RE: [NetEpic ML] [v5.0]Chaos army list
Hi!
I don't like the idea of reducing Chaos cards. It doesn't attack the
problem mentioned previously. OK, now GD are easier to bring down, but
the problem wasn't mixing GD, the problem was the possibility to field a
really good choice of troops. This way we don't limit at all this
advantatge. It's the same as ballancing SM for excessive deployment
speed, reducing the number of void shields on titans.
I think animosity is the key to balance the advantage of such a big
choice of (good) troops. The point is that mixing different chaos powers
units, the chaos player gets a superior army. So, limiting the
playability of such mixtures is the key to balance that advantatge
(IMHO)
I proposed an idea of animosity rule. Some people think that makes the
game a bit slow. While I don't agree, I keep thinking that's the right
way to balance the army, so I expect other proposals people doesn't like
the rule.
>>>While many ideas are put forward, only two things seem constant among
most people:
1. CSM and the rest of chaos need to be separated. In fact, I
wonder if this alone goes along way to fix things, IMO.
2. Some animosity/separation of chaos powers is favored.
Besides that, everything else is the usual brainstorming. The first is
perhaps the easiest to do; the second is where most problems arise. Of
course that's what discussions are for!
Also let me reply to those who think that my proposal slows the game too
much, that figures in hand it's not so slowing. Since in a 3000 - 5000
point game, the number of detachments of a Chaos army is not SO large
(and still they must be close to check animosity), the time loss is not
significant. Ork armies also have to check wether Nobz are in distance,
Tyranids have to check hive mind radius and IG also do for command
radius. Has anyone even whispered about modifying this rules to speed up
the game? Is it so stressful to measure 30cm and then roll a die before
activating a detachment? I don't think so. It's just a matter of
playtesting.
>>>True, I don't think it will increase game play, but I wonder if there
is an easier way out. I'd prefer some pre-game mechanic that you deal
with before he games start and that's it. We'll see what more ideas pop
up.
As every new rule, it seems it should bog down the game at the
beggining, but after some games, people get used to it and the game
doesn't slow any more.
Albert
Peter
Received on Thu Nov 21 2002 - 00:03:53 UTC
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