[5.0] Daemon Hunter special ability
I've added the special abilities Inorganic and Daemonic to the core rules (version G, not yet released) and got to thinking about the Daemon Hunter ability. I'd like to expand it's usefulness a little:
A) The unit is immune to the special Chaos rules for always failing a morale check on a "1". This includes Greater Daemons and Chaos Rewards.
B) The unit's Close Combat damage negates any "after death" special ability - Greater Daemons can't save themselves with Chaos Rewards, Trolls don't regenerate, Horrors don't divide, etc. If a Daemon Hunter kills you, you're *dead* and that's all there is to it.
I remember there're a ranged weapon that function as a psychic attack (Oreo Inquisitor?), and this wouldn't affect that - this only changes the Close Combat result.
-Yar
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Received on Mon Mar 17 2003 - 19:30:02 UTC
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