RE: [NetEpic ML] Re: Subject: [v5.0] IG part 2

From: Millett, George <George.Millett_at_...>
Date: Wed, 28 Aug 2002 11:57:34 +0100

<Snip>

>Comments below

+++Assassins+++

I've made new rules for all Assassins, and they are now actual
stands... here they are (all Assassins are Special cards with a cost
of 100pts and worth 1VP if killed):

+++Callidus Assassin+++

Assassination is an art for the Callidus Temple. It is easy to
opposite this temple's methods to those of the Eversor Temple which
doesn't want to be subtle. Callidus assassins' main goal is not only
to kill their targets, it is far insufficient. Targets must be
killed, yes, but all their work against the Imperium must also be
destroyed. Thanks to special drugs (the famous polymorphine),
Callidus assassins can easily infiltrate enemy ranks and scatter
their troops by diverting them from the strategic positions and
mystifying their officers. Once the power of target destroyed, the
Callidus assassin can execute his mission without any regret. In
general, the murder is made in public in order to warn people about
the dangers to betray the Emperor. These methods are unique in the
Officio Assassinorum and the Callidus Temple is always suspected,
even by the other Temples, to prepare a trap...

>The Callidus is one of the more subtle Offico usually doing the final deed
in a very private place the archetypical body in a locked room.

�‚� Polymorphyne - A Callidus Assassin is not deployed at the start of
the battle. When the assassin is available (see the Arrival table
below), it can be placed anywhere on the battlefield and receive any
order (same as having the Teleported skill).

> Would fit better if it still took over an enemy stand which is true to the
orginal fluff rather than that used for the 3rd Ed

Arrival table
Turn d6 Result
1 -
2 4+
3 3+
4+ 2+

Move: 10 cm
Save: 5+ fixed
CAF: +6
Weapons: C'Than Phasic Sword
Range: -
Attack Dice: -
To-hit: -
Save mod: -
Notes: HQ, Elite, Polymorphine

+++Culexus Assassin+++

The Culexus temple is maybe the most mysterious temple of the Officio
Assassinorum. Culexus assassins are specialised in the hunt of
psykers. They are trained to become killers able to detect psykers
from a very long distance and to eliminate them with a great
easiness. Armed with the Animus Speculum, a special weapon used which
power is higher when used against psykers, Culexus assassins don't
have any difficulty to reach their goal. No one can tell exactly what
kind of training is used for assassins of the Temples and there are
people to wonder if these creatures are still human. For the Eldar
Farseer Lithandros-Esmanthil which has been the target of the Culexus
Temple and whose diary has been found on a frontier world , Culexus
assassins are the incarnation of the nothingness, a void in reality

> Warp void not a reality void.
 
that humans are afraid of and are fool enough to try to control. Many
requests from the Eldar Craftworlds concerning these assassins have
been ignored by the High Lords of Terra until this day. Enemy psykers
know that their life will always be in danger while the Culexus
assassins will be used by the Imperium. Culexus Assassins can make an
Infiltration before the battle begins and cause Fear in enemy units.
�‚� Anti-Psyker - If the target of the Animus Speculum is a psyker, the

Culexus Assassin has 2 attack dices instead of one (both attacks must
target the psyker), and -2 save modifier. Culexus Assassins are
immune from all forms of Psychic attack.
�‚� Soulless - All detachments with at least one unit within 25cm of a
Culexus Assassin suffer a -1 penalty to their Morale. Additionally,
all Psykers within 25cm of a Culexus Assassin must take a Morale
check at the start of the Orders phase: if failed, they must be given
Fall-back orders.

Move: 10 cm
Save: 5+ fixed
CAF: +4
Weapons: Animus Speculum
Range: 50cm
Attack Dice: 1(2)
To-hit: 4+
Save mod: 0 (-2)
Notes: HQ, Elite, Infiltration, Anti-Psyker, Fear, Soulless

>CAF seems a bit high they arn't trained in HTH techniques aswell as the
other Assassins as they can usually slip past undetected as people and
machines usually pass over them unknowingly.

Their abilites also affect daemons in the same way even if they have no
psychic powes and should be immune from the fear caused by the greater
daemons.

+++Eversor Assassin+++

While the Callidus Temple is very discreet, the Eversor Temple wants
to impose the Emperor's Will thanks to fear and brutal force. Eversor
assassins are well known for their bloody methods everywhere in the
Imperium. Appearing suddenly from nowhere, they try to terrify their
victims and their suite. No one can forget that it is dangerous to
betray the Emperor, very dangerous... The Temple's reputation is
soundness: its assassins use a terrifying equipment from the Executor
Pistol to the Neuro-Glove without forgetting the battle drugs. The
few survivors of an Eversor's attacks have reported that such an
assassin can move at a very high speed and that his enemies don't
have any chance to escape. Terror, this is the main goal of the
Eversor Temple. Eversor Assassins can make an Infiltration before the
battle begins and cause Fear in enemy units.
�‚� Battle drugs - Due to their battle drugs, Eversor Assassins on
Charge orders are allowed to move up to triple their basic movement
distance.

Move: 10 cm
Save: 5+ fixed
CAF: +6
Weapons: Executor Pistol/Neuro-Glove
Range: 25cm
Attack Dice: 2
To-hit: 4+
Save mod: -2
Notes: HQ, Elite, Infiltration, Battle Drugs, Fear

>In 40K the Eversor blows up when it is finally destroyed essentially
turning them in suicide assassins which again fits the fluf better as it is
almost impossible to restrain them once tehy have been activated.

+++Vindicare Assassin+++

Assassins from the Vindicare temple are snipers whose precision is
deadly. Armed with the best long range weapons, these assassins can
kill a man from hundreds meters and their target will never know the
source of the attack. Theirs actions have been reported in the whole
Imperium: against rebel planetary governors, Eldar dignitaries and
even Ork Big Bosses. One of their usual missions against the Orks is
to maintain the anarchy by killing any green skin who could unify the
clans. Vindicare assassins' work is always made quikly and with a
great efficiency. Vindicare Assassins can infiltrate before the
battle begins.
�‚� Excellent Sniper - A Vindicare assassin can target any unit on the
battlefield, even HQ units. If the Vindicare assassin doesn't move
during the Movement phase, his Exitus rifle can fire twice (even at
different targets).

Move: 10 cm
Save: 5+ fixed
CAF: +2
Weapons: Exitus Rifle/Exitus Pistol
Range: 75cm/25cm
Attack Dice: 1(2)/1
To-hit: 3+/4+
Save mod: 0/0
Notes: HQ, Elite, Infiltration, Excellent Sniper


Comments? =)

I'd swap the CAF of the Vindicare and the Culexus around as the Vindicare
will still have to fight his way out of the combat area the culexus with any
luck won't be seen at all.

G

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Received on Wed Aug 28 2002 - 10:57:34 UTC

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