Re: [NetEpic ML] [v5.0] Space Wolves - new units

From: antichrist666it <seimejote_at_...>
Date: Sat, 29 Jun 2002 08:48:56 -0000

--- In netepic_at_y..., "Weasel Fierce" <weasel_fierce_at_h...> wrote:
> >- Fangs of Fenris (Ethereal) - Shadowy shapes appear around the
Rune
> >Priest, and can be vaguely discerned as the great wolves of Fenris,
> >the Space Wolves home planet. These huge beasts charge the enemy
and
> >rip them to pieces. The Rune Priest selects a target within 25cm,
> >this unit is attacked by the shadow-wolves: fight a close combat
> >immediately, the wolves have a CAF of +5. If the wolves destroy
their
> >target then the Rune Priests selects another within 5cm of the last
> >target, fight another close combat against the new target (second
and
> >subsequent targets gain the additional d6 for being secondary
> >attackers). This will continue until a close combat is drawn or
lost
> >by the shadow-wolves, who will then dissipate into the realm from
> >which they were summoned. The wolves are not substantial beings and
> >cannot be shot at by troops on First Fire orders.
>
> I dont like this.... with a +5 entire IG tactical platoon can
disappear from
> a single power. Even with 25 cm. range, lower the CAF

I take it as is from an old CJ. Yes, they have CAF +5, but in the
second combat their opponent rolls 3d6, next 4d6 and so on... I think
they could beat at most 2-3 stands before being destroyed.

>
> >Stats
> >MOV: 10cm
> >SAV: 6+
> >CAF: +5
> >WPN: Thunder Hammer
> >RNG: -
> >ATK: -
> >HIT: -
> >TSM: -
> >Notes: HQ, Mechanic
>
> Just rename him. In 40K3 Any techmarine can havea thunder hammer

Ok, I can live with it =)

>
>
> >Wolf Lord
> >This unit represents the supreme commander of the Space Wolves
> >Chapter, and is considered an HQ and Elite unit.
> >- Hero - Any Imperial formation within 10cm of the Wolf Lord
receive
> >a +1 to Morale checks.
> >- Tactics - Due to the vast tactical experience accumulated, the
Wolf
> >Lord may use one of two special abilities once per turn:
> >1) Forced March - All Imperial units within 10cm of the Wolf Lord
> >receive a +5 cm to the base move (+10 cm if the unit has Charge
> >orders).
> >2) Tactical Genius - All unmoved Imperial units within 10cm may
shift
> >their given orders one "category" in either direction along the
> >following progression: Charge-Advance-First Fire.
> >Example: If a nearby unit is on Advance orders, the unit may shift
to
> >either First Fire or Charge orders (units on Charge and First Fire
> >orders can only shift to Advance).
> >Models: Biker models from the GW Space Marine sprue, 2-3 to a
stand.
> >
> >Stats (NOTE: the Wolf Lord is bike-mounted)
> >MOV: 30cm
> >SAV: 6+
> >CAF: +7
> >WPN: Twin-linked Bolters/Frost Blade
> >RNG: 15cm
> >ATK: 2
> >HIT: 5+
> >TSM: 0
> >Notes: HQ, Elite, Hero, Tactics
> >
>
> Why 15 cm range ?

He's bike-mounted, it's the standard range for bike bolters

>
> >Fenrisian Wolves
> >Very BIG wolves from the Space Wolves home planet Fenris. Scary.
> >Models: Flesh Hounds?
> >
> >Stats
> >MOV: 30cm
> >SAV: -
> >CAF: +3
> >WPN: Jaws
> >RNG: -
> >ATK: -
> >HIT: -
> >TSM: -
> >Notes:
> >
> >Special card, substitutes SM Chapter Master (Wolf Lord+1 Fenris
> >Wolves stand_at_100pts)
> >
> >Special card, substitutes SW Wolf Priest (Wolf Priest+1 Fenris
Wolves
> >stand_at_100pts)
>
> Wolves do not run as fast as tanks....Lower the move and they'd be
cool

They have to keep pace with the Wolf lord (are bought in the same
special card).

> >Leman Russ `Exterminator'
> >The Leman Russ is generally only used by the Imperial Guard, but in
> >recognition of their Primarch, the Space Wolves have a handful of
> >Leman Russ Exterminators in their inventory. The Leman Russ
> >Exterminator is a common variant of the basic Leman Russ tank
design.
> >Instead of a Battle Cannon, the tank carries a turret with a twin-
> >linked Autocannon which is capable of laying down a withering hail
of
> >fire.
> >Models: GW metal models of the name.
> >
> >Stats
> >MOV: 20cm
> >SAV: 3+
> >CAF: +2
> >WPN: Turret Twin-linked Autocannon/Hull+Sponson Heavy Bolters
> >RNG: 75cm/50cm
> >ATK: 1/3
> >HIT: 4+/5+
> >TSM: -1/0
> >Notes:
>
> The sponson bolters should be comparable to the regular leman russ
since
> they are the same. So..give it one tank bolter attack. (15 cm, 6+)
>
> Give the turret gun 3 attacks to give it the "hail of fire" effect

The NetEpic Leman Russ does _not_ have sponson Heavy Bolters.

It's armed with:
- Turret-mounted Battle Cannon
- Hull-mounted Lascannon
- Pintle-mounted Bolter

We can change the turret autocannon to (2, 5+, -1)!

>
>
>
>
>
>
> Weasel
>
>
> How many lives will be taken today?
> How many times will we just look away?
>
> Pennywise - One voice
>
>
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Received on Sat Jun 29 2002 - 08:48:56 UTC

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