RE: [NetEpic ML] CSM Legions

From: Peter Ramos <primarch_at_...>
Date: Thu, 13 Feb 2003 18:13:45 -0400

Hi!

-----Original Message-----
From: jyrki.saari_at_... [mailto:jyrki.saari@...]
Sent: Thursday, February 13, 2003 4:38 AM
To: netepic_at_yahoogroups.com
Subject: [NetEpic ML] CSM Legions

As promised. Most of this is from Chaos codex with only rough sugestions
for conversion to Net Epic. Included are also new troop types from the
Codex. As I'm far too lazy to try and incorporate the whole discussion,
dedicated Chaos fans are welcome to add their suggestions.

Alpha legion
They can take chaos cultists as troop choices. They train the cultists
thoroughly, so the cultists have veteran abilities. The cultists are are
either scouts (infiltrate & move through cover; my suggestion for
NetEpic: infiltrate), assassins (infiltrate & Furious charge; my
suggestion for NetEpic: snipers) or Saboteurs (infiltrate & siege
specialist; my suggestion for NetEpic: Engineers).

>>Do they have IG stats then? In any even they should not be better than
regular marines.

May have Daemons only if cultists are present (they do not usually rely
on them). Since all non-terminator Alpha legionaires on foot may take
infiltration as an upgrade, I suggest making the regular Alpha legion
CSMs infiltrators.

>>That makes them somewhat expensive since CSM have a pretty good shot
and CAF.

Black Legion
They may use any of the special CSM troop types (Berzerkers, Noise
Marines, Plague Marines and Sorcerers); they are the "Codex" CSM army.

Iron Warriors
They are siege specialists; how this should be reflected in NE I have
no idea. Obliterators are not a 0-1 unit for them (change to support
card?). May trade two fast attack choices for one heavy support choice
(give them a larger formation of Havocs as a special card?). May take a
basilisk (give them one battery as a special card?). May only take
daemon princes; no greater or lesser daemons.

>>>Not sure on this one, it's hard to translate that fluff. No doubt
suggestions will follow.

Night Lords
They are (obviously) good night fighters; if the experimental night
rules (see incoming 10) are used I'd make them the equivalent of Dark
Eldar. They get +1 bonus to their cover save. May trade two heavy
support choices for one fast attack choice (give them a larger formation
of Bikes as a special card?). Raptors are not a 0-1 unit for them
(change to support card?). May only take daemon princes; no greater or
lesser daemons.

Word Bearers
They may use daemons (greater and lesser) from any power. Have retained
their Chaplains (called Dark Apostles); suggest giving units within 6cm
of a Dark Apostle a re roll to morale checks (demagogue). May replace
one Elite, Fast Attack and/or one Heavy Support choice with a troop
choice.

>>No comments on these.

New units.

Raptors: The remaining jump pack troops of the traitor legions. A rare
unit (0-1) in 40k, definetely a special card. They have daemonic visage,
so perhaps a morale check for troops who get charged by the Raptors is
in order?

>>If they are strictly a special card I would think the fear power is
okay.

Obliterators: Guys who have melded with their weapons and can morph them
to different uses. In 40k they have a LARGE list of weapons to choose
from; I suggest giving them weapons according to their orders*. Charge:
Higher CAF, Advance: medium ranged weapon with TSM of -1 or
-2(plasmagun), First Fire:heavy weapon, 2 or even 3 attacks. Immune to
morale checks and Terminator grade armor. Again a 0-1 unit, so a special
card.

>>>I'd rather simplify this and make them akin to squat thunderers but
with a better save. They'd be quite an expensive special card.

* To all little hairy/scaly/tentacled/butt-headed, traitorous Chaos fans
out there: I know they can change weapons in each phase in 40k, but the
suggested restriction IMO puts a little tactical twist to their use and
avoids a potential super unit (a terminator with a 75cm range, 2 attacks
and CAF equivalent to the close assault terminators!).

Havocs: Chaos devastators. 'Nuff said. A support card.

Possessed Chaos Marines: the name says it all. In 40k they have higher
strength and may take one daemonic ability as an upgrade. Do we need
another high-CAF unit for the CSMs? A support card if we do.

>>This one is probably not necessary since chaos cards can reproduce
this effect.

Chosen: CSM veterans; may take veteran skills. A support card.

Furies: the flesh hounds of chaos undivided (without the collar of
Khorne, of course); may fly (skimmers?).

>>>Not sure about this one. I'd rather chaos undivided have more access
to the regular chaos list than many new units.

Screamers of Tzeentch: flying thingies with hit&run ability.

>>>I'd leave this one out, they have enough flying things as it is.

Defiler: a six-legged walker (generic daemon engine). Dreadnought grade
armor; armed with a battlecannon, a heavy flamer and a reaper
autocannon. A support card.

>>>My only reservation is a model for this, any suggestions?

Whew! That's _two_ Chaos related posts during a single day. I'm off for
some chastisement from the Sisters of Battle. ;o)

Peter
Received on Thu Feb 13 2003 - 22:13:45 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 10:59:51 UTC