doe, 'Seven'
>
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Received on Fri Dec 17 1999 - 07:43:53 UTC

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