RE: [NetEpic ML] [v5.0] IG Infantry - new units
[snip]
> ï‚· Targeters - Storm Troopers do not receive the -1 To
> Hit penalty
> normally associated with Snap-fire.
This rule would make them the equivalent of robots and better than Space Marines, who in addition to having biotechnological augmentations have auto senses.
> ï‚· Deep Strike - The player picks a location on the
> tabletop and rolls
> for scatter twice. Once the landing point is determined the player
> places all stands anywhere within a 20cm radius, then scatter each
> unit once. Stands that lands in impassable terrain or over another
> unit are destroyed. Any unit on first fire orders may snap-fire at
> the landing detachment (no need of LOS, just fire arc and range).
>
Infiltration would also IMO fit well with their commando mentality.
> Move: 10 cm
> Save: None
> CAF: +1
> Weapons: Hellguns
> Range: 50 cm
> Attack Dice: 1
> To-hit: 5+
> Save mod: 0
> Notes: Elite, Independent, Targeters, (Deep Strike)
>
> Storm Troopers platoon (Special card) - 4 Storm Troopers stands, 2
> Chimera
> BP 3, Morale 3, VP 2, pts 175
>
> +++
>
> Medic
> These are the Medics of the Company who carry Medi-packs to help the
> wounded soldiers.
> á ’3; Medic - Any friendly Infantry and Cavalry stand
> within 10cm of a
> medic receives a 5+ fixed Healing save in addition to any normal save
> the model has.
>
> Move: 10 cm
> Save: None
> CAF: 0
> Weapons: Laspistol
> Range: 25cm
> Attack Dice: 1
> To-hit: 5+
> Save mod: 0
> Notes: Medic
>
> Medic (Special card) - 1 Medic stand, 1 Chimera
> BP Medic, Morale -, VP 1, pts 100
>
The guardsmen don't have the fast-healing superhuman body of a Space Marine, which IMO means that 1) the guardsmen can't be patched up as fast and 2) they are more seriously hurt when hit. IMO if a medic is included his abilities should be restricted by a maximum number of stands he can patch up in a turn.
> +++
>
> Comments? =)
>
[snip]
Has anybody taken a look at the files I mentioned?
Jyrki Saari
Received on Mon Aug 19 2002 - 06:35:58 UTC
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