[v5.0] Tank Shock

From: <jarreas_at_...>
Date: Tue, 03 Dec 2002 11:47:26 -0500

In the various musings on how to write up animosity between Greater Daemons,
it occurred to me that a clever player could move his infantry in such a way
to prevent his Greater Daemons from moving, and thus prevent them from killing
each other. The concept of "getting in the way of a Charging Greater Daemon"
isn't something I consider particularly intelligent - or survivable, for that
matter.

So the concept of crushing your enemy arises - can a tank roll over infantry,
or can the collective small-arms fire from a Gretchin Squad halt a Charging
Warlord Titan in it's path? You see the problem, I hope.

How about:
If you're two or more levels above an opponent on the pinning table (like
tanks to infantry, and Titans to tanks) you can Tank-Shock.

This is an overrun attack and allows you to try and kill the unit you're
moving over - roll an immediate round of Close Combat. If you win you can keep
moving. If you lose you're dead and don't have to worry about it.

Things like multiple attacker bonus dice, using the 15-cm bolters and other
questions remain, but what's general opinion, and how do people handle this?
-Yar
Received on Tue Dec 03 2002 - 16:47:26 UTC

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