Re: [5.0] Fliers vs. Aerospace units

From: newsbot9 <newsbot9_at_...>
Date: Sun, 23 Mar 2003 00:15:24 -0000

> I've taken away the concept of orders for Aerospace units - they
>show up, shoot things, and then leave. Dogfighting (IMHO) takes too
>much room to belong on the Epic battlefield - if you want a game
>about planes shooting each other, go play Red Baron. If you want to
>kill a jet fighter, shoot it. I want to encourage AA units and
>strafing runs.

If you want to handle things that way (and I feel it *does* make it
harder to defend vs air attacks with fighters, but hey), then I'd
suggest slotting in Aerospace after movement but before first fire,
so fex units can charge into close combat/take cover if they're
worried about aerospace attacks
Received on Sun Mar 23 2003 - 00:15:24 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 10:59:53 UTC