Sv: [NetEpic ML] [v5.0]Iron Hands

From: <eivind.borgeteien_at_...>
Date: Thu, 13 Jun 2002 12:19:49 +0200

Hi!

Will the separate detachments also be larger?

Eivind
>
> Fra: <jyrki.saari_at_...>
> Dato: 2002/06/13 Thu AM 11:26:30 CEST
> Til: <netepic_at_yahoogroups.com>
> Emne: [NetEpic ML] [v5.0]Iron Hands
>
> Iron Hands are the most insular of all space marine chapters. They have little outside contacts save with the adeptus mechanicus and constantly strive to overcome the weakness of their fleshy bodies by replacing their body parts with bionics.
>
> SPECIAL RULES:
> While Blood Angels have a reputation of ferocity and savageness the Iron Hands have a reputation of complete ruthlessness, lack of mercy and burning hatred. Any morale checks made when fighting against Iron Hands receive a -1 modifier.
>
> Due to this reputation, and the fact that Iron Hands regard even other marine chapters as "weak" and shun nearly all outside contact, the benefits of Iron Hands special units apply only to Iron Hands units. Other Imperial troops tend to keep their distance when fighting alongside Iron Hands. Conversely, Iron Hands are not impressed at all by the weak outsiders and only gain benefits of their own special units.
>
> NEW UNITS:
> Iron Father
> Instead of Chaplains Iron Hands have Iron Fathers who combine the functions of a Chaplain and a Techmarine.
> Move: 10 cm
> Save: 6+ fixed
> CAF: +4
> Weapons: Bolt Pistol
> Range: 25cm
> Att. D: 2
> To Hit: 5+
> TSM: 0
> Notes:Iron Hands within 15cm add +1 to morale, Iron Hands vehicles within 10cm save on 5+,HQ Unit, Elite.
>
> NEW COMPANY CARDS
> Clan Company
> Instead of the codex organization the Iron Hands are organized into ten Clan companies, which are roughly equivalent of Codex Battle companies but slightly larger. Each clan company is a mini-chapter in itself and has its own supprt troops.
>
> Contents: 1 Assault Detachment (8 assault stands, 4 rhinos),
> 1 Tactical detachment (8 tactical stands, 4 rhinos),
> 1 Devastator detachment (8 devastator stands, 4 rhinos),
> 1 Company HQ (command stand and a rhino)
> Break Point: 19
> Morale: 2
> Victory Points: 10
> Cost: 1050
>
> NEW SPECIAL CARDS
> Iron Father
> Contents: 1 Iron Father stand and a rhino
> Break Point: -
> Morale: -
> Victory Points: 2
> Cost: 150
>
> PROHIBITED ARMY CARDS
> All normal infantry company cards and chaplains.
>
> Jyrki Saari
>
> -There is no such thing as free lunch because eating takes time and time is money.
>
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Received on Thu Jun 13 2002 - 10:19:49 UTC

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