Sv: [NetEpic ML] Re: IG Revision: soon to be concluded

From: <eivind.borgeteien_at_...>
Date: Tue, 15 Oct 2002 14:25:22 +0200

New IG Units?
This is a copy (and paste) of my article dealing with Gaunts Ghost from Incomming #6. This is rules on how to include Gaunts Ghost in your IG Army.

Tanith First and Only
By Eivind Borgeteien

In the Black Library novels Necropolis, First and Only and Ghostmaker, Dan Abnet describes a regiment of Imperial Guard and their commander Commissar Colonel Ibram Gaunt. The books are very exciting and I think they capture the 40K universe in a very good way. It�s great reading for lazy summer days at the beach or under a tree with a large cup of lemonade nearby!

I have made some rules making it possible for commanders to field Gaunts Ghosts in a game of Netepic. As I don�t own any Imperial Guard army, I haven�t tested them out myself. If anyone uses them I, would very much appreciate if you mailed some comments to the Netepic Yahoogroup!

Great thanks to Albert Farr� Benet and Quester for initial comments!

Gaunts Ghosts for Netepic

This is a regiment of Imperial Guard coming from the world of Tanith. The day of the regiments founding, an overwhelming force of Chaos invaded Tanith. Instead of fighting a hopeless battle, the Commander, Commissar Colonel Ibram Gaunt, decided to salvage what he could of the regiment and leave the planet. As Tanith now most likely is a dead world, the Tanith 1st is the only regiment recruited from this planet.

The vast majority of the regiment feels that they should have fought and died for their home planet rather than leave it behind. Therefore the men quickly called themselves The Ghosts, or Gaunts Ghosts, after the man who denied them to die for their homes.

Tanith was a forest planet situated in a system very near The Eye of Terror. The influence of Chaos had a peculiar effect on the forest, making it change from day to day, hour to hour. Trails that where there one hour could be gone the next as the trees moved across the planet.

Because of this, the people of Tanith developed an exceptional sense of direction and stealth, allowing them one initial move before the battle begins. (Infiltration)

Coming from a forest world, the regiment�s uniform is heavily camouflaged. All fighting men of Tanith are wearing a special camouflaged cape that makes them very hard to see. Because of this, when situated in forest or forest edge, the regiment cant be targeted unless the firing/targeting unit is 25 cm or nearer the Tanith forces.

Gaunt and his personal guard are now the very best of the Tanith and cannot be targeted at all unless 25 cm or closer to the enemy, no matter what terrain.

With the forces of chaos already on top of them the Tanith 1st had to leave in a hurry and lost very much of their equipment, amongst other things, all their vehicles. Thus, the two company HQ stands have no rhino for transport. To remedy that, the officers tend to split up more than regular IG officers does. To represent this, the two company HQ units do not have to be in coherency with each other.

Further, you may only attach IG Tactical or IG Support as support cards to a Tanith Company. These support cards posses all Tanith abilities and can only be attached to a Tanith Company

In addition to the Taniths special abilities, Commissar Colonel Ibram Gaunt posses all the usual abilities for an Imperial Guard Colonel. Gaunt is a Command Unit and so needs no orders and never needs to check for morale. However, his personal guards are not command units and so need orders as usual. Because Gaunt is an inspirational leader he may give orders to any Imperial Guard units that are within 25cm of him. He is also a superb tactician and this allows you to change the orders of one Imperial Guard Unit that is within 25cm after the Orders Phase.

The detachment is broken if it loses either 6 models or Gaunt is killed. However, it does not take a morale check for this while Gaunt is still alive. If Gaunt is killed, then any detachment that was under his command (including his personal guards) must take a morale test or go on fall back orders.

You can bye Commissar Colonel Ibram Gaunt and his retinue as a Special Card and attach it to your regular Imperial Guard Army. This way it may represent the remnants and veterans of the Tanith 1st.

If you want to field more of the Gaunts Ghost you can bye a Tanith Company Card and attach some of the Tanith Support Cards to it. But, if you do this you must also purchase Commissar Colonel Ibram Gaunt as a Special card to one of the Tanith Company Cards.

As the commander of the Taniths 1st is a commissar, the Imperium has full trust in this regiment and has not assigned any other commissars to it. Because of this, even if you bye additional Tanith companies, you do not get more commissars for this regiment

Summary
Troop Type Move Saving Throw CAF Weapons Range Attack Dice Roll To Hit TSM Notes
Tanith Tactical 10 cm None 0 Lasguns 50 cm 1 5+ 0 Infiltration Special rules
Tanith Support 10 cm None 0 Heavy Weapons 75 cm 2 5+ -1 Infiltration Special rules
Tanith Company HQ 10 cm None +2 Pistols/ Sword 25 cm 2 5+ 0 May give orders to Imperial Guard units, Infiltration. Special rules Elite.
Commisar Colonel Ibram Gaunt 10 cm None +4 Pistols 25 cm 2 4+ 0 HQ, Infiltration Special rules, Elite
Gaunts Personal Guards 10 cm None 0 Lasguns 50 cm 1 5+ 0 Infiltration, Special rules



Company Cards
Name Contents Break Point Morale Victory Points Cost
Infantry
Tanith Tactical Company 3 Platoons (10 Tanith Tactical stands per platoon)1 Company HQ (2 HQ stands) 17 4 6 600


Support Cards
Infantry
Tanith Tactical Platoon 10 Tactical stands 5 4 2 200
Tanith Support Platoon 5 Heavy stands 3 4 2 200

Special Card
Name Contents Break Point Morale Victory Points Cost
Commisar Colonel Ibram Gaunt 1 Colonel stand, 10 Tanith Tactical stands 6 or Gaunt 3 x 4 400

>
> Fra: "AntiChrist" <seimejote_at_...>
> Dato: 2002/10/15 Tue AM 11:12:41 CEST
> Til: netepic_at_yahoogroups.com
> Emne: [NetEpic ML] Re: IG Revision: soon to be concluded
>
> Is that a provocation? ;) I'll do something... (the best option is
> to made separate army lists as the SM chapters, indeed an hard task)
>
> Catachans are already done as a separate Codex army (like PDF). I'll
> make some rules for Elysians and Savlars... other famous regiments?
>
> --- In netepic_at_y..., <jyrki.saari_at_n...> wrote:
> > > -----Original Message-----
> > > From: ext AntiChrist [mailto:seimejote_at_t...]
> > > Sent: 15 October, 2002 10:16
> > > To: netepic_at_y...
> > > Subject: [NetEpic ML] Re: IG Revision: soon to be concluded
> > >
> > >
> > > And the rules for the various IG regiments? (Savlar Chem-Dogs,
> > > Catachans, Elysian Drop Troopers...)
> > >
> > [snip]
> >
> > Shall be added...IF somebody makes rules for them (hint hint ;-) ).
> At present I have no inspiration to do that as I am continuing down
> the dark, heretic path leading to the eventual release of a Exodite
> armylist.
> >
> > Even if the regiments are just made additions to the default IG
> list the task is quite big and if it is meant to publish an entire
> armylist for each of the regiments the task becomes monstrous. As
> said, at present I am not interested in doing either but will gladly
> participate in the discussion if somebody else picks up the ball.
> >
> > Jyrki Saari
>
>
>
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>
Received on Tue Oct 15 2002 - 12:25:22 UTC

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