The Explorers could be the miners or the
Expeditioners, a hardened crew armd with bolt pistols,
same CAF as a regular Squat but get infiltrate as
well. 6 to a card for 150 pts at 2 VPs. This way I can
field them using my extra Berzerkers. They don't get a
Hearthguard either.
We can go nuts with the Slayers. Have them gyrocopter
in/ Parachute in, etc... But if we have too many
specialists, well. The cults are a nice idea but I
kind of like them to be suicidal and in a frothy
frenzy. Arm them like Berzerkers but give them action
limitations. Must charge nearest enemy unit it can pin
if within charge otherwise they can move and shoot
normally.
Darius
--- NetEPIC Webmaster <webmaster_at_...> wrote:
> > Albert,
> > I am just bouncing some ideas with the
> Shortbeards. I
> > think they should be nothing special. Have no
> special
> > attributes and be limited. I see them as a Free
> card
> > type of unit. Whatever way we get them to work is
> fine
> > with me.
>
> I wouldn't have them as a free card, but I would
> give them rifles and remove
> the infiltration. If the squats are getting a cheap
> unit, then just make
> them inferior warriors and leave it at that. Maybe
> reduce the price but
> increase the amount of VPs the opponent gets to
> reflect that the Squats
> cannot risk losing there kids. I certainly don't see
> them as cannon fodder.
>
> >
> > The Slayers I am modelling after the Warhammer
> fantasy
> > Troll Slayers. It is their mission to die in
> battle. I
> > play Warmaster and we are penalized if they
> survive
> > because they are our fanatics who never break and
> keep
> > going till the end. I would think these be a
> special
> > unit/card.
>
> Special card sounds cool to me, in fact I also like
> the Warmaster rules for
> them.Why not reverse the VPs for them in EPIC too?
> So the opponent gets no
> VPs for killing them but if they aren't killed the
> Squat player loses VPs.
>
> However a straight conversion seems wrong, CC is
> kinda limiting in the 40k
> world unless you have specialist equipment and
> armour AKA The Emperors
> Champion (who still manages to die in EVERY game
> :_at_). I mean what is stop
> someone from just filling him with lead as he
> charges across the plain?
> Hardly a heroic death is it?
>
> I liked the way Jyrki portrayed them in V40k
> (http://groups.yahoo.com/group/V40k) where there are
> different slayers for
> the different enemies of the Squats - EG: Tyranid
> slayers with heavy flamers
> and a power weapon. Slayers want to die in glorious
> battle and there weapons
> should reflect this.
>
> >
> > I think the the Squats should have an infiltration
> > unit. The explorers is quite boring. Maybe Blond
> > Beards. But I see the explorer type unit more
> common
> > than the Slayer type.
>
> What about miners? A termite unit with melta
> weapons? Can infiltrate before
> the game.
>
> >
> > I hope this clears it up. I did download the new
> units
> > last week and have read through them. Maybe not
> > carefully. I will look them over again. I like the
> > idea of the 3 troop types above.
> >
> > Thanks,
> > Darius
> > --- Albert Farr� Benet <cibernyam_at_...>
> wrote:
> > > I'm a bit confused about this mail. It's quite
> > > probably is due to my english
> > > so sorry in advance for any mistaken opinion
> (just
> > > correct me).
> > >
> > > As I understood
> > >
> > > 1. Make shortbeards a 8 stand (without
> infiltration)
> > > unit for 150 points. I
> > > suppose you don't include any hearthguard. And I
> > > think you mean they should
> > > have usual Squat BP but give only 2 VP.
> > >
> > > - In my opinion this is far too much. If they
> have
> > > 75% BP, then VP are
> > > increased 25% (if I remember correctly) so I
> don't
> > > see why this is not going
> > > to apply. On the other hand I also think that
> they
> > > are quite cheap for a 8
> > > stand squat unit. Another thing you have not
> taken
> > > into account is that they
> > > are already limited to one company for each 3000
> > > points of Squat forces.
> > >
> > > 2. Create a explorer infantry unit of 6 warrior
> > > stands with infiltration at
> > > a cost of 150 points. BTW, must be 3 VP
> > >
> > > The explorer idea is reasonable but I also think
> > > that they need more sauce
> > > (fluff). I mean a good name and something more,
> for
> > > the rest, the BP for a 6
> > > stand Squat unit is 5 but I would make them a 5
> > > stand unit.
> > >
> > > - I cannot understand what you mean when you say
> > > that slayers must be dead
> > > or Squat loses VP automatically.
> > >
> > > Albert Farr� Benet
> > >
> > >
> > > ----- Original Message -----
> > > From: "darius spano" <dmanspano_at_...>
> > > To: <netepic_at_yahoogroups.com>
> > > Sent: Saturday, June 21, 2003 3:40 PM
> > > Subject: RE: [NetEpic ML] [5.0] On Shortbeards
> > >
> > >
> > > > Eivind,
> > > > Squats are my favorite army to play and I
> think we
> > > > need more units too. But since the Shortbeards
> are
> > > the
> > > > young Squats they wouldn't be seen on the
> > > battlefield
> > > > that often I would suggest only as a
> detachment
> > > squad
> > > > and not a company squad. Personally I would
> take
> > > away
> > > > the infiltration and bump the squad up to 8
> units
> > > and
> > > > make the Break Point 6 cost 150 and VPs 2 to
> fit
> > > in
> > > > with the other Squat army cards. The Squats do
> > > > exploring. Why not make the Explorers the
> > > Infiltraters
> > > > or Scouts. Same as a Squat Warrior but 6 in a
> > > Squad BP
> > > > of 4 cost of 150 or 200 pts and gives up 2-3
> VPs.
> > > > Again the Slayers I see as a Free Card and
> they
> > > must
> > > > be all be dead or the Squat loses VPs
> > > automatically.
> > > > Above notes 3 new units without adding too
> much.
> > > With
> > > > all the new vehicles introduced as optional in
> 4.1
> > > I
> > > > think the Squats are well defined. Just
> getting
> > > all
> > > > those damn minis now. I like the Shortbeards
> but I
> > > > think they must be more scarce.
> > > > Darius
> > > > --- Eivind Borgeteien
> > > <eivind.borgeteien_at_...>
> > > > wrote:
> > > > > Well, at the "cost" of CAF, 5cm movement
> and
> > > > > reroll, you get Infiltration
> > > > > and twice range of weapons. Even with a
> decrease
> > > of
> > > > > morale, our playtesting
> > > > > has convinced me it is worth it.
> > > > >
> > > > > We might not agree on this one so it should
> > > perhaps
> > > > > be decided by a poll?
> > > > >
> > > > > Eivind
>
=== message truncated ===
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Received on Mon Jun 23 2003 - 00:53:13 UTC