[NetEpic ML] Re: R: Let the Revision begin!!
i have a little idea that builds off the general idea about anti-tank shots
having difficulty hitting infantry:
All weapons ar erated as either anti-personnel (Which suffer -1 to hit
versus tanks), all purpose (few weapons, mainly autocannon etc.) which do
not suffer penalties at all, and anti-tank weapons, which suffer -1 versus
infantry.
This information can be tagged after the weapons save modifier or to-hit
roll.
Whether a unit is soft or hard can be added after its saving throw
Thoughts??
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Received on Fri Dec 17 1999 - 09:18:13 UTC
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