RE: [NetEpic ML] Chaos Magi (bis)

From: Peter Ramos <primarch_at_...>
Date: Sun, 8 Sep 2002 20:00:46 -0400

Hi!

As a general rule, yes. If I think of any exceptions I'll post them.

Peter

-----Original Message-----
From: Zerloon [mailto:zerloon_at_...]
Sent: Wednesday, September 04, 2002 12:50 PM
To: netepic_at_yahoogroups.com
Subject: RE: [NetEpic ML] Chaos Magi (bis)

At 09.57 01/09/2002 -0400, you wrote:


Mmmmmmmmm

"Hey Spirit Host come back, you shouldn't fleeeeeeeeeee!!!!!!"

Okay, peraphs I am the foolest Eldar in the galaxy, but since now my
poor
Spirit host always flee cause this power...

As a general rule could we assume that every power, ability or else that

cause a Fall Back is morale power and so the unit immune to morale test
are
also immune to this power?

And however please add a note on this power!!

Zerloon

>Hi!
>
>Sorry for the delay, here goes.
>
>
>Tzeentch Magi
>
>
>Mind Warp - Affects all enemy units within 25 cm. Affected units must
>roll 5 or 6 or else go on Fall Back Orders. If a 1 is rolled remove
>the model. Psykers may re-roll but the second roll is final. Titans
>will suffer head damage if the shields fail to nullify the power and
>the Titan does not roll 5-6. This is considered a non-physical
>psychic attack.
>
>--> Units without minds or immune to Morale (Robotic units, Fearless
>units like Deathwing...) are affected?
>
>They would be immune to this power.
>
>Nurgle Magi
>
>Cloud of Flies - any enemy in close combat with the Nurgle Magi has -
>1 CAF
>
>--> This is a special ability of the Nurgle Magi, not a psychic
>power. In the Citadel Journal where the Chaos Magi first appeared is
>treated as a continuous effect, otherwise it is pretty useless.
>
>I agree with your assessment.
>
>Slaanesh Magi
>
>Aura of Slaanesh- any non-Slaanesh model (friend or foe) which starts
>the turn within 15 cm of the Magi must roll a D6 before placing
>orders. A roll of 1 means they may not move or shoot that turn and
>have CAF reduced by -2.
>
>--> This is a special ability of the Slaanesh Magi, not a psychic
>power. In the Citadel Journal where the Chaos Magi first appeared is
>treated as a continuous effect, otherwise it is impossible to cast it
>(psychic powers cannot be used in the Orders phase).
>
>Again I agree it should be a continuous power.
>
>Promise of Slaanesh - Place a barrage template within LOS and 50 cm.
>Each stand under the template must pass a morale check or be
>destroyed. A roll of 1 always fails. This is a non-physical psychic
>power.
>
>--> Units without minds or immune to Morale (Robotic units, Fearless
>units like Deathwing...) are affected? What about Titans/Prętorians?
>
>Units without minds are not affected, unshielded titans could be
>affected but only on a roll of one.
>
>Lewd Enchantments - a unit that wishes to shoot at the Magi must pass
>a morale check or be persuaded to shoot at another target. A roll of
>1 always fails. This power works against one detachment/unit that
>fire at the Magi, Chaos player choice.
>
>--> Units without minds or immune to Morale (Robotic units, Fearless
>units like Deathwing...) are affected? If a unit shoot to the Magi
>before this power is activated (because the shooting unit is
>activated first in the First Fire segment or just Snap-fired the
>Magi) the Chaos player cannot respond by activating the Magi and
>using this psychic power, right?
>
>Units without minds can ignore this power. The power is activated in
the
>first fire phase so if it is attacked before it can be activated it
>cannot "react" until its proper turn comes.
>
>Peter
>
>
>
>
>
>
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Received on Mon Sep 09 2002 - 00:00:46 UTC

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