Why not say when a unit loses a combat, they add there remaining breakpoint when they make there morale check? Then Squats and IG become much more resilient.
Add a -1 modifier for every stand lost in the conflict and you are away.
Tom Webb
Webmaster of the EPICentre 
http://www.netepic.org - Home of Netepic, EPIC: Armageddon, VOID and Heresy
  ----- Original Message ----- 
  From: eivind.borgeteien_at_... 
  To: netepic_at_yahoogroups.com 
  Sent: Monday, May 19, 2003 11:21 AM
  Subject: RE: RE: [NetEpic ML] Digest Number 1216
  I agree on this one. Morale and breakpoint shoud make a difference. The rules should reflect that a unit of squats can take much more casualties than a IG unit of same size. 
  Eivind
  >
  > Fra: douglas woodcock <douglas_woodcock_at_...>
  > Dato: 2003/05/19 Mon AM 11:55:29 CEST
  > Til: netepic_at_yahoogroups.com
  > Emne: RE: RE: [NetEpic ML] Digest Number 1216
  > 
  > 
  > 
  > jyrki.saari_at_... wrote:
  > 
  > 
  > When you take casualties from CC the enemy is "up close and personal"; if you stay put they'll eventually come for you. Hence the instinct is to withdraw if the situation gets too hot (pushing back). 
  > 
  > **** What about the die hards or the stubborn few that rather tha retreat actually perform actions of heroism or just plain suicide?  Does this happen enough to consider? I ask as I know that in some 40k games I have seen that heros spring up from no where, obviously we are talking more numbers.
  > 
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  jyrki.saari_at_... wrote: 
    When you take casualties from CC the enemy is "up close and personal"; if you stay put they'll eventually come for you. Hence the instinct is to withdraw if the situation gets too hot (pushing back). 
    **** What about the die hards or the stubborn few that rather tha retreat actually perform actions of heroism or just plain suicide?  Does this happen enough to consider? I ask as I know that in some 40k games I have seen that heros spring up from no where, obviously we are talking more numbers.
     
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Received on Mon May 19 2003 - 10:32:55 UTC