As promised. Most of this is from Chaos codex with only rough sugestions for conversion to Net Epic. Included are also new troop types from the Codex. As I'm far too lazy to try and incorporate the whole discussion, dedicated Chaos fans are welcome to add their suggestions.
Alpha legion
They can take chaos cultists as troop choices. They train the cultists thoroughly, so the cultists have veteran abilities. The cultists are are either scouts (infiltrate & move through cover; my suggestion for NetEpic: infiltrate), assassins (infiltrate & Furious charge; my suggestion for NetEpic: snipers) or Saboteurs (infiltrate & siege specialist; my suggestion for NetEpic: Engineers).
May have Daemons only if cultists are present (they do not usually rely on them). Since all non-terminator Alpha legionaires on foot may take infiltration as an upgrade, I suggest making the regular Alpha legion CSMs infiltrators.
Black Legion
They may use any of the special CSM troop types (Berzerkers, Noise
Marines, Plague Marines and Sorcerers); they are the "Codex" CSM army.
Iron Warriors
They are siege specialists; how this should be reflected in NE I have
no idea. Obliterators are not a 0-1 unit for them (change to support card?). May trade two fast attack choices for one heavy support choice (give them a larger formation of Havocs as a special card?). May take a basilisk (give them one battery as a special card?). May only take daemon princes; no greater or lesser daemons.
Night Lords
They are (obviously) good night fighters; if the experimental night
rules (see incoming 10) are used I'd make them the equivalent of Dark Eldar. They get +1 bonus to their cover save. May trade two heavy support choices for one fast attack choice (give them a larger formation of Bikes as a special card?). Raptors are not a 0-1 unit for them (change to support card?). May only take daemon princes; no greater or lesser daemons.
Word Bearers
They may use daemons (greater and lesser) from any power. Have retained
their Chaplains (called Dark Apostles); suggest giving units within 6cm of a Dark Apostle a re roll to morale checks (demagogue). May replace one Elite, Fast Attack and/or one Heavy Support choice with a troop choice.
New units.
Raptors: The remaining jump pack troops of the traitor legions. A rare unit (0-1) in 40k, definetely a special card. They have daemonic visage, so perhaps a morale check for troops who get charged by the Raptors is in order?
Obliterators: Guys who have melded with their weapons and can morph them to different uses. In 40k they have a LARGE list of weapons to choose from; I suggest giving them weapons according to their orders*. Charge: Higher CAF, Advance: medium ranged weapon with TSM of -1 or -2(plasmagun), First Fire:heavy weapon, 2 or even 3 attacks. Immune to morale checks and Terminator grade armor. Again a 0-1 unit, so a special card.
* To all little hairy/scaly/tentacled/butt-headed, traitorous Chaos fans out there: I know they can change weapons in each phase in 40k, but the suggested restriction IMO puts a little tactical twist to their use and avoids a potential super unit (a terminator with a 75cm range, 2 attacks and CAF equivalent to the close assault terminators!).
Havocs: Chaos devastators. 'Nuff said. A support card.
Possessed Chaos Marines: the name says it all. In 40k they have higher strength and may take one daemonic ability as an upgrade. Do we need another high-CAF unit for the CSMs? A support card if we do.
Chosen: CSM veterans; may take veteran skills. A support card.
Furies: the flesh hounds of chaos undivided (without the collar of Khorne, of course); may fly (skimmers?).
Screamers of Tzeentch: flying thingies with hit&run ability.
Defiler: a six-legged walker (generic daemon engine). Dreadnought grade armor; armed with a battlecannon, a heavy flamer and a reaper autocannon. A support card.
Whew! That's _two_ Chaos related posts during a single day. I'm off for some chastisement from the Sisters of Battle. ;o)
Jyrki Saari
Received on Thu Feb 13 2003 - 08:38:29 UTC
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