RE: [NetEpic ML] [v5.0] IG Infantry - new units

From: Millett, George <George.Millett_at_...>
Date: Fri, 16 Aug 2002 15:05:55 +0100

Snip

Storm Troopers
Storm Troopers receive additional training and have access to more
sophisticated equipment than most ordinary Imperial Guardsmen. They
specialise in covert operations and are used to spearhead assaults,
so don't usually carry heavy weapons as these would only slow them
down. Storm Troopers are considered Elite units, and may Deep Strike
to the battlefield, forfeiting their transports.
�‚� Independent - Storm Troopers do not need orders from superiors to
act, rather they may fight normally and may always be given orders,
ignoring the Imperial Guard Chain of command rule. However, if they
fail any Morale check required of them and they are not within 25cm
range of their Company HQ, instead of just breaking they route and
all the detachment is removed from play.
�‚� Targeters - Storm Troopers do not receive the -1 To Hit penalty
normally associated with Snap-fire.
�‚� Deep Strike - The player picks a location on the tabletop and rolls

for scatter twice. Once the landing point is determined the player
places all stands anywhere within a 20cm radius, then scatter each
unit once. Stands that lands in impassable terrain or over another
unit are destroyed. Any unit on first fire orders may snap-fire at
the landing detachment (no need of LOS, just fire arc and range).

Move: 10 cm
Save: None
CAF: +1
Weapons: Hellguns
Range: 50 cm
Attack Dice: 1
To-hit: 5+
Save mod: 0
Notes: Elite, Independent, Targeters, (Deep Strike)

Storm Troopers platoon (Special card) - 4 Storm Troopers stands, 2
Chimera
BP 3, Morale 3, VP 2, pts 175

>> They aren't really good enough to be a special card + what happens to the
chimera when they deep strike??

G
Received on Fri Aug 16 2002 - 14:05:55 UTC

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