+AC+ comments below :)
--- In netepic_at_yahoogroups.com, Zerloon <zerloon_at_i...> wrote:
> Well, a little late but here some proposal for space wolf:
>
> In the codex there are written that they don't use teleport since
they havo
> no faith in such advanced tecnology... so we should leave the
teleported
> wolf guard terminator as well...
+AC+ Agree
> Also is specified that a pack can contain no more that twenty wolf
guard
> models, and incidentally in every great company there are exactly
twenty
> wolf guard (four HQ stabds) so we should leave wolf guard special
cards...
+AC+ Agree
> Again, Wolf scout are not the newbies, but hardened fighter that
fight
> behind the enemy lines, so we should change the "infiltration" with
> "ambush" ability, I think...
+AC+ Agree
> Finally in a Spac wolf army should are more "character" than
anyother,
> since thay follow charismatic leaders. I propose that all HQ cards
(even
> commander) are "support max 1" cards (please read my previous
post), even
> if the "support max 1" rule is not used.
+AC+ Agree on all except the Commander
> Let me know!!!
Received on Fri Mar 07 2003 - 09:57:58 UTC
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