>The infamous supercharged engines:
>A Blood Angels vehicle on charge orders may move an extra 10cm, but must
>make a d6 roll at the end of the move. On a roll of 1 the vehicle is
>immobilized.
Im not too keen on this, since it would be the only thing in NetEpic that
immobilize a unit. Even terrain effects do not do this.
POssibly just prevent it from moving at all during that turn (then they get
the engine cooled down again), and move the roll to before you move the
rhino at all.
Weasel
How many lives will be taken today?
How many times will we just look away?
Pennywise - One voice
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Received on Fri Jun 14 2002 - 08:26:30 UTC