Re: RE: [NetEpic ML] Core rules proposal

From: <eivind.borgeteien_at_...>
Date: Fri, 7 Mar 2003 7:55:10 +0100

Hi!

I think we should leave the army structure and cards as they are.

However, if anyone wants to make special SM chapters with lots of healers or techies, I think the idea of making them supportcards is very good! (Just make sure there are some drawbacks aswell!)

On a side-note I just want to say it is wonderful that such ideas comes up in the group. Even if it dont get aproval, it makes us think twice about the rules. Thats a good thing!

Eivind
>
> Fra: "Peter Ramos" <primarch_at_...>
> Dato: 2003/03/07 Fri AM 01:32:12 CET
> Til: <netepic_at_yahoogroups.com>
> Emne: RE: [NetEpic ML] Core rules proposal
>
> Hi!
>
> Whether or not units like medics are "Special" or support has been a
> debate that crops up once in a while. I agree with Jar that we should
> not alter the existent card purchase structure, its too hard and the
> consequences not easily foreseeable.
>
> Of course, changing them to support cards could be an idea, but I'll
> leave that for others to debate.
>
> Peter
>
> -----Original Message-----
> From: Jarreas Underwood [mailto:jarreas_at_...]
> Sent: Thursday, March 06, 2003 8:02 PM
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] Core rules proposal
>
> >Make a "new" kind of card, the "support max 1", wich take a support
> slot but can be purchased only one for company, and in this category
> I'll put all medics and tech, all flyer, chaplains and so on.
>
> I'm opposed to the idea, but have a counterproposal.
>
> A) The [Company + 1x Specal + 5x Support] is simple, easy, ingrained in
> everyone's head and follows all the existing GW stuff. Anyone coming
> into Net Epic from old Epic would be lost on a fundamental level,
> instead of just the rules-level now.
> B) There would be a huge arguement^Xdebate over what units would go
> where. I don *not* want to get into that.
>
> Instead, let's take a look at the foundation of Net Epic - Rogue Trader.
> The basic squad (one stand in Net Epic) couldn't get a medic - they had
> some heavy weapons choices, a sargeant option and that's about it. A
> Headquarters squad had an officer, a chaplain, a few soldiers and a
> medic option. And medics weren't all that effective - they could save
> one dude in a turn - and one dude is *nothing* on the Net Epic
> battlefield. I figure the reason Marine Commander stands have better
> armor save is the presence of a medic, and we should get rid of the
> medic unit completely. However, it's here and here to stay. And I ramble
> - back to my point.
>
> Let's make the Medic a Support card. If you want five medics in a
> company, go ahead - just remember that each stand only gets *one* healer
> roll, no matter how many medics are around. Likewise with a techmarine -
> support away! The chaplain should probably stay a special card, except
> for some armies where there are *lots* of fanatics (like Blood Angels).
>
> What do you think?
> -Yar
>
>
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> \~
> |~ . o o . :;: () -0- o o .
> |~ ^
> /~ |
> You are here. Wouldn't you rather be out there? -->
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>
> To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>
>
>
>
>
>
> To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
Received on Fri Mar 07 2003 - 06:55:10 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 10:59:52 UTC