Hi!
Sorry for the delays, but I am finally settled in from my move and we
can push the revision forward.
Here are the summaries for the Tyranids and Squats. If anyone has
something else to add please to so.
Tyranids
Instinctive order
Some rewording was mentioned as follows:
All instinctive orders should be performed in the Compulsory Movement
phase (as stated in the core rules):
Rampage
"Rampaging creatures must move double their normal movement allowance
during the Compulsory Movement phase, directly towards the nearest enemy
models that are not already engaged in close combat (if there are no
more unengaged models in range they will gang-up as normal, starting
with the nearest models). If a rampaging creature contacts an enemy it
will stop and fight during the Close Combat segment of the Combat phase.
Rampaging creatures will not make ranged attacks and always move in a
straight line, even into normally impassable terrain such as cliffs or
templates that block movement (i.e. Doomweaver template). Any rampaging
model that enters impassable terrain is not automatically destroyed,
instead rolls 1d6: on 4+ the model manages to keep going through
unscathed, otherwise it is destroyed as normal. Roll only once each turn
the rampaging model enters an impassable terrain."
Hunt
"Hunting creatures will move at their normal movement rate during the
Compulsory Movement phase, towards the nearest enemy model not already
engaged in close combat. The creatures will move into close combat if
possible and will move around impassable terrain. If the creature is not
in close combat during the Combat phase, it will shoot at the nearest
enemy model in LOS during the Advance Fire segment."
There was some discussion if instinctive behavior should target ANY
unit, friend or foe. I think Tyranids, even at an instinctual level can
still differentiate between tyranid and non-tyranid. Instinctive
behavior take away the players "tactical" choices where you can no
longer choose the best target, but the nearest one.
I think this is enough, but would like more input.
Bio-pods
They should function like drop pods and be re-worded in similar fashion
to avoid confusion.
Tyranid Movement
All tyranids of knight class or less move as if INFANTRY. Note that
doesn't mean they can enter buildings if they are too big, just to the
restrictions of terrain. Super-heavies and larger tyranids are treated
as TRACKED VEHICLES.
Hive Tyrants
Hive Queen, this is the standard "old" Hive tyrant. One model, same cost
and stats.
Hive tyrants, groups of three with the following stats:
MOV: 10cm
SAV: 4+
CAF: +7
WPN: Venom Cannon
RNG: 50cm
ATK: 2
HIT: 5+
TSM: -2
Skills: Synapse creature, HQ, 4+ Psychic save, Fear
Synapse card - Hive Tyrants brood
3 Hive Tyrants, Break Point: 2, Hive Mind: 1, VP: 2, pts: 150
Command points: 3
Hive Mind radius: 10cm
Hive Mind points: 2
Some additional wording on other points:
Ripper Tentacles
"If engaged by a Titan or Gargant, the Ripper Tentacles may be used to
grab one enemy close combat weapon and prevent its use (if the enemy has
no close combat weapons, Ripper Tentacles subtract -1d6 from its CAF
instead). Should the Bio-Titan win the close combat, roll for damage
against a selected location as normal, and additionally roll for damage
against the trapped weapon location (or another location, if the enemy
has no close combat weapons), with +2 damage bonus."
This makes ripper tentacles useful against opponents without close
combat weapons.
Should this be extended to the chaos whip as well?
Harridan
The "super heavy" designation is unnecessary and should be eliminated.
New Units
This is a proposed "optional" change in the lectors ability.
Lictors may have the Ambush special ability instead of Infiltration
(cost and stats unchanged).
Ambush - Units with this skill may be placed after all other units
anywhere on the battlefield as long as they are deployed in any terrain
that provides at least a -1 Cover modifier or simply out of sight of the
enemy. Ambushing units may not be set up closer than 5cm to any enemy
unit or in the enemy player's deploy zone.
Raveners (cavalry unit)
Mov: 20cm
Sav: -
CAF: +4
Wpn: Devourers
Rng: 35cm
Atk: 2
Hit: 5+
TSM: -1
Notes: Slave brood, Hunt
Brood card (5 Raveners) - Break point 3, Morale 4, 2VP, 200pts
Two "carnifex" units to allot for the different size models.
Carnifex (Walker unit)
Mov: 10cm
Sav: 4+
CAF: +5
Wpn: Bio-plasma
Rng: 25cm
Atk: 1
Hit: 4+
TSM: -2
Notes: Slave brood, Rampage
Brood card (3 Carnifexes) - Break point 2, Morale 4, 1VP, 100pts
Razorfex (Knight unit)
Mov: 10cm
Sav: 2+
CAF: +8
Wpn: Bio-plasma
Rng: 50cm
Atk: 1
Hit: 4+
TSM: -2
Notes: Slave brood, Rampage, Regeneration
Brood card (3 Razorfexes) - Break point 2, Morale 4, 2VP, 200pts
Brooder (Vehicle)
Mov: 15cm
Sav: 3+
CAF: +3
Wpn: Wriggler
Rng: 50cm
Atk: 1
Hit: 5+
TSM: -1
Notes: Slave brood, Hunt, Infect
Brood card (3 Brooders) - Break point 2, Morale 3
Cost 150 (this is my personal take on the cost, any opinions?)
Infect: When they kill an infantry unit with their ranged weapon, they
die in a massive shower of toxins. Place a 6cm template over the dead
infantry unit; any units under it are hit on a 4+ at 0 TSM. This does
not work vs. infantry in buildings.
Ravener
Move 20cm
Save 6+
CAF 3+
Weapon Death Spitter
Range 25cm
No. ATT 2
THR 5+
TSM 0
Notes: Hunt
5 per swarm _at_ 150 Pts/2 VPs
One question was left open regarding Hormagaunts:
Should they have the rampage or hunt instinct?
SQUATS
Units such as the Ironhammer APC and other such Optional units for the
past several years are now CORE.
Allies
It was felt that squats would ally with the Imperium, Slann and Tau, but
NEVER with the Eldar or other "bad guys". Or let them ally with Eldar
with some penalty. Which will it be?
There were no issues with the 4.1 rules as they are.
New units
Only the Shortbeards and Slayer cult were not accepted as originally
proposed. The other new optional units will be included as proposed.
This is the link to those posts by Albert:
http://groups.yahoo.com/group/netepic/messages/17410
This sums up these two army list revisions.
Peter
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Subject: [5.0] Eldar Revision Part 1
Date: Sun, 20 Jul 2003 18:40:19 -0400
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Hi!
Only three armies are left now to revise: Eldar, Orks and Slann. Afte=
r this, version 1.0 for the Tau.
Eldar
I don=E2=80=99t have much commen=
tary on the eldar, so open it to discussions by the group.
Just one thin=
g=E2=80=A6..PLEASE=E2=80=A6.don=E2=80=99t bring back the old winder rider h=
ost too cheap thing again=E2=80=A6.pretty please? <grin>
I have reposted =
the eldar 4.1 book for ease of reference and commentary.
Eldar
Special=
Rules
A player may select up to 2 free Special Cards in addition to any H=
ost cards and Support Cards he may have purchased. One of these Special Car=
ds must always be the Avatar Free Card. The other must be from the majority=
Craft World element of your army. In other words, if the majority of your =
army represents the Alaitoc Craft World the free card must be the Alaitoc S=
cout free card.
Infantry
Guardians
Guardians are the mainstay of the El=
dar army. While less powerful than the Aspect warriors they are very versat=
ile and they add much needed numbers to an Eldar War host. All Eldar are tr=
ained in the art of war and are called upon to provide support at times of =
war. Guardians consist mainly of Eldar volunteers.
Models: Guardian models =
from the GW Eldar sprue.
Guardians with Heavy Weapons*
Some Eldar are giv=
en extra training in order for them to become efficient in firing portable =
Lascannons. These troops are used to back up advancing vehicles and troops =
at a distance.
Models: 1-2 Heavy Weapon models and Guardian models from the=
old GW Eldar sprue. If these are not available use normal Guardians and ma=
rk them with a banner.
Eldar Aspect Warriors
Aspect Warriors are the prof=
essional soldiers of the Eldar armies. All possess special abilities and ha=
ve superior training.
Dark Reapers
Heavily armed, they possess sensitive =
targeting devices that permit them to easily target fast moving targets. Da=
rk Reapers may Snap Fire but do not receive the -1 penalty to hit normally =
associated with Snap Fire. Dark Reapers also have the capability local air =
defense. That is, they can shoot at flyers like AA units even if they are n=
ot under attack with no penalty.
Models: Appropriate Aspect Warrior models =
from the GW Eldar sprue.
Dire Avengers
These are equipped with shuriken c=
atapults can lay down overwhelming cover fire. To represent this Dire Aveng=
ers can roll one extra attack dice for each target they destroy (note this =
means if a target makes its armor save no extra attack dice are gained).
Mo=
dels: Appropriate Aspect Warrior models from the GW Eldar sprue.
Fire Drag=
ons
These aspect warriors are armed with large thermal cannons that can ea=
sily penetrate heavy armor. The thermal gun ignores to hit modifiers for co=
ver.
Models: Appropriate Aspect Warrior models from the GW Eldar sprue.
=
Howling Banshees
These close combat specialists wear special psychic masks=
that amplify their screams when charging into close combat. Models charged=
by Howling Banshees are destroyed and removed from play on a D6 roll of 5+=
; this takes place before close combat is resolved. This attack is ineffect=
ive against targets with an armor saving throw.
Models: Appropriate Aspect =
Warrior models from the GW Eldar sprue.
Striking Scorpions
Armed with dea=
dly mandiblasters they excel at close combat engagements. To represent this=
they roll 3 D6 instead of 2 D6 in close combat. Unfortunately their mandib=
lasters do not have sufficient penetrating power to be effective versus arm=
ored targets such as vehicles, so when engaged with vehicles or larger unit=
s they only roll 1 D6 to resolve close combat (not the normal 2 D6).
Models=
: Appropriate Aspect Warrior models from the GW Eldar sprue.
Swooping Hawk=
s
Using sophisticated flight packs they can rapidly deploy to most sights =
on the battlefield with great speed. Due to size and agility all units targ=
eting them receive a -1 to hit.
Models: Appropriate Aspect Warrior models f=
rom the GW Eldar sprue.
Warp Spiders*
Warp Spider Aspect Warriors move an=
d fight in a unique way. The movement allowance on the profile represents =
their maximum move, if the Warp Spiders charge they will not double movemen=
t, but may enter close combat. If the aspect moves more than 15cm there is=
a chance that the stand will become lost in the warp, roll a D6; if you sc=
ore a 1 then the stand is destroyed. This aspect also conducts shooting in =
a different way to most troops, if a stand has First Fire or Advance Orders=
it may fire during the movement phase, if they are moving, then shots can =
be worked out at any point during movement; simply stop the stand, fire and=
then move the rest of the way. Warp Spiders are armed with a deadly Death =
Spinner. These weapons use the small tear dropped shaped template (stream o=
f corruption template). Anything more than half underneath the template wi=
ll be hit on the D6 roll of 3+ and must make an unmodified save or be destr=
oyed. Because of the Warp Spider=E2=80=99s small size and the way that they=
disappear and reappear during their movement they have a 5+ unmodifiable s=
ave on 1D6. Snap Fire may not be taken against Warp Spiders. Warp Spiders c=
annot be pinned in close combat. The Nurgle stream of corruption is ~ 10 x =
5 cm teardrop shaped template.
Models: Appropriate Aspect Warrior models fr=
om the GW Eldar sprue.
Exarchs
Those Eldar who permanently follow the pat=
h of aspect warriors become Exarchs. They possess extraordinary armor and p=
owerful relic weapons. Exarchs have a saving throw of 5+ on a D6, modifiabl=
e to 6+ but not below, like Space Marine Terminators. Exarchs are considere=
d command units and follow all the rules regarding them.
Models: Exarch mod=
els from the GW Eldar sprue.
Harlequins
Followers of the Great Harlequin=
; they have a great hatred of Chaos, Slaanesh in particular. When they are =
fighting a chaos force, they never check morale and are immune to morale-ba=
sed powers. During close combat Harlequins may receive the blessing of the =
Great Harlequin, to represent this they may re-roll once per close combat r=
esolution their close combat dice (meaning if they are engaged by multiple =
stands they may re-roll their close combat dice for each individual engagem=
ent).
Models: Harlequin models from the GW Eldar sprue.
Scouts
These are =
Eldar dedicated to the Path of Danger. They explore the galaxy and sometime=
s merge with other societies to secretly combat Chaos. To represent the way=
Scouts can move unseen the Eldar player is allowed to reposition Eldar Sco=
uts once the opposing armies have been set up. Before the game begins the E=
ldar player may move any of his Scouts once at up charge rate (i.e. double =
their normal move distance). This may bring Scouts close to the enemy line =
- but they are not allowed to move closer to any enemy troops then 5cm
Du=
e to special chameleon-like cloaks, Scouts cannot be targeted at a range gr=
eater than 25cm. This rule also applies to barrages, if there are no enemy =
units within 25cm that have the Scouts in their line of site.
Eldar Scout=
s are not bounded by the general targeting rules, and thus are allowed to s=
hoot at enemy command units even if they are not the closest targets. To do=
this, the player must first roll a D6 for any Scout stand that attempts to=
target a command unit. On 4+ the Scouts identify the stand and may shoot a=
t it, otherwise they have to shoot at some other target.
Models: Scout mode=
ls from the GW Eldar sprue.
Summary
Troop Type
Move
Saving Throw
CAF
Wea=
pons
Range
Attack Dice
Roll To Hit
TSM
Notes
Guardian
10 cm
None
0
Shurike=
n
50 cm
1
5+
0
Guardian with Heavy Weapon*
10 cm
None
0
Lascannon
75 cm
=
2
5+
-1
Harlequin
10 cm
None
+6
Shuriken Pistol
25 cm
1
5+
0
Re-roll clo=
se combat defeat
Scout
10 cm
None
+3
Lasgun
50 cm
1
4+
0
Infiltration, can=
not be targeted at ranges over 25cm, may shoot at HQs on 4+
Aspect Warrio=
rs
Dark Reaper
10 cm
5+*
+1
Missile Launcher
75 cm
2
4=
+
-1
Snap Fire without penalty, local air defense, Elite
Dire Avenger
10 c=
m
None
+2
Shuriken
50 cm
1
5+
0
May continue to fire if target is destroyed=
Exarch
20 cm
5+*
+8
Ancient Artifacts
75 cm
2
3+
-1
HQ Unit, Elite
Fir=
e Dragon
10 cm
None
+2
Thermal Gun
25 cm
1
4+
-2
Ignore cover modifiers
Ho=
wling Banshee
10 cm
None
+6
Power Sword
None
-
-
-
On a roll of 5+ the clos=
e combat opponent is destroyed
Striking Scorpion
10 cm
None
+6
Mandi-Blast=
er
None
-
-
-
Roll 3D6 in close combat
Swooping Hawk
25 cm
None
+2
Lasgun
=
25 cm
1
5+
0
-1 to hit to all units targeting it, Elite
Warp Spider*
30 cm=
max
5+*
+2
Web Spinners
Special
-
3+
0
Special rules, Elite
* 5+ Save mo=
difiable to 6+ but not further.
Special Units
Warlock
Warlocks use de=
adly psychic powers to support the Eldar army. They count as command units =
and follow their full rules. Remove the accompanying Command Falcon if the =
Warlock is killed.
All Eldar units within 10cm of the Warlock need not be=
given orders, initially. Instead these units may wait until the last momen=
t to act and have an order placed. During the movement or combat phase, the=
Eldar player may initiate the action of the detachment by placing an order=
counter on the detachment and declaring the detachment as moving or firing=
. This action takes the place of moving an already ordered unit. The Eldar=
player cannot move an ordered unit and then place orders and move a Warloc=
k controlled unit since this would be two straight activations and players =
must alternate activating one unit at a time. Once the Eldar player has =
=E2=80=9Cpassed=E2=80=9D during a movement or fire segment, no further move=
ment or fire orders for that segment may be given to these =E2=80=9Cun-orde=
red=E2=80=9D units. This means once a certain phase has ended the warlock a=
bility cannot be used to let the unit act in a previously ended segment.
=
Example: There is a unit of Jet Bikes and a unit of Tempests within 10cm of=
a Warlock. During the Charge Segment of the Movement Phase the opposing pl=
ayer moves a unit across the fire arc of the Tempests, the Eldar player pla=
ces a First Fire order and the Tempests declare and resolve snap fire vs. t=
he moving unit. Later on during the charge segment the Eldar player =E2=80=
=9Cpasses=E2=80=9D, the opposing player then moves a unit into close combat=
with the Warlock. In this case the Eldar player MAY NOT give Charge order=
s to the Jet Bikes in order to help the Warlock in close combat, since the =
player had already =E2=80=9Cpassed=E2=80=9D during the segment.
A Warlo=
ck may use one of the following powers once per turn:
* Mind Blast =
=E2=80=91 use on any target within 25 cm and line of sight. On a 4+ it is h=
it and destroyed without a saving throw. If the target is a Titan/ Praetori=
an roll on the head/ bridge damage table. This is a non-physical psychic po=
wer.
* Psychic Lock =E2=80=91 use on any target within LOS and 75 cm=
. Target is pinned on a 4+ and will be unable to move or fire, but Titans c=
an repair damage and raise void shields as normal. Affected target is exemp=
t from formation rules. If attacked in close combat do not roll, just use C=
AF as score. Lasts until the pinned model can roll a 4+ in the end phase. A=
lso, the Warlock may do nothing else if it wishes to maintain the lock afte=
r the turn's end (moving, psychics, etc). This is a non-physical psychic po=
wer.
* Eldritch Storm =E2=80=91 may select any target within 50cm ran=
ge. Place barrage template within range. Any model under the template will =
be flung to a random edge of it. Scattered models may do nothing for the re=
mainder of the turn. Storm blocks LOS and nobody can see, move or shoot thr=
ough it but barrages can still be fired indirectly over the storm if a thir=
d party can see the target. The template stays in place until the end of th=
e turn. The storm has less of an effect on Titans/ Praetorians taking down =
one shield if there are any active or inflicting a single hit on the lowest=
location on its template with a -2 modifier if no shields are active. A Ti=
tan/ Praetorian can move and shoot normally regardless of the final effect =
of the storm.
Models: Warlock models from the GW Eldar sprue.
Avatar
He=
is the embodiment of the Eldar=E2=80=99s collective battle fury and aggres=
sion. Avatar may be brought as a free Special Card and follows these specia=
l rules:
* Avatar is not given orders (although it is not a command=
unit).
* The Avatar is immune to morale tests and morale based power=
s.
* The Avatar automatically moves 30cm in each movement phase towar=
ds the nearest enemy. If this distance is sufficient to reach the enemy it =
will fight it in close combat, if not it will cast its spear at any enemy m=
odel within 15cm in any direction during First Fire =E2=80=91 the spear alw=
ays returns to the Avatar.
* Any enemy (except Daemons and Tyranids)=
shooting at or in close combat with the Avatar suffers a =E2=80=911 modifi=
er to hit or to the close combat roll.
* Any unit the Avatar attacks=
in close combat must make a morale check.
* The Avatar's saving thro=
w of 2+ is not modified by anything (even if the weapon used destroys its t=
arget with no saving throws allowed, the Avatar still receives a 2+ save). =
This saving throw also applies to Close Combat.
* The Avatar counts =
as a knight class model for purposes of pinning.
Models: GW Metal models. 1=
5 to 20cm suitable warrior figures with a spear can be used as substitutes.=
Farseer*
Farseers are the ultimate Psykers of the Eldar army. With their=
amplified sense of time they live in an extended present that includes the=
blurred edges of the near past and future, which makes them invaluable tac=
tical planners. Their predictive abilities enable them to improve the perfo=
rmance of the troops around them, as well as to misdirect nearby enemy unit=
s with the aid of their superior coercive powers. A Farseer may use one of =
the following abilities each turn in Moving or Combat Phases (all are non-p=
hysical psychic powers):
* Mind Blast: Use on any target within 25 =
cm and line of sight. On a 4+ it is hit and destroyed without a saving thro=
w. If the target is a Titan/ Praetorian roll on the head/ bridge damage tab=
le. This is a non-physical psychic power.
* Precognitive Direction=
: The Farseer may shift the given orders of one unmoved Eldar unit within 5=
0cm by one category in either direction along the following progression: Ch=
arge--Advance--First Fire.
Example: A nearby unit is on Advance Orders. The=
unit may shift to either First Fire or Charge Orders (units on Charge and =
First Fire orders, of course, can only shift in one direction, thus Charge =
does not wrap around to First Fire).
* Coercion: The Farseer may at=
tempt to change orders of an unmoved enemy unit within 50cm. Roll a D6 and =
add the morale value of the unit (0 for units that do not check morale); on=
6+ the attempt is successful, the order may be changed by degree as above.=
Example 1: The Farseer tries to change orders of an Ork Boyz mob. The die =
roll comes a 1, adding Ork morale we get 1+4=3D5, the attempt fails. The El=
dar player may not change the order, nor can he see it before the Ork playe=
r activates the unit.
Example 2: The Farseer attempts to coerce a Space Mar=
ine Terminator Detachment. As the Terminators have a morale value of 1, he =
now needs to roll a 5+ to succeed. The roll comes a 6: success! The Eldar p=
layer may now flip the order counter and change it in the progression state=
d above.
Models: Use Warlock or aspect warrior models from the GW Eldar s=
prue.
Master Mime*
Master Mimes are the Eldar answer to the Imperial As=
sassins in the field of covert action. Like those, the Mimes are purchased =
as Special Cards but are not fielded as normal units. The cards are used on=
ce in a game, perform their function, and get out of action. As the units m=
ay not be destroyed in the usual manner, they award Victory Points to the o=
pponent even if their actions are successful. However, the Imperial player =
gives up these Victory Points only if he actually plays the card. This does=
not change the buying procedure; the card is paid for the full price and t=
akes a Special Card slot as normal in the army construction stage.
Who do =
you trust? Cloaked in the garb of his enemies, the Master Mime sends confus=
ing signals and false orders, disrupting his hapless foe until they turn th=
eir attention to flushing him out. Play this card on a target detachment du=
ring the Orders phase. The targeted detachment immediately loses its orders=
(unless it was on Fall Back), and may receive no orders in later turns unl=
ess it finds the Master Mime. Finding the Mime requires an entire turn spen=
t doing nothing else, followed by a Morale check in the End Phase. If the c=
heck is successful, the Mime has left and the unit may receive orders again=
.
Targeting restrictions: Tyranids.
Example: In the orders phase you play=
your Master Mime on a detachment of 6 Devastators from a Battle Company. T=
he Devastators, confused by conflicting signals, lose whatever orders they =
had placed for the turn, and thus may not move, and will fire in the Advanc=
e phase. They will stay that way unless they do nothing for the whole turn =
and straighten things out by passing on a morale roll.
Forward Observer*
=
Although Eldar armies do not rely on indirect artillery firing as much as I=
mperial armies, they sometimes employ special Forward Observers to aid thei=
r Doomweaver shots and their orbital artillery (optional, see below) barrag=
es. The following rules define the Eldar Forward Observers:
* An ar=
tillery barrage (including the Doomweaver Wire-thread) directed by Forward =
Observers scatters 1D6 instead of 2D6,
* Forward Observers can not re=
quest fire if they are involved in CC,
* Forward Observers are HQ uni=
ts for the purposes of targeting, and all relevant targeting rules apply,
*=
Forward observers, operating close to enemy lines, wear the special =
Eldar cameo-suit. The FO stands (not the Falcon) cannot be shot at from fur=
ther than 25cm. However, if the Falcon is seen, a barrage that covers both =
the stand and the vehicle can be shot by the enemy. The FO stand can also b=
e shot at in a turn it shoots, subject to the targeting rules.
Models: Any =
Eldar infantry models.
Bonesinger*
Every Eldar chooses a discipline to fo=
llow for some time. Once they have mastered a path they move on to somethin=
g new. To choose a new path is to ensure that they do not become slaves of=
Slaanesh. The myriad paths that can be chosen from dictate every aspect of=
the Eldar culture. Most Eldar eventually take one or more of the Artists p=
aths. From these painters, musicians, or actors a few with the gift of psy=
chic abilities will choose to carry on with their studies beyond their norm=
al ends. They will become Bonesingers. They will learn to perform for a dif=
ferent - but no less traditional audience. They perform for the Wraithbone.=
This psycho-plastic material is found in almost all Eldar artifacts. The =
Bonesinger=E2=80=99s performances cause the Wraithbone to grow or shape its=
elf into a needed form. He or she may choose the harp, or synch, or may sin=
g, or even mime. Regardless or their choice all Bonesingers use a psychic t=
ool called the Isitha Kasra. This instrument is silent even to the Eldar=E2=
=80=99s heightened senses. Only the Wraithbone hear its song.
The most cr=
ucial job that a Bonesinger has is to keep the Craftworld that he lives on =
intact. In times of peace this may mean calm performances carried out by on=
e or more performers only periodically. When the Craftworld is under attac=
k more erratic performance are called for with all the Bonesingers Craftwor=
ld dancing and singing their silent theatre. Other times the Bonesinger wil=
l be called to war on some distant battlefield. A Farseer has seen a Bonesi=
nger=E2=80=99s presence is needed so the singer will accompany the Eldar Wa=
r Host on an outing. They will perform for the vehicles during these crusad=
es, and will repair them if they are damaged at war.
If a Bonesinger is p=
resent in an Eldar army he will fix Eldar vehicles when they become damaged=
. Any Eldar vehicle within 10cm of a Bonesinger receives an additional 5+ s=
aving throw. If the vehicle saves the Bonesinger has been able to manipulat=
e the Wraithbone of the vehicle in order to keep it running. A Bonesinger c=
an repair any Eldar vehicle in the above way. Those models that can be repa=
ired include all normal vehicles, Super heavy vehicles, jet bikes, walkers,=
artillery, dreadnoughts and even wraith guard. It does not include Fliers =
of any type or Titans or any type. A Bonesinger may only repair Eldar vehic=
les and may do so only when dismounted from its accompanying Command Falcon=
.
Models: Normal Guardian infantry are fine for the Bonesinger stand. The p=
layer may paint them ivory to designate what function they have.
Peregrine=
Grav-Tank*
Peregrines are a Falcon variant that is seeing increasing use =
in Craftworld forces. Reducing the size of the old Falcon's troop compartme=
nt allowed for space to mount additional weaponry. Along with the substanti=
al redesign of the hull, a turret mounting for the main lascannon and scatt=
er laser was added. The Peregrine is more specialized than the Falcon, and =
is designed to engage a wide variety of targets in support of the troop car=
rying Falcons. Certain Warlocks and Farseers have exchanged their Falcons f=
or Peregrines, as they do not need the larger Falcon transport compartment =
anyway. As with other command vehicles, command Peregrines have significant=
ly upgraded targeting, sensors, and communications systems to enable comman=
ders to perform their duties in the field. As yet, the number of Peregrines=
remains fairly low though sightings appear to be increasing in frequency. =
The point cost for a card of Peregrine Falcons is shown below. A Farseer, =
Warlock or Bonesinger however, may up-grade his Command Falcon to a Peregri=
ne for an additional +25 points.
Models: Use the new metal GW Falcon models=
.
Summary
Troop Type
Move
Save
CAF
Weapons
Range
Attack Dice
To Hit Ro=
ll
TSM
Notes
Warlock
10 cm
None
+2
Shuriken Pistol
25 cm
1
5+
0
Psychic Po=
wers, HQ, Elite
Avatar
15 cm
2+
Fixed
+10
Spear
15 cm
1
2+
-3
Always mov=
es toward nearest enemy
Farseer*
10 cm
None
+3
Shuriken Pistol
25 cm
1
5+
=
0
Psychic Powers, HQ Unit, Elite
Master Mime*
N/A
N/A
N/A
ECM Equipment
-
=
-
-
-
Special rules
Forward Observer*
10 cm
6+
+0
Shuriken Pistol
25 cm
1
=
5+
0
Special rules, HQ unit.
Bonesinger*
10 cm
None
+1
Laspistols
25 cm
1
=
5+
0
Special rules, HQ Unit
Peregrine
Grav-Tank*
25 cm
3+
+2
Lascannon
Sc=
atter Laser
Shuriken
75 cm
25 cm
15 cm
1
3
1
4
5
6
-2
0
0
Turret
Turret
May=
carry 1 stand
Cavalry and Walkers
Jet Bikes and Vypers
Eldar value=
speed and agility as favorable aspects when engaging war. These jet bikes =
represent mobile skimmers that seek and engage the enemies to bog them down=
while the rest of the army secures the objectives.
Models: For Jet-Bikes u=
se the models on the GW Eldar sprue, for Vypers use the ones on the old Eld=
ar sprue (unavailable now) or the new metal ones.
Shining Spears*
Shining=
Spears are Aspect Warriors (see above). These warriors specialize in mobil=
e warfare mounted on their swift jet bikes. They are included in this secti=
on for being categorized as cavalry.
Models: Jet-bike models from the GW El=
dar sprue or GW=E2=80=99s metal Vyper Bike models.
Wraithguards
They are =
sophisticated robot-like entities that are powered by the souls of dead Eld=
ar, through special gems known as spirit stones. Wraithguards are immune to=
the restrictions of firing upon Greater Daemons and to morale checks.
A Wr=
aithguard will always remain within 10cm of a living Eldar unit and have th=
e same orders as that unit. If they start a turn over 10cm away from a livi=
ng Eldar unit the Wraithguard will charge towards the nearest living Eldar =
unit and can only enter close combat if the Eldar unit they are moving towa=
rds is engaged in close combat. If the closest unit within 10cm is a Warloc=
k, any orders may be given to the Wraithguard. Models: Plastic models on th=
e GW Eldar sprue.
Dreadnoughts
Akin to the Wraithguard these sleek machi=
nes are armed with heavier weapons and serve a more anti-vehicle role. Drea=
dnoughts are also immune to the restrictions of firing upon Greater Daemons=
and to morale checks.
A Dreadnought will always remain within 10cm of a =
living Eldar unit and has the same orders as that unit. If they start a tur=
n over 10cm away from a living Eldar unit the Dreadnought will charge towar=
ds the nearest living Eldar unit and can only enter close combat if the Eld=
ar unit they are moving towards is engaged in close combat. If the closest =
unit within 10cm is a Warlock, any orders may be given to the Dreadnought. =
Models: Plastic models on the old GW Dreadnoughts sprue or the new GW metal=
models.
War Walkers
These are bipedal mobile weapons platforms that may =
assume either anti-vehicle or anti-personnel roles. Models: GW metal models=
.
Summary
Troop Type
Move
Save
CAF
Weapons
Range
Attack
Dice
To Hit Roll=
TSM
Notes
Jet Bike
35 cm
None
+3
Shuriken Cannon
15 cm
1
5+
=E2=80=911
Sk=
immer
Vyper Jet Bike
35 cm
None
+3
Shuriken Cannon
25 cm
2
5+
=E2=80=911
S=
kimmer
Shining Spear*
35 cm
None
+5
Shuriken
15 cm
1
5+
-1
Skimmer, Elite
=
Dreadnought
10 cm
5+
+2
Lascannon
75 cm
1
5+
=E2=80=912
Special Rules
Wra=
ithguard
10 cm
6+ Fixed
+4
Wraithcannon
50 cm
1
5+
=E2=80=911
Special Rules=
War Walker
25 cm
None
+1
Lascannon
Scatter Laser
75 cm
25 cm
1
3
5+
5+
=
=E2=80=912
0
Peter
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</head>
<body lang=3DEN-US link=3Dblue vlink=3Dpur=
ple style=3D'tab-interval:.5in'>
<div class=3DSection1>
<p class=3DMsoNor=
mal><font size=3D2 face=3DArial><span style=3D'font-size:10.0pt;
font-famil=
y:Arial'>Hi!<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=
=3D2 face=3DArial><span style=3D'font-size:10.0pt;
font-family:Arial'><o:p>=
</o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 face=3D=
Arial><span style=3D'font-size:10.0pt;
font-family:Arial'>Only three armies=
are left now to revise: <span
class=3DSpellE>Eldar</span>, <span class=3DS=
pellE>Orks</span> and <span
class=3DSpellE>Slann</span>. After this, versio=
n 1.0 for the <span class=3DSpellE>Tau</span>.<o:p></o:p></span></font></p>=
<p class=3DMsoNormal><font size=3D2 face=3DArial><span style=3D'font-size=
:10.0pt;
font-family:Arial'><o:p> </o:p></span></font></p>
<p class=
=3DMsoNormal><span class=3DSpellE><font size=3D2 face=3DArial><span
style=
=3D'font-size:10.0pt;font-family:Arial'>Eldar</span></font></span><font
siz=
e=3D2 face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial'><o:p>=
</o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 face=3DArial>=
<span style=3D'font-size:10.0pt;
font-family:Arial'><o:p> </o:p></span=
></font></p>
<p class=3DMsoNormal><font size=3D2 face=3DArial><span style=
=3D'font-size:10.0pt;
font-family:Arial'>I don=E2=80=99t have much commenta=
ry on the <span
class=3DSpellE>eldar</span>, so open it to discussions by t=
he group. <o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D=
2 face=3DArial><span style=3D'font-size:10.0pt;
font-family:Arial'><o:p>&nb=
sp;</o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 face=3DAri=
al><span style=3D'font-size:10.0pt;
font-family:Arial'>Just one thing=E2=80=
=A6..PLEASE=E2=80=A6.don=E2=80=99t bring back
the old winder rider host too=
cheap thing again=E2=80=A6.pretty please? <<span
class=3DGramE>grin</sp=
an>><o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 f=
ace=3DArial><span style=3D'font-size:10.0pt;
font-family:Arial'><o:p> =
</o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 face=3DArial>=
<span style=3D'font-size:10.0pt;
font-family:Arial'>I have reposted the <sp=
an class=3DSpellE>eldar</span> 4.1 book
for ease of reference and commentar=
y.<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 face=
=3DArial><span style=3D'font-size:10.0pt;
font-family:Arial'><o:p> </o=
:p></span></font></p>
<h1><a name=3D"_Toc511041614"></a><span class=3DSpel=
lE><span style=3D'mso-bookmark:
_Toc511041614'><font size=3D6 color=3Dblack=
face=3D"Copperplate Gothic Bold"><span
style=3D'font-size:22.0pt;color:bla=
ck'>Eldar</span></font></span></span><span
style=3D'mso-bookmark:_Toc511041=
614'></span><font color=3Dblack><span
style=3D'color:black'><o:p></o:p></sp=
an></font></h1>
<h2><a name=3D"_Toc511041615"></a><a name=3D"_Toc483654766=
"></a><a
name=3D"_Toc418664647"></a><a name=3D"_Toc393709445"></a><a name=
=3D"_Toc393708258"><span
style=3D'mso-bookmark:_Toc393709445'><span style=
=3D'mso-bookmark:_Toc418664647'><span
style=3D'mso-bookmark:_Toc483654766'>=
<span style=3D'mso-bookmark:_Toc511041615'><font
size=3D5 color=3Dblack fac=
e=3D"Copperplate Gothic Bold"><span style=3D'font-size:18.0pt;
color:black'=
>Special Rules</span></font></span></span></span></span></a><font
color=3Db=
lack><span style=3D'color:black'><o:p></o:p></span></font></h2>
<p class=
=3DMsoNormal style=3D'text-align:justify'><font size=3D2 color=3Dblack
face=
=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.=
0pt;
color:black'>A player may select up to 2 free Special Cards in additio=
n to any
Host cards and Support Cards he may have purchased. One of these S=
pecial Cards
must always be the Avatar Free Card<b><span style=3D'font-weig=
ht:bold'>. </span></b>The
other must be from the majority Craft World eleme=
nt of your army. In other
words, if the majority of your army represents th=
e <span class=3DSpellE>Alaitoc</span>
Craft World the free card must be the=
<span class=3DSpellE>Alaitoc</span> Scout
free card.<o:p></o:p></span></fo=
nt></p>
<h2><a name=3D"_Toc511041616"></a><a name=3D"_Toc483654767"></a><a=
name=3D"_Toc418664648"></a><a name=3D"_Toc393709446"></a><a name=3D"_Toc39=
3708259"><span
style=3D'mso-bookmark:_Toc393709446'><span style=3D'mso-book=
mark:_Toc418664648'><span
style=3D'mso-bookmark:_Toc483654767'><span style=
=3D'mso-bookmark:_Toc511041616'><font
size=3D5 color=3Dblack face=3D"Copper=
plate Gothic Bold"><span style=3D'font-size:18.0pt;
color:black'>Infantry</=
span></font></span></span></span></span></a><font
color=3Dblack><span style=
=3D'color:black'><o:p></o:p></span></font></h2>
<h3><a name=3D"_Toc5110416=
17"></a><a name=3D"_Toc483654768"></a><a
name=3D"_Toc418664649"><span style=
=3D'mso-bookmark:_Toc483654768'><span
style=3D'mso-bookmark:_Toc511041617'>=
<font size=3D4 color=3Dblack
face=3D"HandelGothic BT"><span style=3D'font-s=
ize:14.0pt;color:black'>Guardians</span></font></span></span></a><font
colo=
r=3Dblack><span style=3D'color:black'><o:p></o:p></span></font></h3>
<p cl=
ass=3DMsoNormal style=3D'text-align:justify'><font size=3D2 color=3Dblack
f=
ace=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:=
12.0pt;
color:black'>Guardians are the mainstay of the <span class=3DSpellE=
>Eldar</span>
army. While less powerful than the Aspect warriors they are v=
ery versatile and
they add much needed numbers to an <span class=3DSpellE>E=
ldar</span> War host.
All <span class=3DSpellE>Eldar</span> are trained in =
the art of war and are
called upon to provide support at times of war. Guar=
dians consist mainly of <span
class=3DSpellE>Eldar</span> volunteers.<o:p><=
/o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'>=
<i><font size=3D2 color=3Dblack
face=3D"Times New Roman"><span style=3D'fon=
t-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black;font-style:italic'>Mod=
els: Guardian models from the GW <span
class=3DSpellE>Eldar</span> <span cl=
ass=3DSpellE>sprue</span>.</span></font></i><font
size=3D2 color=3Dblack><s=
pan style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black'><o:p>=
</o:p></span></font></p>
<h3><a name=3D"_Toc511041618"></a><a name=3D"_Toc=
483654825"></a><a
name=3D"_Toc418664650"></a><a name=3D"_Toc413052803"><spa=
n style=3D'mso-bookmark:
_Toc418664650'><span style=3D'mso-bookmark:_Toc483=
654825'><span style=3D'mso-bookmark:
_Toc511041618'><font size=3D4 color=3D=
black face=3D"HandelGothic BT"><span
style=3D'font-size:14.0pt;color:black'=
>Guardians with Heavy Weapon</span></font></span></span></span></a><span
st=
yle=3D'mso-bookmark:_Toc418664650'><span style=3D'mso-bookmark:_Toc48365482=
5'><span
style=3D'mso-bookmark:_Toc511041618'><font color=3Dblack><span sty=
le=3D'color:black'>s</span></font></span></span></span><span
style=3D'mso-b=
ookmark:_Toc511041618'><font color=3Dblack><span style=3D'color:black'>*</s=
pan></font></span><font
color=3Dblack><span style=3D'color:black'><o:p></o:=
p></span></font></h3>
<p class=3DMsoNormal style=3D'text-align:justify'><f=
ont size=3D2 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-siz=
e:10.0pt;mso-bidi-font-size:12.0pt;
color:black'>Some <span class=3DSpellE>=
Eldar</span> are given extra training in
order for them to become efficient=
in firing portable <span class=3DSpellE>Lascannons</span>.
These troops ar=
e used to back up advancing vehicles and troops at a distance.<o:p></o:p></=
span></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><i><fon=
t size=3D2 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:=
10.0pt;mso-bidi-font-size:12.0pt;
color:black;font-style:italic'>Models: 1-=
2 Heavy Weapon models and Guardian
models from the old GW <span class=3DSpe=
llE>Eldar</span> <span class=3DSpellE>sprue</span>.
If these are not availa=
ble use normal Guardians and mark them with a banner.</span></font></i><fon=
t
size=3D2 color=3Dblack><span style=3D'font-size:10.0pt;mso-bidi-font-size=
:12.0pt;
color:black'><o:p></o:p></span></font></p>
<h3><a name=3D"_Toc511=
041619"></a><a name=3D"_Toc483654769"></a><a
name=3D"_Toc418664651"><span s=
tyle=3D'mso-bookmark:_Toc483654769'><span
style=3D'mso-bookmark:_Toc5110416=
19'></span></span></a><span class=3DSpellE><span
style=3D'mso-bookmark:_Toc=
418664651'><span style=3D'mso-bookmark:_Toc483654769'><span
style=3D'mso-bo=
okmark:_Toc511041619'><font size=3D4 color=3Dblack
face=3D"HandelGothic BT"=
><span style=3D'font-size:14.0pt;color:black'>Eldar</span></font></span></s=
pan></span></span><span
style=3D'mso-bookmark:_Toc418664651'><span style=3D=
'mso-bookmark:_Toc483654769'><span
style=3D'mso-bookmark:_Toc511041619'><fo=
nt color=3Dblack><span style=3D'color:black'>
Aspect Warriors</span></font>=
</span></span></span><font color=3Dblack><span
style=3D'color:black'><o:p><=
/o:p></span></font></h3>
<p class=3DMsoNormal style=3D'text-align:justify'=
><font size=3D2 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-=
size:10.0pt;mso-bidi-font-size:12.0pt;
color:black'>Aspect Warriors are the=
professional soldiers of the <span
class=3DSpellE>Eldar</span> armies. All=
possess special abilities and have
superior training.<o:p></o:p></span></f=
ont></p>
<h4><a name=3D"_Toc511041620"></a><a name=3D"_Toc483654770"><span=
style=3D'mso-bookmark:
_Toc511041620'><font size=3D3 color=3Dblack face=3D=
"HandelGothic BT"><span
style=3D'font-size:12.0pt;color:black'>Dark Reapers=
</span></font></span></a><font
color=3Dblack><span style=3D'color:black'><o=
:p></o:p></span></font></h4>
<p class=3DMsoBodyText><font size=3D2 color=
=3Dblack face=3D"Times New Roman"><span
style=3D'font-size:10.0pt;color:bla=
ck'><span style=3D'mso-bidi-font-size:12.0pt'>Heavily
armed, they possess s=
ensitive targeting devices that permit them to easily
target fast moving ta=
rgets. Dark Reapers may Snap Fire but do not receive the
-1 penalty to hit =
normally associated with Snap Fire. Dark Reapers also have
the capability l=
ocal air defense. That is, they can shoot at flyers like AA
units even if t=
hey are not under attack with no penalty.<o:p></o:p></span></span></font></=
p>
<p class=3DMsoNormal style=3D'text-align:justify'><i><font size=3D2 col=
or=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bid=
i-font-size:12.0pt;
color:black;font-style:italic'>Models: Appropriate Aspe=
ct Warrior models from
the GW <span class=3DSpellE>Eldar</span> <span class=
=3DSpellE>sprue</span>.</span></font></i><font
size=3D2 color=3Dblack><span=
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black'><o:p></o=
:p></span></font></p>
<h4><a name=3D"_Toc511041621"></a><a name=3D"_Toc483=
654771"><span style=3D'mso-bookmark:
_Toc511041621'><font size=3D3 color=3D=
black face=3D"HandelGothic BT"><span
style=3D'font-size:12.0pt;color:black'=
>Dire Avengers</span></font></span></a><font
color=3Dblack><span style=3D'c=
olor:black'><o:p></o:p></span></font></h4>
<p class=3DMsoNormal style=3D't=
ext-align:justify'><font size=3D2 color=3Dblack
face=3D"Times New Roman"><s=
pan style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black'>These=
are equipped with shuriken catapults can lay down
overwhelming cover fire.=
To represent this Dire Avengers can roll one extra
attack dice for each ta=
rget they destroy (note this means if a target makes its
armor save no extr=
a attack dice are gained).<o:p></o:p></span></font></p>
<p class=3DMsoNorm=
al style=3D'text-align:justify'><i><font size=3D2 color=3Dblack
face=3D"Tim=
es New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
co=
lor:black;font-style:italic'>Models: Appropriate Aspect Warrior models from=
the GW <span class=3DSpellE>Eldar</span> <span class=3DSpellE>sprue</span>=
.</span></font></i><font
size=3D2 color=3Dblack><span style=3D'font-size:10=
.0pt;mso-bidi-font-size:12.0pt;
color:black'><o:p></o:p></span></font></p>
=
<h4><a name=3D"_Toc511041622"></a><a name=3D"_Toc483654772"><span style=3D=
'mso-bookmark:
_Toc511041622'><font size=3D3 color=3Dblack face=3D"HandelGo=
thic BT"><span
style=3D'font-size:12.0pt;color:black'>Fire Dragons</span></=
font></span></a><font
color=3Dblack><span style=3D'color:black'><o:p></o:p>=
</span></font></h4>
<p class=3DMsoNormal style=3D'text-align:justify'><fon=
t size=3D2 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:=
10.0pt;mso-bidi-font-size:12.0pt;
color:black'>These aspect warriors are ar=
med with large thermal cannons that
can easily penetrate heavy armor. The t=
hermal gun ignores to hit modifiers for
cover.<o:p></o:p></span></font></p>=
<p class=3DMsoNormal style=3D'text-align:justify'><i><font size=3D2 color=
=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-=
font-size:12.0pt;
color:black;font-style:italic'>Models: Appropriate Aspect=
Warrior models from
the GW <span class=3DSpellE>Eldar</span> <span class=
=3DSpellE>sprue</span>.</span></font></i><font
size=3D2 color=3Dblack><span=
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black'><o:p></o=
:p></span></font></p>
<font size=3D3 color=3Dblack face=3D"HandelGothic BT=
"><span style=3D'font-size:12.0pt;
font-family:"HandelGothic BT";mso-fareas=
t-font-family:"Times New Roman";
mso-bidi-font-family:"Times New Roman";col=
or:black;mso-ansi-language:EN-US;
mso-fareast-language:DE;mso-bidi-language=
:AR-SA'><br clear=3Dall
style=3D'page-break-before:always'>
</span></font>
=
<h4><a name=3D"_Toc483654773"></a><a name=3D"_Toc511041623"><span style=3D=
'mso-bookmark:
_Toc483654773'><font size=3D3 color=3Dblack face=3D"HandelGo=
thic BT"><span
style=3D'font-size:12.0pt;color:black'>Howling Banshees</spa=
n></font></span></a><font
color=3Dblack><span style=3D'color:black'><o:p></=
o:p></span></font></h4>
<p class=3DMsoNormal style=3D'text-align:justify'>=
<font size=3D2 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-s=
ize:10.0pt;mso-bidi-font-size:12.0pt;
color:black'>These close combat speci=
alists wear special psychic masks that<b><span
style=3D'font-weight:bold'> =
</span></b>amplify their screams when charging into
close combat. Models ch=
arged by Howling Banshees are destroyed and removed from
play on a D6 roll =
of 5+; this takes place before close combat is resolved. This
attack is ine=
ffective against targets with an armor saving throw.<o:p></o:p></span></fon=
t></p>
<p class=3DMsoNormal style=3D'text-align:justify'><i><font size=3D2=
color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso=
-bidi-font-size:12.0pt;
color:black;font-style:italic'>Models: Appropriate =
Aspect Warrior models from
the GW <span class=3DSpellE>Eldar</span> <span c=
lass=3DSpellE>sprue</span>.</span></font></i><font
size=3D2 color=3Dblack><=
span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black'><o:p=
></o:p></span></font></p>
<h4><a name=3D"_Toc511041624"></a><a name=3D"_To=
c483654774"><span style=3D'mso-bookmark:
_Toc511041624'><font size=3D3 colo=
r=3Dblack face=3D"HandelGothic BT"><span
style=3D'font-size:12.0pt;color:bl=
ack'>Striking Scorpions</span></font></span></a><font
color=3Dblack><span s=
tyle=3D'color:black'><o:p></o:p></span></font></h4>
<p class=3DMsoNormal s=
tyle=3D'text-align:justify'><font size=3D2 color=3Dblack
face=3D"Times New =
Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:bla=
ck'>Armed with deadly <span class=3DSpellE>mandiblasters</span> they
excel =
at close combat engagements. To represent this they roll 3 D6 instead of
2 =
D6 in close combat. Unfortunately their <span class=3DSpellE>mandiblasters<=
/span>
do not have sufficient penetrating power to be effective versus armo=
red targets
such as vehicles, so when engaged with vehicles or larger units=
they only roll
1 D6 to resolve close combat (not the normal 2 D6).<o:p></o=
:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><i=
><font size=3D2 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-=
size:10.0pt;mso-bidi-font-size:12.0pt;
color:black;font-style:italic'>Model=
s: Appropriate Aspect Warrior models from
the GW <span class=3DSpellE>Eldar=
</span> <span class=3DSpellE>sprue</span>.</span></font></i><font
size=3D2 =
color=3Dblack><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
co=
lor:black'><o:p></o:p></span></font></p>
<h4><a name=3D"_Toc511041625"></a=
><a name=3D"_Toc483654775"><span style=3D'mso-bookmark:
_Toc511041625'><fon=
t size=3D3 color=3Dblack face=3D"HandelGothic BT"><span
style=3D'font-size:=
12.0pt;color:black'>Swooping Hawks</span></font></span></a><font
color=3Dbl=
ack><span style=3D'color:black'><o:p></o:p></span></font></h4>
<p class=3D=
MsoNormal style=3D'text-align:justify'><font size=3D2 color=3Dblack
face=3D=
"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt=
;
color:black'>Using sophisticated flight packs they can rapidly deploy to =
most
sights on the battlefield with great speed. Due to size and agility al=
l units
targeting them receive a -1 to hit.<o:p></o:p></span></font></p>
<=
p class=3DMsoNormal style=3D'text-align:justify'><i><font size=3D2 color=3D=
black
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-fon=
t-size:12.0pt;
color:black;font-style:italic'>Models: Appropriate Aspect Wa=
rrior models from
the GW <span class=3DSpellE>Eldar</span> <span class=3DSp=
ellE>sprue</span>.</span></font></i><font
size=3D2 color=3Dblack><span styl=
e=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black'><o:p></o:p></=
span></font></p>
<h4><a name=3D"_Toc511041626"></a><a name=3D"_Toc48365477=
6"><span style=3D'mso-bookmark:
_Toc511041626'><font size=3D3 color=3Dblack=
face=3D"HandelGothic BT"><span
style=3D'font-size:12.0pt;color:black'>Warp=
Spiders</span></font></span></a><span
style=3D'mso-bookmark:_Toc511041626'=
><font color=3Dblack><span style=3D'color:black'>*</span></font></span><fon=
t
color=3Dblack><span style=3D'color:black'><o:p></o:p></span></font></h4>
=
<p class=3DMsoBodyText><font size=3D2 color=3Dblack face=3D"Times New Roma=
n"><span
style=3D'font-size:10.0pt;color:black'><span style=3D'mso-bidi-fon=
t-size:12.0pt'>Warp
Spider Aspect Warriors move and fight in a unique way.<=
span
style=3D'mso-spacerun:yes'> </span>The movement allowance on the=
profile
represents their maximum move, if the Warp Spiders charge they wil=
l not double
movement, but may enter close combat.<span style=3D'mso-spacer=
un:yes'>
</span>If the aspect moves more than 15cm there is a chance =
that the stand will
become lost in the warp, roll a D6; if you score a 1 th=
en the stand is
destroyed. This aspect also conducts shooting in a differen=
t way to most
troops, if a stand has First Fire or Advance Orders it may fi=
re during the
movement phase, if they are moving, then shots can be worked =
out at any point
during movement; simply stop the stand, fire and then move=
the rest of the way.
Warp Spiders are armed with a deadly Death Spinner. T=
hese weapons use the small
tear dropped shaped template (stream of corrupti=
on template).<span
style=3D'mso-spacerun:yes'> </span>Anything more t=
han half underneath the
template will be hit on the D6 roll of 3+ and must =
make an unmodified save or
be destroyed. Because of the Warp Spider=E2=80=
=99s small size and the way that
they disappear and reappear during their m=
ovement they have a 5+ <span
class=3DSpellE>unmodifiable</span> save on 1D6=
. Snap Fire may not be taken
against Warp Spiders. Warp Spiders cannot be p=
inned in close combat. The <span
class=3DSpellE>Nurgle</span> stream of cor=
ruption is ~ 10 x 5 cm teardrop shaped
template.<o:p></o:p></span></span></=
font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><i><font size=
=3D2 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:10.0pt=
;mso-bidi-font-size:12.0pt;
color:black;font-style:italic'>Models: Appropri=
ate Aspect Warrior models from
the GW <span class=3DSpellE>Eldar</span> <sp=
an class=3DSpellE>sprue</span>.</span></font></i><font
size=3D2 color=3Dbla=
ck><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black'>=
<o:p></o:p></span></font></p>
<h3><a name=3D"_Toc511041627"></a><a name=3D=
"_Toc483654777"><span style=3D'mso-bookmark:
_Toc511041627'></span></a><spa=
n class=3DSpellE><span style=3D'mso-bookmark:_Toc483654777'><span
style=3D'=
mso-bookmark:_Toc511041627'><font size=3D4 color=3Dblack
face=3D"HandelGoth=
ic BT"><span style=3D'font-size:14.0pt;color:black'>Exarchs</span></font></=
span></span></span><span
style=3D'mso-bookmark:_Toc511041627'></span><span =
style=3D'mso-bookmark:_Toc483654777'></span><font
color=3Dblack><span style=
=3D'color:black'><o:p></o:p></span></font></h3>
<p class=3DMsoNormal style=
=3D'text-align:justify'><font size=3D2 color=3Dblack
face=3D"Times New Roma=
n"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black'>=
Those <span class=3DSpellE>Eldar</span> who permanently follow the
path of =
aspect warriors become <span class=3DSpellE>Exarchs</span>. They possess
ex=
traordinary armor and powerful relic weapons. <span class=3DSpellE>Exarchs<=
/span>
have a saving throw of <b><span style=3D'font-weight:bold'>5+</span>=
</b> on a D6,
modifiable to <b><span style=3D'font-weight:bold'>6+</span></=
b> but not below,
like Space Marine Terminators. <span class=3DSpellE>Exarc=
hs</span> are considered
command units and follow all the rules regarding t=
hem.<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align=
:justify'><i><font size=3D2 color=3Dblack
face=3D"Times New Roman"><span st=
yle=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black;font-style:i=
talic'>Models: <span class=3DSpellE>Exarch</span> models
from the GW <span =
class=3DSpellE>Eldar</span> <span class=3DSpellE>sprue</span>.</span></font=
></i><font
size=3D2 color=3Dblack><span style=3D'font-size:10.0pt;mso-bidi-=
font-size:12.0pt;
color:black'><o:p></o:p></span></font></p>
<h3><a name=
=3D"_Toc511041628"></a><a name=3D"_Toc483654778"></a><a
name=3D"_Toc4186646=
52"><span style=3D'mso-bookmark:_Toc483654778'><span
style=3D'mso-bookmark:=
_Toc511041628'><font size=3D4 color=3Dblack
face=3D"HandelGothic BT"><span =
style=3D'font-size:14.0pt;color:black'>Harlequins</span></font></span></spa=
n></a><font
color=3Dblack><span style=3D'color:black'> <o:p></o:p></span></=
font></h3>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D=
2 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;ms=
o-bidi-font-size:12.0pt;
color:black'>Followers of the Great Harlequin;<b><=
span style=3D'font-weight:bold'>
</span></b>they have a great hatred of Cha=
os, <span class=3DSpellE>Slaanesh</span>
in particular. When they are fight=
ing a chaos force, they never check morale
and are immune to morale-based p=
owers. During close combat Harlequins may
receive the blessing of the Great=
Harlequin, to represent this they may re-roll
once per close combat resolu=
tion their close combat dice (meaning if they are
engaged by multiple stand=
s they may re-roll their close combat dice for each
individual engagement).=
<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:jus=
tify'><i><font size=3D2 color=3Dblack
face=3D"Times New Roman"><span style=
=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black;font-style:ital=
ic'>Models: Harlequin models from the GW <span
class=3DSpellE>Eldar</span> =
<span class=3DSpellE>sprue</span>.</span></font></i><font
size=3D2 color=3D=
black><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:blac=
k'><o:p></o:p></span></font></p>
<h3><a name=3D"_Toc511041629"></a><a name=
=3D"_Toc483654779"></a><a
name=3D"_Toc418664653"><span style=3D'mso-bookmar=
k:_Toc483654779'><span
style=3D'mso-bookmark:_Toc511041629'><font size=3D4 =
color=3Dblack
face=3D"HandelGothic BT"><span style=3D'font-size:14.0pt;colo=
r:black'>Scouts</span></font></span></span></a><font
color=3Dblack><span st=
yle=3D'color:black'><o:p></o:p></span></font></h3>
<p class=3DMsoNormal st=
yle=3D'text-align:justify'><font size=3D2 color=3Dblack
face=3D"Times New R=
oman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:blac=
k'>These are <span class=3DSpellE>Eldar</span> dedicated to the Path of
Dan=
ger. They explore the galaxy and sometimes merge with other societies to
se=
cretly combat Chaos. To represent the way Scouts can move unseen the <span
=
class=3DSpellE>Eldar</span> player is allowed to reposition <span class=3DS=
pellE>Eldar</span>
Scouts once the opposing armies have been set up. Before=
the game begins the <span
class=3DSpellE>Eldar</span> player may move any =
of his Scouts once at up charge
rate (i.e. double their normal move distanc=
e). This may bring Scouts close to
the enemy line - but they are not allowe=
d to move closer to any enemy troops
then 5cm<o:p></o:p></span></font></p>
=
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 color=3Db=
lack
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font=
-size:12.0pt;
color:black'><o:p> </o:p></span></font></p>
<p class=3D=
MsoNormal style=3D'text-align:justify'><font size=3D2 color=3Dblack
face=3D=
"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt=
;
color:black'>Due to special chameleon-like cloaks, Scouts cannot be targe=
ted at
a range greater than 25cm. This rule also applies to barrages, if th=
ere are no
enemy units within 25cm that have the Scouts in their line of si=
te.<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:=
justify'><font size=3D2 color=3Dblack
face=3D"Times New Roman"><span style=
=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black'><o:p> </o=
:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><s=
pan class=3DSpellE><font size=3D2
color=3Dblack face=3D"Times New Roman"><s=
pan style=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;color:black'>Eldar=
</span></font></span><font size=3D2 color=3Dblack><span
style=3D'font-size:=
10.0pt;mso-bidi-font-size:12.0pt;color:black'> Scouts are not
bounded by th=
e general targeting rules, and thus are allowed to shoot at enemy
command u=
nits even if they are not the closest targets. To do this, the player
must =
first roll a D6 for any Scout stand that attempts to target a command
unit.=
On <b><span style=3D'font-weight:bold'>4+</span></b> the Scouts identify
t=
he stand and may shoot at it, otherwise they have to shoot at some other
ta=
rget.<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-alig=
n:justify'><i><font size=3D2 color=3Dblack
face=3D"Times New Roman"><span s=
tyle=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black;font-style:=
italic'>Models: Scout models from the GW <span
class=3DSpellE>Eldar</span> =
<span class=3DSpellE>sprue</span>.</span></font></i><font
size=3D2 color=3D=
black><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:blac=
k'><o:p></o:p></span></font></p>
<h3><a name=3D"_Toc511041630"></a><a name=
=3D"_Toc483654780"></a><a
name=3D"_Toc418664654"><span style=3D'mso-bookmar=
k:_Toc483654780'><span
style=3D'mso-bookmark:_Toc511041630'><font size=3D4 =
color=3Dblack
face=3D"HandelGothic BT"><span style=3D'font-size:14.0pt;colo=
r:black'>Summary</span></font></span></span></a><font
color=3Dblack><span s=
tyle=3D'color:black'><o:p></o:p></span></font></h3>
<table class=3DMsoNorm=
alTable border=3D0 cellspacing=3D0 cellpadding=3D0
style=3D'margin-left:2.=
8pt;border-collapse:collapse;mso-table-layout-alt:fixed;
mso-padding-alt:0=
in 2.8pt 0in 2.8pt'>
<tr>
<td width=3D85 valign=3Dtop style=3D'width:63.=
8pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt=
;border-bottom:none;border-right:none;
mso-border-top-alt:solid windowtex=
t .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in=
2.8pt'>
<p class=3DMsoNormal style=3D'text-align:justify'><b><font size=
=3D1 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:8.0p=
t;color:black;font-weight:
bold'>Troop Type<o:p></o:p></span></font></b><=
/p>
</td>
<td width=3D38 valign=3Dtop style=3D'width:28.35pt;border-top=
:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom=
:none;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-bo=
rder-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p =
class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b><font size=
=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.0p=
t;color:black;
font-weight:bold'>Move<o:p></o:p></span></font></b></p>
=
</td>
<td width=3D57 valign=3Dtop style=3D'width:42.55pt;border-top:solid=
windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;=
border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-l=
eft-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=
=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b><font size=3D1
=
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.0pt;colo=
r:black;
font-weight:bold'>Saving Throw<o:p></o:p></span></font></b></p>
=
</td>
<td width=3D38 valign=3Dtop style=3D'width:28.35pt;border-top:sol=
id windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:non=
e;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border=
-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p clas=
s=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b><font size=3D1
=
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.0pt;col=
or:black;
font-weight:bold'>CAF<o:p></o:p></span></font></b></p>
</td>
=
<td width=3D76 valign=3Dtop style=3D'width:56.7pt;border-top:solid window=
text 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border-=
right:none;
mso-border-t
(Message over 64 KB, truncated)
------=_NextPart_000_000F_01C34EEE.61BE24A0--From "Peter Ramos" <primarch_at_...> Sun Jul 20 22:42:00 2003
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Subject: [5.0] Eldar revision part 2
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Hi!
Part 2
Vehicles
Falcon Grav-Tank
This is the main battle tank o=
f the Eldar army. This vehicle also possesses troop-carrying capacity of 2 =
stands. Falcons are Skimmers.
Models: Falcon models form the old GW Eldar W=
ar Host sprue, or GW metal models.
Command Falcon*
This is an improved ve=
rsion of the Falcon Grav-Tank. It is especially designed for command roles.=
This new variant is not to be fielded as squadrons and is now substituted =
for the normal Falcons for all Eldar command or special units.
Models: The =
old plastic Falcon is fine for this as long as it is marked as a Command Fa=
lcon in some way (marking or colors). If it is upgraded to the Peregrine Fa=
lcon then the new GW Command (Farseer) Falcon should be used (see below).
=
Unicorn*
Striking quickly deep into the enemy=E2=80=99s ranks is the essen=
ce of the Eldar way of war. To this end the Unicorn was built. This vehicle=
is a direct response to the perceived slowness of the Vibro Cannon Support=
weapon. Many Farseers forecasted a need for a faster version of these powe=
rful weapons. They saw that the Bonesingers would have to start growing the=
Unicorn in order to reclaim the planet Shemas Erath from the humans. Twent=
y-eight Unicorns struck the great Hive Ablest VII. They ripped a hole in th=
e walls allowing the Eldar forces access to the Hive. All the while they we=
re able to avoid becoming targets themselves, as was often the case with th=
e support weapon. Hence many Eldar lives where saved as the Unicorns avoid=
ed the Leman Russ tanks that strove to stop them.
The Unicorn is a modifi=
cation of the normal Falcon hull. The troop compartment is removed entirely=
to mount a Vibro-Cannon on its main axis. To counter the unwanted resonanc=
e and other instabilities during firing the main weapon was moved to the fr=
ont insuring a stable firing platform. The Unicorn can fire in unison with =
its unit companion, thus causing a more destructive vibration. If the beams=
of both the Unicorns cross a building or model the target is hit automatic=
ally with a save modifier of =E2=80=911 for each Unicorn. Regardless of how=
the Unicorn fires draw an imaginary line from the cannon to the target (on=
e Unicorn in the unit can spot for the other in the unit). Any building alo=
ng this line is destroyed if it fails its basic saving throw. Any troop sta=
nds or vehicles along this line are hit on 6+. The actual target is hit on =
a 5+. Titans/ Praetorians that are hit suffer damage to the lowest leg (tra=
ck) area (Titan shields and fields are ignored). Note that Eldar will neve=
r fire through another Eldar unit. Also note that this vehicle is not a ski=
mmer and therefore gains none of the skimmer benefits.
Models: Your may use=
the new GW Fire Prism or Wave Serpent to represent this unit
Warp Hunter
=
This weapon is a smaller version than the one mounted on the Phantom Titan=
. Place a barrage template within line of sight and range. Roll the scatter=
dice and if the result is an arrow reposition the template 2d6 cm in the d=
irection shown. Now roll the scatter dice again and if the result is an arr=
ow reposition the template once more. Cross hair results when scattering me=
ans it did not move for that particular scatter (if your lucky two consecut=
ive cross hair rolls means your right on target!). Each model under the tem=
plate may be affected by the warp hole. Roll the scatter dice for each targ=
et and on the roll of a cross hair the target is sucked in the warp (and de=
stroyed). Otherwise it is thrown d6 cm in the direction shown by the arrow =
and can do nothing else for the rest of the turn.
Buildings can be sucked i=
nto the warp and must therefore make a normal basic saving throw, otherwise=
they collapse. This attack destroys rather than damages buildings.
Titans,=
Gargants, Praetorians or Super Heavy Tanks with intact void fields avoid d=
estruction. They are scattered d6 cm in a random direction. If these units =
are caught without active shields determine a location normally in the hit =
location template and roll for damage (no armor save). Models: GW metal mod=
el.
Wave Serpent
The Wave Serpent is a special troop transport that uses =
a barrier of warp energy to guarantee the safe arrival of its troops. Place=
a special wave template in front of Wave Serpent. The template moves with=
the vehicle and does not affect scenery. Any other targets =E2=80=9Chit=
=E2=80=9D by the template during the Wave Serpent=E2=80=99s movement are mo=
ved to the trailing edge of the template and can do nothing for rest of tha=
t turn. If the wave passes through a building the building will be destroy=
ed if it fails its basic saving throw; models inside the building are unaff=
ected if the building survives.
Alternatively, the wave can be fired inst=
ead of being used as a vehicle shield. The shield is fired in the orders ph=
ase before any orders are placed. Move the template 2 D6 x 10 cm with the =
same effects as a moving Wave Serpent, with the additional effect that all =
models pushed aside suffer a hit on a 4+. Remove the template after use and=
replace at the beginning of the following turn.
Titans/Praetorians with =
active shields lose a single shield, if unshielded they receive a hit in th=
eir lowest template location (leg or track) with a -2 save modifier. After =
a successful hit a Titan/ Praetorian can move and shoot normally. Vehicles =
that are thrown into impassable terrain by the wave move to the edge of the=
impassable terrain and suffer no further damage. No model that is already =
hit can be hit again by the same wave attack in any given turn.
The wave =
is impenetrable to any kind of attack. And it is impossible to move through=
. Opponents in a higher position that can see over the template can shoot a=
t the Wave Serpent (including pop=E2=80=91ups and indirect barrages).
Wav=
e Serpents can also function as minesweepers. As a Wave Serpent moves, its =
Warp-wave shield causes the mines detonate without harming the vehicle or t=
he crew, and clears a path for the troops following it. The wave can only r=
ender this function while attached to the vehicle in its shield form; firin=
g the wave forward may not clear mines.
The Wave Serpent can carry 2 stan=
ds. When carrying troops the Wave Serpents must maintain coherency as if it=
were a part of the infantry unit, in the fashion of other transport vehicl=
es. The break points, morale and victory points are still kept separate.
Mo=
dels: Use old or new versions of the GW metal model.
Doomweaver
This is a=
strange type of artillery employed by the Eldar to not only destroy enemie=
s, but to interdict areas so that no units can freely cross these areas lad=
en with razor sharp webs.
Each model fires an individual web template (th=
is is a special hexagonal template). Take one template and place it over th=
e intended target (you may use LOS or fire indirectly when on First Fire or=
ders) anywhere on the tabletop (its range is pretty anywhere on the tableto=
p). The web template always scatters 2D6 cm whether or not it was fired ind=
irectly. Place the template number=E2=80=91side up in the location indicate=
d with the number one printed on it towards the firing model the attack. Th=
e other two templates are placed joining the original template on a random =
edge (determined by rolling a 2D6)=E2=80=91 if you roll the same edge twice=
the second template is wasted.
Any target under a Doomweaver template is=
automatically destroyed if it does not roll 4+ save on a D6. If the model =
makes the 4+ roll, move the model to the closest outer edge of the existing=
contiguous web. Models displaced on First Fire orders will not be able to =
shoot until Advance Fire (if it hasn't fired already). Titans/ Praetorians =
and any target with a saving throw of 1+ are automatically moved to the clo=
sest outer edge of the contiguous web and are not affected by the web (may =
shoot and retain their given orders). The web, due to its slow speed ignore=
s void/power shields, so an immobilized Titan/ Praetorian hit by the web is=
struck on a random location for the highest damage listed in that particul=
ar template. Infantry in buildings roll 4+ as normal to avoid the web; addi=
tionally, the web remains trapped on the building for the rest of the game =
making the building section covered by web impassable. In the open, the web=
disperses in 2 turns. To keep track of this place the existing templates t=
o their un-numbered sides, and remove any un-numbered ones at the end of ea=
ch turn. The web does not block line of sight.
Models: Old GW metal model o=
r the new GW Night Spinner model.
Summary
Troop Type
Move
Save
CAF
Weapo=
ns
Range
Attack
Dice
To Hit Roll
TSM
Notes
Doomweaver
25 cm
3+
+1
Wire Thr=
ead
Special
Special
Rules
Skimmer
Falcon Grav=E2=80=91Tank
25 cm
3+
+1
L=
ascannon
75 cm
1
4+
=E2=80=912
Carries 2 Stands. Skimmer
Unicorn*
25 cm
3+=
+2
Vibro Cannon
75 cm
1
Special
Special
Command Falcon*
25 cm
3+
+1
Las=
cannon
Shuriken
75 cm
15 cm
1
1
4+
6+
-2
0
Turret
May carry 1 stand
Warp H=
unter
25 cm
3+
+1
Warp Cannon
75cm
Special
Rules
Skimmer, scatters twice
=
Wave Serpent
25 cm
3+
+1
Warp Wave
2D6 x10
Special
4+
=E2=80=91
Carries 2 =
stands, may clear mines, Special rules
Artillery and Anti-Aircraft
Ant=
i-Grav Lascannon
Mounted on an anti-grav platform is a lascannon, usually =
assumes a support or anti-vehicle role.
Models: Lascannon models from the o=
ld Eldar sprue or the new metal Eldar support weapons.
Vibro-Cannon
This =
is a smaller version of the Titan mounted Tremor Cannon. This device is pla=
ced on an anti-grav platform for swifter mobility. When firing draw an imag=
inary line from the cannon to the target (one cannon in the battery can spo=
t for the whole battery). Any building along this line is destroyed if it f=
ails its basic saving throw. Any troop stands or vehicles along this line a=
re hit on 6+. The actual target is hit on a 5+. Titans/ Praetorians that ar=
e hit suffer damage to the lowest leg (track) area (Titan shields and field=
s are ignored). If the beams of more than one cannon from the same battery=
cross, a building or model at the point of intersection is hit automatical=
ly, with a save modifier of =E2=80=911 for each additional cannon.
Models: =
Vibro-cannon models from the old Eldar sprue or the new metal Eldar support=
weapons.
Deathstalker Prism Cannon
The Deathstalker harnesses warp energ=
y in the form of a deadly beam with tremendous armor piercing capability. T=
hese cannons can fire at another Deathstalker to boost its power. Roll to h=
it the other Deathstalker as usual; a hit indicates the shot has been succe=
ssfully transferred. There is no limit to the number of cannons that can be=
used in this way. A hit Deathstalker can immediately fire, even during Fir=
st Fire and the cannon is on advance. When a shot hits an enemy it causes 1=
hit plus all the hits transferred to the final firing Deathstalker, and th=
e target must save against each hit separately. Hits cannot be retained in =
cannons for future turns. Once it has fired a single cannon may not fire ag=
ain that turn. This is considered a physical psychic attack.
Models: Use ei=
ther the old GW model of this name or the new GW Fire Prism to represent th=
is unit.
Firestorm
This is a rapid-fire AA gun mounted on an anti-grav pl=
atform. This unit counts as a skimmer and can pop-up for shooting at the gr=
ound troops, but cannot pop-up for taking anti-aircraft fire.
Models: GW me=
tal models.
Off-Table Barrage Units*
The long-range barrage weapons that =
Eldar armies employ are technologically very different from the ones used b=
y the Imperium and its allies. Instead of throwing kinetic projectiles from=
the orbit, they use laser beams and wire-thread webs.
Pulse Laser Barrag=
es are similar to the Titan weapon of the same name and do not damage build=
ings. They score D6 hits against Titans & Praetorians when these are shot a=
t as point-targets only.
Web Bombs are similar to Doomweaver barrages, but =
as they are sent within capsules that do not open until the last moment, th=
ey are more accurate and effective. They always gain 6 extra templates, whi=
ch are arranged all around the central template (you do not have to roll fo=
r their positions). See the section on Doomweavers in the Eldar booklet for=
more information.
These represent standard artillery pieces deployed bey=
ond the confines of the table and also orbital or naval artillery. Off-tabl=
e artillery is purchased in two parts - the Barrage Units and the Forward O=
bservers. The barrage units are Support Cards while the observers are Speci=
al Cards (i.e. a limit of one per company). Any other units cannot call off=
-table barrages.
Off-Table Barrage Units
These are abstract units; player=
s do not need models for them and they cannot be attacked (counter-battery =
fire or air attacks are ignored for the sake of simplicity).
The Barrage=
Units are of different types dependent on the size and power of the weapon=
s. Each Barrage Unit typically allows an observer to place one barrage temp=
late per turn.
There are no point costs for the off-board artillery; the=
Firing Player gives up Victory Points for the use of them. Any player plan=
ning to use Off-Table Artillery must write down, at the start of the battle=
, the number of Victory Points he is willing to give up for those barrages.=
These are restricted by 2 VPs per company level card or Greater Daemon. Th=
is allocation does not affect the limit of the point=E2=80=99s value of the=
normal units he is fielding. The player then can call barrages, up to his =
declared maximum, throughout the battle until the total equals the declared=
start limit. These Off-Table Barrages are called in the First Fire phase a=
s any other weapon. The barraging player need only give up Victory Points f=
or barrages actually used (i.e. Victory Points are not paid for unsuccessfu=
l calls). See the sections pertaining to specific armies for the details on=
their Off-Table Barrage Units.
Forward Observers and Spotting for Off-Ta=
ble Barrages
The specified Artillery Forward Observers of each army can on=
ly call off-Table Barrages. See the specific Army Booklets for details. All=
target spotting done by those units should comply with the rules given und=
er =E2=80=9CTarget Spotting for Indirect Artillery Fire=E2=80=9D in the Cor=
e Rules booklet together with the additional Forward Observer rules given b=
elow. Note that, although spotting is restricted to one target per turn by =
the Core Rules, an observer may call multiple barrages to the same target. =
Additional Spotting Rules for Off-Table Barrages:
* If either the=
observer stand or the vehicle is destroyed then the observer cannot spot f=
or Off-Table artillery (but can continue to spot for on-table artillery as =
normal).
* For Off-Table barrages only, the observer stand must make=
a communications roll of 3+ on a D6. If the roll is successful then the ba=
rrage arrives. Use the normal procedure for an indirect barrage.
* D=
ue to different communication networks, an observer may not spot for both o=
n-table artillery and off-table artillery in the same turn.
* Due to=
the delays involved in communications, if an observer is spotting for mult=
iple off-table artillery attacks on one target then the player must declare=
all the attacks before resolving them all in turn (effectively, the observ=
er calls down all the fire in one call and then hopes for the best). Multip=
le off-table artillery barrages are not combined but are resolved separatel=
y (including separate scatter rolls).
* If a force has multiple barra=
ges and/or multiple observers then barrages are not permanently allocated t=
o specific observers. In each turn each observer may call down fire from an=
y or all of the available barrage units subject to the targeting restrictio=
ns above and the restriction that each barrage unit may only fire once per =
turn.
* Barrages are called in the FF phase and one by one as any oth=
er weapon.
Summary
Troop Type
Move
Save
CAF
Weapons
Range
Attack
Dice
To=
Hit Roll
TSM
Notes
Light Artillery
Anti=E2=80=91Grav L=
ascan.
10 cm
=E2=80=91
-3
Lascannon
75 cm
1
4+
=E2=80=912
Vibro=E2=80=91=
Cannon
10 cm
=E2=80=91
-3
Vibro=E2=80=91Cannon
75 cm
Special
Rules
Hea=
vy Artillery
Deathstalker
25 cm
3+
+1
Prism Cannon
75 cm=
1
3+
=E2=80=912
Special Rules. Skimmer
Anti-aircraft
F=
irestorm
25 cm
3+
+1
Laser Battery
100 cm
3
4+
-2
Skimmer, AA Gun
Off-Tabl=
e Artillery*
Pulse Laser Barrage*
Special
1/D6
2+
-2
D=
oes not damage buildings. D6 hits against Titans/ Praetorians as point targ=
ets only. Cost: 2VP
Web Bomb*
Special
See Doomweaver special rules
Sim=
ilar to Doomweaver. Always gets all of the 6 extra templates. Cost: 2VP
=
Super Heavy Vehicles
Tempest
The Tempest is a massive and heavily armed =
skimmer armed with deadly long range Tempest lasers. It counts as a Skimmer=
and a Super Heavy; therefore it can only be pinned by models of the Titan/=
Praetorian class. Models: Use the old GW Tempest or new Cobra models.
Cobr=
a*
Cobra, armed with the Distortion Cannon, is the first of the two newer =
Super Heavy Grav-tanks Eldar developed. Like the Tempest, Cobra counts as =
a Skimmer and a Super Heavy, and has the same pinning advantages.
Models: G=
W=E2=80=99s new Cobra model.
Distortion Cannon
This deadly weapon funnels=
warp energy into a devastating attack that destroys even the most powerful=
armor. This is the main Eldar anti-Titan weapon due to its special propert=
ies. Place a barrage template within the firing arc and range and roll for =
scatter once (2D6 as per normal indirect barrage). This is due to the diffi=
culty in opening the warp hole in a precise manner. Any targets under the t=
emplate are hit on a 3+ and are instantly destroyed with no armor save allo=
wed! Models with a hit location template (like Titans/ Praetorians), once t=
he location of the hit is determined damage is automatic (no save for armor=
) and damage is determined adding +3 to the roll. Unfortunately this weapon=
cannot create a stable warp hole on a shielded target so any model with op=
erative shields of any type is immune from attacks from this weapon. Shield=
s must be brought down by other means before it can affect the target. This=
weapon affects buildings and they count as destroyed if a saving throw is =
failed.
Scorpion*
Scorpion, with its rapid-firing Pulse Lasers, is the =
second variety of the new Eldar design. As the above, Scorpion also counts =
as a Skimmer and a Super Heavy; therefore it can only be pinned by models o=
f the Titan/Praetorian class.
Models: GW=E2=80=99s new Scorpion model.
Pul=
se Laser
The pulse laser can be fired in one of two ways: against a single=
target or against multiple targets:
* Single Target: When fired agai=
nst a single target, on a successful to hit roll, the Pulse laser will do D=
3 hits against the target. Each hit must be saved against separately or wi=
ll knock down a void or power field.
* Multiple Targets: When you wis=
h to fire against multiple targets, place a barrage counter at the desired =
location and roll to hit for each model at least half under the template. =
Although this attack uses a barrage template it is not a barrage attack, so=
it cannot be fired indirectly nor damages buildings.
Summary
Troop Type=
Move
Save
CAF
Weapons
Range
Attack
Dice
To Hit Roll
TSM
Notes
Tempest Gra=
v-Tank
25 cm
1+
+4
Tempest Laser
Shuriken
Shuriken Can.
100 cm
15 cm
15 cm
=
2
2
1
4+
6+
5+
=E2=80=913
0
=E2=80=911
Skimmer, Super Heavy,
Tempest Laser=
Turret
Cobra SH Grav-Tank*
20 cm
1+
+5
D-Cannon
Shuriken Can.
Shuriken
75=
cm
15 cm
15 cm
Template
1
3
3+
5+
6+
No saves
-1
0
D-cannon uses barrage t=
emplate; always scatters, Skimmer
Scorpion SH Grav-Tank*
20 cm
1+
+5
Pulse=
Lasers
Shuriken Can.
Shuriken
75 cm
15 cm
15 cm
2
1
3
3+
5+
6+
-2
-1
0
Spe=
cial Rules
Skimmer
Eldar Knights*
Eldar, long before their counterparts=
existed for the Imperial and Chaos Armies, had one-man walking machines of=
destruction, the Eldar Knights. They had their own command structure and f=
ighting tactics. As the long millennia pass by, their numbers dwindled, and=
for a long time they were thought to be extinct. Recently however, re-esta=
blished communications proved that they still exist in some forgotten pocke=
ts of the galaxy, and they were called back to the Eldar ranks to fight aga=
inst the countless enemies. They are now back in force!
Special Rules
Psy=
chic Lances
All Eldar Knight suits are equipped with a Psychic Lance for us=
e in close combat.
When Eldar Knight charges into close combat with non-=
Titan/Praetorian units roll a D6 before you resolve the combat and consult =
the following table:
1-3
No effect, resolve combat as normal.
4-5
The =
target's CAF is reduced to zero for the rest of this CC.
6
The target mus=
t make an unmodified save or be destroyed. If the target makes this save, p=
roceed with the CC as normal.
When Eldar Knight charges into close comb=
at with a Titan/Praetorian roll a D6 before you resolve the combat and cons=
ult the following table:
1-3
No effect, resolve combat as normal.
4-5
T=
he target's CAF is reduced by D6 for the rest of this CC.
6
The target's C=
AF is halved for the rest of this CC.
The Psychic Lance is particularly e=
ffective against Greater Daemons. When a Greater Daemon is attacked, it mus=
t make its basic saving throw or be destroyed (i.e. cannot use Chaos Cards =
to save the Daemon). Apply a =E2=80=931 modifier to this roll for each Elda=
r Knight beyond the first that adds its Lance to the charge. The Chaos play=
er may apply a +1 modifier to the roll of each Chaos Card he sacrifices. Th=
ese cards must be used up BEFORE the roll is made.
Psychic Lances only work=
when the Knight charges another unit. They DO NOT work if the Knight itsel=
f has been charged.
Holo-fields
All Eldar Knights use Holo-fields for pro=
tection in a similar way to Eldar Titans. The Save given by the Field is de=
pendant on the Knight's orders as shown below:
Orders
Save
Charge
3+
=
Advance
4+
First Fire
5+
Fall Back
4+
Eldar Knight Holo-fields obeys=
the same rules as Eldar Titan Holo-fields.
Below are the various kinds o=
f Knight units:
Fire Knights
These are bipedal Knights with twin arms and=
various weapons.
Troop Type
Move
Saving Throw
CAF
Weapons
Range
Attack Di=
ce
Roll To Hit
TSM
Notes
Fire Gale
20 cm
3+
+2
Maelstrom Laser
Scatter Las=
er
75
25
2
3
4+
5+
-2
0
Holo-field, Psychic Lance
Fire Reaper
20 cm
3+
+3
=
Lascannon
50
3
5+
-1
Holo-field, Psy Lance
Fire Storm
20 cm
3+
+2
Missiles=
Shurikens
100
25
4BPs
2
6+
-2
0
Holo-field, Psychic Lance
Bright Warrio=
rs
These knights look like huge horses with a humanoid torso instead of a =
head.
Troop Type
Move
Saving Throw
CAF
Weapons
Range
Attack Dice
Roll To H=
it
TSM
Notes
Bright Stallion
25 cm
4+
+3
Maelstrom Laser
Scatter Laser
75
=
25
2
3
4+
5+
-2
0
Holo-field, Psychic Lance
Bright Stalker
25 cm
4+
+3
Mae=
lstrom Laser
Lascannon
75
50
2
1
4+
5+
-2
-1
Holo-field, Psychic Lance
Tow=
ering Knights
These are huge bipedal Knights with four arms, two for range=
d weapons and two armed with close combat weapons.
Troop Type
Move
Saving =
Throw
CAF
Weapons
Range
Attack Dice
Roll To Hit
TSM
Notes
Towering Destroy=
er
25 cm
2+
+5
Maelstrom Laser
Scatter Laser
75
25
2
3
4+
5+
-2
0
Holo-fiel=
d, Psychic Lance
Towering Fury
25 cm
2+
+5
Maelstrom Laser
Lascannon
75
50=
2
1
4+
5+
-2
-1
Holo-field, Psychic Lance
Flyers
Phoenix Fighter-Bomber=
This is a heavily armed and armored bomber with advanced sonic weaponry a=
nd deadly plasma bombs. It is considered a thruster and follows all the rul=
es for flyers.
It is armed with sonic cannons that ignore to hit modifier=
s for cover and can also drop 2 plasma bombs when at any point during their=
movement. These barrages may be dropped independently (they need not touch=
).
Models: GW=E2=80=99s metal models.
Vampyre Troop Carrier
This sleek sh=
ip carries Eldar assault squads to the heart of the enemies=E2=80=99 positi=
ons and also has massive short-range firepower to support disembarked troop=
s. They are considered thrusters and follow the full rules for flyers. Thes=
e units may transport up to 4 stands of infantry.
Models: GW=E2=80=99s meta=
l models.
Nightwing
These are the air superiority fighters of the Eldar =
army. They are also armed with barrage weapons for a support role when need=
ed.
Models: GW=E2=80=99s metal models.
Summary
Troop Type
Move
Save
CAF
=
Weapons
Range
Attack
Dice
To Hit Roll
TSM
Notes
Phoenix
75 cm
3+
+2
Sonic =
Cannon
Shuriken
Plasma bombs
75 cm
50 cm
Special
2
4
8 BPs
4+
5+
3+
-3
0
-3=
Thruster, Sonic Cannon ignores cover modifiers to hit, 2 barrage attacks, =
flyer
Vampyre
100 cm
4+
0
Shuriken
Missiles
25 cm
25 cm
6
4 BPs
5+
5+
-1
-=
1
Thruster, may carry 4 troop stands, may fire barrage, flyer
Nightwing
10=
0 cm
3+
+4
Lascannon
Shuriken
Missiles
75 cm
25 cm
50 cm
1
4
4 BPs
4+
5+
5+=
-2
0
0
Thruster, May fire barrage, flyer
Peter
------=_NextPart_000_0016_01C34EEE.9E2F5170
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<body lang=3DEN-US link=3Dblue vlink=3Dpurple style=3D'tab-interval:.5in'=
>
<div class=3DSection1>
<p class=3DMsoNormal><font size=3D2 face=3DArial=
><span style=3D'font-size:10.0pt;
font-family:Arial'>Hi!<o:p></o:p></span><=
/font></p>
<p class=3DMsoNormal><font size=3D2 face=3DArial><span style=3D=
'font-size:10.0pt;
font-family:Arial'><o:p> </o:p></span></font></p>
=
<p class=3DMsoNormal><font size=3D2 face=3DArial><span style=3D'font-size:1=
0.0pt;
font-family:Arial'>Part 2<o:p></o:p></span></font></p>
<p class=3DM=
soNormal><font size=3D2 face=3DArial><span style=3D'font-size:10.0pt;
font-=
family:Arial'><o:p> </o:p></span></font></p>
<h2><a name=3D"_Toc51104=
1647"><font size=3D5 color=3Dblack
face=3D"Copperplate Gothic Bold"><span s=
tyle=3D'font-size:18.0pt;color:black'>Vehicles</span></font></a><font
color=
=3Dblack><span style=3D'color:black'><o:p></o:p></span></font></h2>
<h3><a=
name=3D"_Toc511041648"></a><a name=3D"_Toc483654793"></a><a
name=3D"_Toc41=
8664668"><span style=3D'mso-bookmark:_Toc483654793'><span
style=3D'mso-book=
mark:_Toc511041648'><font size=3D4 color=3Dblack
face=3D"HandelGothic BT"><=
span style=3D'font-size:14.0pt;color:black'>Falcon
Grav-Tank</span></font><=
/span></span></a><font color=3Dblack><span
style=3D'color:black'><o:p></o:p=
></span></font></h3>
<p class=3DMsoNormal style=3D'text-align:justify'><fo=
nt size=3D2 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size=
:10.0pt;mso-bidi-font-size:12.0pt;
color:black'>This is the main battle tan=
k of the Eldar army. This vehicle also
possesses troop-carrying capacity of=
2 stands. Falcons are Skimmers.<o:p></o:p></span></font></p>
<p class=3DM=
soNormal style=3D'text-align:justify'><i><font size=3D2 color=3Dblack
face=
=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.=
0pt;
color:black;font-style:italic'>Models: Falcon models form the old GW E=
ldar War
Host sprue, or GW metal models.<o:p></o:p></span></font></i></p>
=
<h3><a name=3D"_Toc511041649"></a><a name=3D"_Toc483654829"></a><a
name=3D"=
_Toc418664669"></a><a name=3D"_Toc413052804"><span style=3D'mso-bookmark:
_=
Toc418664669'><span style=3D'mso-bookmark:_Toc483654829'><span style=3D'mso=
-bookmark:
_Toc511041649'><font size=3D4 color=3Dblack face=3D"HandelGothic=
BT"><span
style=3D'font-size:14.0pt;color:black'>Command Falcon</span></fo=
nt></span></span></span></a><span
style=3D'mso-bookmark:_Toc511041649'><fon=
t color=3Dblack><span style=3D'color:black'>*</span></font></span><font
col=
or=3Dblack><span style=3D'color:black'><o:p></o:p></span></font></h3>
<p c=
lass=3DMsoBodyText><font size=3D2 color=3Dblack face=3D"Times New Roman"><s=
pan
style=3D'font-size:10.0pt;color:black'><span style=3D'mso-bidi-font-siz=
e:12.0pt'>This
is an improved version of the Falcon Grav-Tank. It is especi=
ally designed for
command roles. This new variant is not to be fielded as s=
quadrons and is now
substituted for the normal Falcons for all Eldar comman=
d or special units.<o:p></o:p></span></span></font></p>
<p class=3DMsoNorm=
al style=3D'text-align:justify'><i><font size=3D2 color=3Dblack
face=3D"Tim=
es New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
co=
lor:black;font-style:italic'>Models: The old plastic Falcon is fine for thi=
s
as long as it is marked as a Command Falcon in some way (marking or color=
s). If
it is upgraded to the Peregrine Falcon then the new GW Command (Fars=
eer) Falcon
should be used (see below).<o:p></o:p></span></font></i></p>
<=
h3><a name=3D"_Toc511041650"><font size=3D4 color=3Dblack face=3D"HandelGot=
hic BT"><span
style=3D'font-size:14.0pt;color:black'>Unicorn*</span></font>=
</a><font
color=3Dblack><span style=3D'color:black'><o:p></o:p></span></fon=
t></h3>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 c=
olor=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-b=
idi-font-size:12.0pt;
color:black'>Striking quickly deep into the enemy=E2=
=80=99s ranks is the essence
of the Eldar way of war. To this end the Unico=
rn was built. This vehicle is a
direct response to the perceived slowness o=
f the Vibro Cannon Support weapon.
Many Farseers forecasted a need for a fa=
ster version of these powerful weapons.
They saw that the Bonesingers would=
have to start growing the Unicorn in order
to reclaim the planet Shemas Er=
ath from the humans. Twenty-eight Unicorns
struck the great Hive Ablest VII=
. They ripped a hole in the walls allowing the
Eldar forces access to the H=
ive. All the while they were able to avoid becoming
targets themselves, as =
was often the case with the support weapon.<span
style=3D'mso-spacerun:yes'=
>=C2=A0 </span>Hence many Eldar lives where saved as the
Unicorns avoided t=
he Leman Russ tanks that strove to stop them.<o:p></o:p></span></font></p>
=
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 color=3Db=
lack
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font=
-size:12.0pt;
color:black'><o:p> </o:p></span></font></p>
<p class=3D=
MsoBodyText><font size=3D2 color=3Dblack face=3D"Times New Roman"><span
sty=
le=3D'font-size:10.0pt;color:black'><span style=3D'mso-bidi-font-size:12.0p=
t'>The
Unicorn is a modification of the normal Falcon hull. The troop compa=
rtment is
removed entirely to mount a Vibro-Cannon on its main axis. To cou=
nter the
unwanted resonance and other instabilities during firing the main =
weapon was
moved to the front insuring a stable firing platform. The Unicor=
n can fire in
unison with its unit companion, thus causing a more destructi=
ve vibration. If
the beams of both the Unicorns cross a building or model t=
he target is hit
automatically with a save modifier of =E2=80=911 for each =
Unicorn. Regardless of
how the Unicorn fires draw an imaginary line from th=
e cannon to the target (one
Unicorn in the unit can spot for the other in t=
he unit). Any building along
this line is destroyed if it fails its basic s=
aving throw. Any troop stands or vehicles
along this line are hit on 6+. Th=
e actual target is hit on a 5+. Titans/
Praetorians that are hit suffer dam=
age to the lowest leg (track) area (Titan
shields and fields are ignored).<=
span style=3D'mso-spacerun:yes'>=C2=A0 </span>Note
that Eldar will never fi=
re through another Eldar unit. Also note that this
vehicle is not a skimmer=
and therefore gains none of the skimmer benefits.<o:p></o:p></span></span>=
</font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><i><font siz=
e=3D2 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:10.0p=
t;mso-bidi-font-size:12.0pt;
color:black;font-style:italic'>Models: Your ma=
y use the new GW Fire Prism or
Wave Serpent to represent this unit</span></=
font></i><font size=3D2 color=3Dblack><span
style=3D'font-size:10.0pt;mso-b=
idi-font-size:12.0pt;color:black'><o:p></o:p></span></font></p>
<h3><a nam=
e=3D"_Toc511041651"></a><a name=3D"_Toc483654794"></a><a
name=3D"_Toc418664=
672"><span style=3D'mso-bookmark:_Toc483654794'><span
style=3D'mso-bookmark=
:_Toc511041651'><font size=3D4 color=3Dblack
face=3D"HandelGothic BT"><span=
style=3D'font-size:14.0pt;color:black'>Warp Hunter</span></font></span></s=
pan></a><font
color=3Dblack><span style=3D'color:black'><o:p></o:p></span><=
/font></h3>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=
=3D2 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:10.0pt=
;mso-bidi-font-size:12.0pt;
color:black'>This weapon is a smaller version t=
han the one mounted on the
Phantom Titan. Place a barrage template within l=
ine of sight and range. Roll
the scatter dice and if the result is an arrow=
reposition the template 2d6 cm
in the direction shown. Now roll the scatte=
r dice again and if the result is an
arrow reposition the template once mor=
e. Cross hair results when scattering
means it did not move for that partic=
ular scatter (if your lucky two
consecutive cross hair rolls means your rig=
ht on target!). Each model under the
template may be affected by the warp h=
ole. Roll the scatter dice for each
target and on the roll of a cross hair =
the target is sucked in the warp (and
destroyed). Otherwise it is thrown d6=
cm in the direction shown by the arrow
and can do nothing else for the res=
t of the turn.<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'=
text-align:justify'><font size=3D2 color=3Dblack
face=3D"Times New Roman"><=
span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black'>Buil=
dings can be sucked into the warp and must therefore make a
normal basic sa=
ving throw, otherwise they collapse. This attack destroys rather
than damag=
es buildings.<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D't=
ext-align:justify'><font size=3D2 color=3Dblack
face=3D"Times New Roman"><s=
pan style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black'>Titan=
s, Gargants, Praetorians or Super Heavy Tanks with intact
void fields avoid=
destruction. They are scattered d6 cm in a random direction.
If these unit=
s are caught without active shields determine a location normally
in the hi=
t location template and roll for damage (no armor save). <i><span
style=3D'=
font-style:italic'>Models: GW metal model.<o:p></o:p></span></i></span></fo=
nt></p>
<h3><a name=3D"_Toc511041652"></a><a name=3D"_Toc483654795"></a><a=
name=3D"_Toc418664673"><span style=3D'mso-bookmark:_Toc483654795'><span
st=
yle=3D'mso-bookmark:_Toc511041652'><font size=3D4 color=3Dblack
face=3D"Han=
delGothic BT"><span style=3D'font-size:14.0pt;color:black'>Wave Serpent</sp=
an></font></span></span></a><font
color=3Dblack><span style=3D'color:black'=
><o:p></o:p></span></font></h3>
<p class=3DMsoNormal style=3D'text-align:j=
ustify'><font size=3D2 color=3Dblack
face=3D"Times New Roman"><span style=
=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black'>The Wave Serpe=
nt is a special troop transport that uses a barrier
of warp energy to guara=
ntee the safe arrival of its troops. Place a special
wave template in front=
of Wave Serpent.<span style=3D'mso-spacerun:yes'>=C2=A0
</span>The templat=
e moves with the vehicle and does not affect scenery.<span
style=3D'mso-spa=
cerun:yes'>=C2=A0 </span>Any other targets =E2=80=9Chit=E2=80=9D by the
tem=
plate during the Wave Serpent=E2=80=99s movement are moved to the trailing
=
edge of the template and can do nothing for rest of that turn.<span
style=
=3D'mso-spacerun:yes'>=C2=A0 </span>If the wave passes through a building t=
he
building will be destroyed if it fails its basic saving throw; models in=
side the
building are unaffected if the building survives.<o:p></o:p></span=
></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=
=3D2 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:10.0pt=
;mso-bidi-font-size:12.0pt;
color:black'><o:p> </o:p></span></font></p=
>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 color=
=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-=
font-size:12.0pt;
color:black'>Alternatively, the wave can be fired instead=
of being used as a
vehicle shield. The shield is fired in the orders phase=
before any orders are
placed.<span style=3D'mso-spacerun:yes'>=C2=A0 </spa=
n>Move the template 2 D6 x 10 cm
with the same effects as a moving Wave Ser=
pent, with the additional effect that
all models pushed aside suffer a hit =
on a 4+. Remove the template after use and
replace at the beginning of the =
following turn.<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D=
'text-align:justify'><font size=3D2 color=3Dblack
face=3D"Times New Roman">=
<span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black'><o:=
p> </o:p></span></font></p>
<p class=3DMsoBodyText2><font size=3D2 co=
lor=3Dblack face=3D"Times New Roman"><span
style=3D'font-size:10.0pt;color:=
black'><span style=3D'mso-bidi-font-size:12.0pt'>Titans/Praetorians
with ac=
tive shields lose a single shield, if unshielded they receive a hit in
thei=
r lowest template location (leg or track) with a -2 save modifier. After a
=
successful hit a Titan/ Praetorian can move and shoot normally. Vehicles th=
at
are thrown into impassable terrain by the wave move to the edge of the
i=
mpassable terrain and suffer no further damage. No model that is already hi=
t
can be hit again by the same wave attack in any given turn.<o:p></o:p></s=
pan></span></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><=
font size=3D2 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-si=
ze:10.0pt;mso-bidi-font-size:12.0pt;
color:black'><o:p> </o:p></span><=
/font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D=
2 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;ms=
o-bidi-font-size:12.0pt;
color:black'>The wave is impenetrable to any kind =
of attack. And it is
impossible to move through. Opponents in a higher posi=
tion that can see over
the template can shoot at the Wave Serpent (includin=
g pop=E2=80=91ups and
indirect barrages).<o:p></o:p></span></font></p>
<p =
class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 color=3Dblack=
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-siz=
e:12.0pt;
color:black'><o:p> </o:p></span></font></p>
<p class=3DMsoN=
ormal style=3D'text-align:justify'><font size=3D2 color=3Dblack
face=3D"Tim=
es New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
co=
lor:black'>Wave Serpents can also function as minesweepers. As a Wave Serpe=
nt
moves, its Warp-wave shield causes the mines detonate without harming th=
e
vehicle or the crew, and clears a path for the troops following it. The w=
ave
can only render this function while attached to the vehicle in its shie=
ld form;
firing the wave forward may not clear mines.<o:p></o:p></span></fo=
nt></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 c=
olor=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-b=
idi-font-size:12.0pt;
color:black'><o:p> </o:p></span></font></p>
<p =
class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 color=3Dblack=
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-siz=
e:12.0pt;
color:black'>The Wave Serpent can carry 2 stands. When carrying t=
roops the Wave
Serpents must maintain coherency as if it were a part of the=
infantry unit, in
the fashion of other transport vehicles. The break point=
s, morale and victory
points are still kept separate.<o:p></o:p></span></fo=
nt></p>
<p class=3DMsoNormal style=3D'text-align:justify'><i><font size=3D=
2 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;ms=
o-bidi-font-size:12.0pt;
color:black;font-style:italic'>Models: Use old or =
new versions of the GW metal
model.<o:p></o:p></span></font></i></p>
<h3><=
a name=3D"_Toc511041653"></a><a name=3D"_Toc483654796"></a><a
name=3D"_Toc4=
18664674"><span style=3D'mso-bookmark:_Toc483654796'><span
style=3D'mso-boo=
kmark:_Toc511041653'><font size=3D4 color=3Dblack
face=3D"HandelGothic BT">=
<span style=3D'font-size:14.0pt;color:black'>Doomweaver</span></font></span=
></span></a><font
color=3Dblack><span style=3D'color:black'><o:p></o:p></sp=
an></font></h3>
<p class=3DMsoNormal style=3D'text-align:justify'><font si=
ze=3D2 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:10.0=
pt;mso-bidi-font-size:12.0pt;
color:black'>This is a strange type of artill=
ery employed by the Eldar to not
only destroy enemies, but to interdict are=
as so that no units can freely cross
these areas laden with razor sharp web=
s.<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:j=
ustify'><font size=3D2 color=3Dblack
face=3D"Times New Roman"><span style=
=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black'><o:p> </o=
:p></span></font></p>
<p class=3DMsoBodyText2><font size=3D2 color=3Dblack=
face=3D"Times New Roman"><span
style=3D'font-size:10.0pt;color:black'><spa=
n style=3D'mso-bidi-font-size:12.0pt'>Each
model fires an individual web te=
mplate (this is a special hexagonal template).
Take one template and place =
it over the intended target (you may use LOS or
fire indirectly when on Fir=
st Fire orders) anywhere on the tabletop (its range
is pretty anywhere on t=
he tabletop). The web template always scatters 2D6 cm
whether or not it was=
fired indirectly. Place the template number=E2=80=91side up
in the locatio=
n indicated with the number one printed on it towards the firing
model the =
attack. The other two templates are placed joining the original
template on=
a random edge (determined by rolling a 2D6)=E2=80=91 if you roll the same
=
edge twice the second template is wasted.<o:p></o:p></span></span></font></=
p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 color=
=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-=
font-size:12.0pt;
color:black'><o:p> </o:p></span></font></p>
<p clas=
s=3DMsoBodyText2><font size=3D2 color=3Dblack face=3D"Times New Roman"><spa=
n
style=3D'font-size:10.0pt;color:black'><span style=3D'mso-bidi-font-size:=
12.0pt'>Any
target under a Doomweaver template is automatically destroyed i=
f it does not
roll 4+ save on a D6. If the model makes the 4+ roll, move th=
e model to the
closest outer edge of the existing contiguous web. Models di=
splaced on First
Fire orders will not be able to shoot until Advance Fire (=
if it hasn't fired
already). Titans/ Praetorians and any target with a savi=
ng throw of 1+ are
automatically moved to the closest outer edge of the con=
tiguous web and are not
affected by the web (may shoot and retain their giv=
en orders). The web, due to
its slow speed ignores void/power shields, so a=
n immobilized Titan/ Praetorian
hit by the web is struck on a random locati=
on for the highest damage listed in
that particular template. Infantry in b=
uildings roll 4+ as normal to avoid the
web; additionally, the web remains =
trapped on the building for the rest of the
game making the building sectio=
n covered by web impassable. In the open, the
web disperses in 2 turns. To =
keep track of this place the existing templates to
their un-numbered sides,=
and remove any un-numbered ones at the end of each
turn. The web does not =
block line of sight.<o:p></o:p></span></span></font></p>
<p class=3DMsoNor=
mal style=3D'text-align:justify'><i><font size=3D2 color=3Dblack
face=3D"Ti=
mes New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
c=
olor:black;font-style:italic'>Models: Old GW metal model or the new GW Nigh=
t
Spinner model.</span></font></i><font size=3D2 color=3Dblack><span
style=
=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;color:black'><o:p></o:p></sp=
an></font></p>
<h3><a name=3D"_Toc511041654"></a><a name=3D"_Toc483654797"=
></a><a
name=3D"_Toc418664675"><span style=3D'mso-bookmark:_Toc483654797'><=
span
style=3D'mso-bookmark:_Toc511041654'><font size=3D4 color=3Dblack
face=
=3D"HandelGothic BT"><span style=3D'font-size:14.0pt;color:black'>Summary</=
span></font></span></span></a><font
color=3Dblack><span style=3D'color:blac=
k'><o:p></o:p></span></font></h3>
<table class=3DMsoNormalTable border=3D0=
cellspacing=3D0 cellpadding=3D0
style=3D'margin-left:2.8pt;border-collaps=
e:collapse;mso-table-layout-alt:fixed;
mso-padding-alt:0in 2.8pt 0in 2.8pt=
'>
<tr>
<td width=3D95 valign=3Dtop style=3D'width:70.9pt;border:solid w=
indowtext 1.0pt;
border-right:none;mso-border-top-alt:solid windowtext .7=
5pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:sol=
id windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal=
align=3Dcenter style=3D'text-align:center'><b><font size=3D1
color=3Dbla=
ck face=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:black;
f=
ont-weight:bold'>Troop Type<o:p></o:p></span></font></b></p>
</td>
<td =
width=3D38 valign=3Dtop style=3D'width:28.35pt;border:solid windowtext 1.0p=
t;
border-right:none;mso-border-top-alt:solid windowtext .75pt;mso-border=
-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid windowtext =
.75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcente=
r style=3D'text-align:center'><b><font size=3D1
color=3Dblack face=3D"Tim=
es New Roman"><span style=3D'font-size:8.0pt;color:black;
font-weight:bol=
d'>Move<o:p></o:p></span></font></b></p>
</td>
<td width=3D34 valign=3D=
top style=3D'width:25.55pt;border:solid windowtext 1.0pt;
border-right:no=
ne;mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid w=
indowtext .75pt;mso-border-bottom-alt:solid windowtext .75pt;
padding:0in=
2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-alig=
n:center'><b><font size=3D1
color=3Dblack face=3D"Times New Roman"><span =
style=3D'font-size:8.0pt;color:black;
font-weight:bold'>Save<o:p></o:p></=
span></font></b></p>
</td>
<td width=3D34 valign=3Dtop style=3D'width:2=
5.8pt;border:solid windowtext 1.0pt;
border-right:none;mso-border-top-alt=
:solid windowtext .75pt;mso-border-left-alt:
solid windowtext .75pt;mso-b=
order-bottom-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
=
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b><font si=
ze=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.=
0pt;color:black;
font-weight:bold'>CAF<o:p></o:p></span></font></b></p>
=
</td>
<td width=3D72 valign=3Dtop style=3D'width:54.35pt;border:solid wi=
ndowtext 1.0pt;
border-right:none;mso-border-top-alt:solid windowtext .75=
pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:soli=
d windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal =
align=3Dcenter style=3D'text-align:center'><b><font size=3D1
color=3Dblac=
k face=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:black;
fo=
nt-weight:bold'>Weapons<o:p></o:p></span></font></b></p>
</td>
<td widt=
h=3D48 valign=3Dtop style=3D'width:36.05pt;border:solid windowtext 1.0pt;
=
border-right:none;mso-border-top-alt:solid windowtext .75pt;mso-border-lef=
t-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid windowtext .75p=
t;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter st=
yle=3D'text-align:center'><b><font size=3D1
color=3Dblack face=3D"Times N=
ew Roman"><span style=3D'font-size:8.0pt;color:black;
font-weight:bold'>R=
ange<o:p></o:p></span></font></b></p>
</td>
<td width=3D47 valign=3Dtop=
style=3D'width:35.45pt;border:solid windowtext 1.0pt;
border-right:none;=
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid wind=
owtext .75pt;mso-border-bottom-alt:solid windowtext .75pt;
padding:0in 2.=
8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:c=
enter'><b><font size=3D1
color=3Dblack face=3D"Times New Roman"><span sty=
le=3D'font-size:8.0pt;color:black;
font-weight:bold'>Attack<o:p></o:p></s=
pan></font></b></p>
<p class=3DMsoNormal align=3Dcenter style=3D'text-ali=
gn:center'><b><font size=3D1
color=3Dblack face=3D"Times New Roman"><span=
style=3D'font-size:8.0pt;color:black;
font-weight:bold'>Dice<o:p></o:p><=
/span></font></b></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:=
35.4pt;border:solid windowtext 1.0pt;
border-right:none;mso-border-top-al=
t:solid windowtext .75pt;mso-border-left-alt:
solid windowtext .75pt;mso-=
border-bottom-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
=
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b><font s=
ize=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8=
.0pt;color:black;
font-weight:bold'>To Hit Roll<o:p></o:p></span></font><=
/b></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt;border=
:solid windowtext 1.0pt;
border-right:none;mso-border-top-alt:solid windo=
wtext .75pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-bottom=
-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DM=
soNormal align=3Dcenter style=3D'text-align:center'><b><font size=3D1
col=
or=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:bl=
ack;
font-weight:bold'>TSM<o:p></o:p></span></font></b></p>
</td>
<td=
width=3D123 valign=3Dtop style=3D'width:92.15pt;border:solid windowtext 1.=
0pt;
mso-border-alt:solid windowtext .75pt;padding:0in 2.8pt 0in 2.8pt'>
=
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b><font =
size=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:=
8.0pt;color:black;
font-weight:bold'>Notes<o:p></o:p></span></font></b></=
p>
</td>
</tr>
<tr>
<td width=3D95 valign=3Dtop style=3D'width:70.9pt=
;border-top:none;border-left:solid windowtext 1.0pt;
border-bottom:solid =
windowtext 1.0pt;border-right:none;mso-border-top-alt:
solid windowtext .=
75pt;mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid=
windowtext .75pt;mso-border-bottom-alt:solid windowtext .75pt;
padding:0=
in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-al=
ign:center'><font size=3D1
color=3Dblack face=3D"Times New Roman"><span s=
tyle=3D'font-size:8.0pt;color:black'>Doomweaver<o:p></o:p></span></font></p=
>
</td>
<td width=3D38 valign=3Dtop style=3D'width:28.35pt;border-top:n=
one;border-left:
solid windowtext 1.0pt;border-bottom:solid windowtext 1.=
0pt;border-right:
none;mso-border-top-alt:solid windowtext .75pt;mso-bord=
er-top-alt:solid windowtext .75pt;
mso-border-left-alt:solid windowtext .=
75pt;mso-border-bottom-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in =
2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><=
font size=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'font-=
size:8.0pt;color:black'>25
cm<o:p></o:p></span></font></p>
</td>
<td =
width=3D34 valign=3Dtop style=3D'width:25.55pt;border-top:none;border-left:=
solid windowtext 1.0pt;border-bottom:solid windowtext 1.0pt;border-right=
:
none;mso-border-top-alt:solid windowtext .75pt;mso-border-top-alt:solid=
windowtext .75pt;
mso-border-left-alt:solid windowtext .75pt;mso-border-=
bottom-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p cla=
ss=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
=
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.0pt;color=
:black'>3+<o:p></o:p></span></font></p>
</td>
<td width=3D34 valign=3Dt=
op style=3D'width:25.8pt;border-top:none;border-left:solid windowtext 1.0pt=
;
border-bottom:solid windowtext 1.0pt;border-right:none;mso-border-top-a=
lt:
solid windowtext .75pt;mso-border-top-alt:solid windowtext .75pt;mso-=
border-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid windo=
wtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=
=3Dcenter style=3D'text-align:center'><font size=3D1
color=3Dblack face=
=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:black'>+1<o:p></o=
:p></span></font></p>
</td>
<td width=3D72 valign=3Dtop style=3D'width:=
54.35pt;border-top:none;border-left:
solid windowtext 1.0pt;border-bottom=
:solid windowtext 1.0pt;border-right:
none;mso-border-top-alt:solid windo=
wtext .75pt;mso-border-top-alt:solid windowtext .75pt;
mso-border-left-al=
t:solid windowtext .75pt;mso-border-bottom-alt:solid windowtext .75pt;
pa=
dding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'=
text-align:center'><font size=3D1
color=3Dblack face=3D"Times New Roman">=
<span style=3D'font-size:8.0pt;color:black'>Wire
Thread<o:p></o:p></span>=
</font></p>
</td>
<td width=3D48 valign=3Dtop style=3D'width:36.05pt;bo=
rder-top:none;border-left:
solid windowtext 1.0pt;border-bottom:solid win=
dowtext 1.0pt;border-right:
none;mso-border-top-alt:solid windowtext .75p=
t;mso-border-top-alt:solid windowtext .75pt;
mso-border-left-alt:solid wi=
ndowtext .75pt;mso-border-bottom-alt:solid windowtext .75pt;
padding:0in =
2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align=
:center'><font size=3D1
color=3Dblack face=3D"Times New Roman"><span styl=
e=3D'font-size:8.0pt;color:black'>Special<o:p></o:p></span></font></p>
</=
td>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt;border:none;border=
-bottom:solid windowtext 1.0pt;
mso-border-top-alt:solid windowtext .75pt=
;mso-border-top-alt:solid windowtext .75pt;
mso-border-bottom-alt:solid w=
indowtext .75pt;padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=
=3Dcenter style=3D'text-align:center'><font size=3D1
color=3Dblack face=
=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:black'>Special<o:=
p></o:p></span></font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'w=
idth:35.4pt;border:none;border-bottom:solid windowtext 1.0pt;
mso-border-=
top-alt:solid windowtext .75pt;mso-border-top-alt:solid windowtext .75pt;
=
mso-border-bottom-alt:solid windowtext .75pt;padding:0in 2.8pt 0in 2.8pt'>=
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font si=
ze=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.=
0pt;color:black'>Rules<o:p></o:p></span></font></p>
</td>
<td width=3D4=
7 valign=3Dtop style=3D'width:35.45pt;border:none;border-bottom:solid windo=
wtext 1.0pt;
mso-border-top-alt:solid windowtext .75pt;mso-border-top-alt=
:solid windowtext .75pt;
mso-border-bottom-alt:solid windowtext .75pt;pad=
ding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D't=
ext-align:center'><font size=3D1
color=3Dblack face=3D"Times New Roman"><=
span style=3D'font-size:8.0pt;color:black'><o:p> </o:p></span></font><=
/p>
</td>
<td width=3D123 valign=3Dtop style=3D'width:92.15pt;border:so=
lid windowtext 1.0pt;
border-top:none;mso-border-top-alt:solid windowtext=
.75pt;mso-border-alt:
solid windowtext .75pt;padding:0in 2.8pt 0in 2.8pt=
'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D1
color=3Dblack face=3D"Times New Roman"><span lang=3DIT style=3D'=
font-size:8.0pt;
color:black;mso-ansi-language:IT'>Skimmer<o:p></o:p></sp=
an></font></p>
</td>
</tr>
<tr>
<td width=3D95 valign=3Dtop style=3D'=
width:70.9pt;border-top:none;border-left:solid windowtext 1.0pt;
border-b=
ottom:solid windowtext 1.0pt;border-right:none;mso-border-top-alt:
solid =
windowtext .75pt;mso-border-top-alt:solid windowtext .75pt;mso-border-left-=
alt:
solid windowtext .75pt;mso-border-bottom-alt:solid windowtext .75pt;=
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter styl=
e=3D'text-align:center'><font size=3D1
color=3Dblack face=3D"Times New Ro=
man"><span lang=3DIT style=3D'font-size:8.0pt;
color:black;mso-ansi-langu=
age:IT'>Falcon Grav=E2=80=91Tank<o:p></o:p></span></font></p>
</td>
<td=
width=3D38 valign=3Dtop style=3D'width:28.35pt;border-top:none;border-left=
:
solid windowtext 1.0pt;border-bottom:solid windowtext 1.0pt;border-righ=
t:
none;mso-border-top-alt:solid windowtext .75pt;mso-border-top-alt:soli=
d windowtext .75pt;
mso-border-left-alt:solid windowtext .75pt;mso-border=
-bottom-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p cl=
ass=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
=
color=3Dblack face=3D"Times New Roman"><span lang=3DIT style=3D'font-size:=
8.0pt;
color:black;mso-ansi-language:IT'>25 cm<o:p></o:p></span></font></=
p>
</td>
<td width=3D34 valign=3Dtop style=3D'width:25.55pt;border-top:=
none;border-left:
solid windowtext 1.0pt;border-bottom:solid windowtext 1=
.0pt;border-right:
none;mso-border-top-alt:solid windowtext .75pt;m
(Message over 64 KB, truncated)
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Subject: [5.0] Eldar revision part 3
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Hi!
Part 3
Titans
Holo-Fields
All Eldar Titans are equipped with Ho=
lo-field generators. The faster a Titan moves the better chance of shots mi=
ssing the Titan due to the Holo-fields. Holo-field saves are taken whenever=
the Titan is hit and before any armor saves are taken. The attacking weap=
on=E2=80=99s saving throw modifier does not modify this save. If it is succ=
essful, then the shot has missed the Titan and no damage occurs.
Holo-fi=
elds are useless against barrage weapons. Any barrage weapon attack ignore=
s the Holo-field save for purposes of determining damage. On the other hand=
, Holo-field saves apply to all weapon attacks that do not use a template a=
nd are not psychic attacks, including Warp Missiles and even multiple Vibro=
-Cannon shots. The fact that the Warp missile does not travel through norma=
l space is irrelevant since the Holo-field blocks the sight of the firer an=
d conceals the Titan, and hence the firer may shoot the missile to a wrong =
spot, through Warp or not. If you want to destroy an Eldar Titan, use a bar=
rage missile.
The Holo-field save values is as follows:
=
Titan Orders Saving Throw
First Fi=
re 4+
Advance =
3+
Charge =
2+
Eldar Titan Types
Eldar armies, as=
many of their opponents, use these giant walking war machines. Eldar armie=
s employ three main classes of Titans. The first two of these, Phantom and =
Warlock, can be furnished with a variety of weapons and are bought in NetEp=
ic by the rules given above in the Purchasing Titans section. The third one=
, the Revenant Scout Titan has fixed armament and is not bought by those ru=
les. It will be described within its own section at the end of this chapter=
. Given below are the two types of =E2=80=9Cmodular=E2=80=9D Eldar Titans. =
For detailed information and stats see their Templates and Damage Tables at=
the end of this booklet.
Phantom Titan
Phantoms are the most common type=
of Eldar Titans. Like all Eldar Titans they are very agile and can make as=
many turns as they like when they move. These Titans can carry 2 weapon sy=
stems in addition to their 2 wing-mounted weapons.
Warlock Titan
These Ti=
tans are improved versions are the Phantom Titans. Like these, Warlocks can=
make as many turns as they like when they move, and also carry 2 weapon sy=
stems and 2 wing weapons. The differences from the Phantom Titan are:
* =
All close combat attack hits made by Warlocks count as psychic attacks=
(kills daemons instantly).
* A Warlock Titan does not have to choos=
e its orders until initiative is determined and the enemy's orders are reve=
aled.
* Warlocks have a Psychic save of 3+ on 1 D6 (unmodifiable).
=
A Warlock may use one of the powers below once per turn in addition to s=
hooting and close combat:
1. Doom =E2=80=91 on any model within sig=
ht of 50 cm. All shots against that model will hit on a 3+. If that model i=
s in CC its CAF is halved. Models with shields have a 4+ save against Doom.=
Psychic saves may be made against Doom. This lasts until nullified.
2.=
Witch Sight =E2=80=91 all enemy firing at the Titan in this combat p=
hase suffer an extra =E2=80=911 to hit modifier. In close combat, opposing =
Titans and vehicles use one less dice. If the Titan is immobilized it canno=
t use Witch Sight.
3. Mind Shout =E2=80=91 all enemy models within 25=
cm must immediately pass a morale check or go onto Fall Back orders. Rolls=
of 1 fail automatically. Even models that are exempt from making morale ch=
ecks must still test. All friendly units with models within 25 cm can immed=
iately roll to rally from Fall Back.
Eldar Titan Weapons
Distortion (D) =
Cannon
This deadly weapon funnels warp energy into a devastating attack th=
at destroys even the most powerful armor. This is the main Eldar anti-Titan=
weapon due to its special properties. Place a barrage template within the =
Titans firing arc and range and roll for scatter once (2D6 as per normal in=
direct barrage). This is due to the difficulty in opening the warp hole in =
a precise manner. Any targets under the template are hit on a 3+ and are in=
stantly destroyed with no armor save allowed! Models with a hit location te=
mplate (like Titans/ Praetorians), once the location of the hit is determin=
ed damage is automatic (no save for armor) and damage is determined adding =
+3 to the roll. Unfortunately this weapon cannot create a stable warp hole =
on a shielded target so any model with operative shields of any type is imm=
une from attacks from this weapon. Shields must be brought down by other me=
ans before it can affect the target. This weapon affects buildings and they=
count as destroyed if a saving throw is failed.
Range
Attack Dice
To Hi=
t Roll
Target=E2=80=99s Save Modifier
Notes
75 cm
Template
3+
No saves all=
owed
Always scatters, destroys buildings
Heat Lance
This weapon operates =
under a complex combination of electromagnetic acceleration of a high-power=
ed energy bolt that mimics the destructive power of plasma weaponry but in =
a more controlled fashion thus negating any drain on the Titans systems. Du=
e to its nature the energy dissipates over long ranges as the energy loses =
its tight configuration. Therefore the weapon is extremely deadly at close =
range.
Range
Attack Dice
To Hit Roll
Target=E2=80=99s Save Modifier
Note=
s
Up to 25 cm
1
2+
-5
Adds +5 to damage roll
26-50 cm
1
3+
-3
Adds +3 to =
damage roll
50-75 cm
1
4+
-1
Adds +1 to damage roll
Power Fist
This weap=
on is similar to the Imperial power fist but the Eldar version also carries=
a battery of Shuriken cannons for ranged support. This weapon may not be u=
sed as a ranged weapon and close combat weapon in the same turn. Titans arm=
ed with this weapon can make special grab attacks.
If the player selects =
to make a grab attack, he must select a location (from the Titans correspon=
ding damage location chart) and roll a D6 with a +1 modifier. The defending=
player also rolls a D6, but with no modifiers. If the Titan making the gra=
b attacks scores higher, the location the player selected receives maximum =
damage (the most damaging result). If the result is a tie the defender has =
slipped out of the grasp, but receives normal damage (resolve normally by r=
olling once on the damage table for that location). If the defenders score =
is higher, it has broken free and receives no damage.
Titans in base-to-b=
ase contact with buildings may elect, in addition to normal attacks, to hit=
the building once. The building must make a save with a -4 modifier or be =
destroyed. Buildings that fail a save versus this weapon are counted as des=
troyed, not damaged.
Range
Attack Dice
To Hit Roll
Target=E2=80=99s Sav=
e Modifier
Notes
50 cm
4
4+
-1
May be used in close combat, destroys build=
ings
Psychic Lance
This weapon epitomizes Eldar mastery of psychic techno=
logy. This weapon harnesses the mental psychic energy of powerful warlocks =
(harnessed in special spirit stones in the Titans cockpit) into a beam capa=
ble of destroying heavily armored targets. Place a barrage template within =
the Titans firing arc and range. Anything under the template is hit on a 5+=
and is destroyed without an armor save! Titans/ Praetorians hit take damag=
e to the head/bridge locations. This weapons attack counts as a non-physica=
l psychic attack, therefore it ignores shields or any kind. Psychic saving =
throws apply to resist this attack. Models with robotically controlled mind=
s or equipment are immune to this attack (like tarantulas and robots). Warl=
ock Titans receive +1 to there to hit rolls when using this weapon.
Ra=
nge
Attack Dice
To Hit Roll
Target=E2=80=99s Save Modifier
Notes
50 cm
Tem=
plate
5+
No save
Use barrage template. Non-physical psychic attack.
Pulsar=
This is a sophisticated rapid-fire laser weapon, example of the Eldar=E2=
=80=99s consummate skill in laser technology. The Pulsar can be fired in tw=
o ways. It can fire multiple volleys against one target; rolling 1 D6 when =
this weapon hits represents this. The number rolled indicates how many succ=
essive hits the target receives. Each hit must be saved against separately =
as well as each shot may take down a shield (on a one shot one shield basis=
), so it can rapidly deplete a Titans shield protection. In addition it can=
use a barrage template and place it within line of sight and range. Models=
under the template can be hit on a roll of 2+, but each individual target =
can only be attempted to hit once per pulsar attack.
Although this weapo=
n has an option of using a barrage template to resolve an attack, it cannot=
attack buildings.
Range
Attack Dice
To Hit Roll
Target=E2=80=99s Save M=
odifier
Notes
100 cm
1
2+
-2
Target must save D6 times. May fire a barrage=
instead
Tremor Cannon
This weapon is larger version than the one used by=
Eldar infantry. This weapon is powerful enough to recreate the damage caus=
e by a full battery of the lesser weapons. The Tremor Cannon fires a fluctu=
ating electro-magnetic beam that rips apart a targets molecular structure. =
The beam is fired into the ground and travels along the line of fire produc=
ing secondary explosions and the disintegration of the target area.
When =
using this weapon trace an imaginary line between the firing Titan and the =
target. Any model in the line of fire is hit on a roll of 5+ and must save =
at a -2 penalty to avoid destruction. The primary target is hit on a roll o=
f 3 or more. Any building in the trajectory of the weapon is hit automatica=
lly and must save at -2 o avoid destruction. Due to the weapons nature of t=
raveling along the ground, this weapon ignores shields of any type. When a =
target with a hit location template is struck only the lowest portion of it=
s template may be selected for the purpose of saving throws and damage. A T=
itan armed with two of these weapons may cross the beams, hitting secondary=
targets as described above but the primary target (where the beams meet) i=
s hit automatically. Buildings targeted and hit which fail their saving thr=
ow count as destroyed (not damaged).
Range
Attack Dice
To Hit Roll
Targe=
t=E2=80=99s Save Modifier
Notes
100 cm
Special
Special
-2
Target hit on 3+=
intervening models on 5+, destroys buildings
Wing Weapons
The wings on E=
ldar Titans house the mechanisms of their Holo-fields. There is also space =
to mount weapons. There are of two types: Lascannon and Missile launcher.
=
Wing Type
Range
Attack Dice
To Hit Roll
Target=E2=80=99s Save Modifier
N=
otes
Lascannon
75 cm
2
3+
-2.
Missile Launcher
100 cm
4 BP
5+
0
Fires B=
arrage
Eldar Revenant Scout Titans
Eldar Revenant Titans come with fixe=
d armament and are not bought by the general Titan rules. These are purchas=
ed in units of two, which are independent units and thus do not need to mai=
ntain coherency with each other. Scout Titans are equipped with Holo-fields=
for defense, and twin pulse lasers for offense. Scout Titans are allowed =
a special movement mode due to the presence of jump jets. Additionally, th=
e Revenant Titan may turn as many times as it wants while moving.
Dodge
T=
he Revenant Titan is very fast and can dodge incoming shots when moving qui=
ckly. To reflect this, when on Charge Orders all shooting suffers a -1 to =
hit penalty against the Revenant Titan.
Jump Jets
The Revenant Titan is e=
quipped with jump jets to help in movement. When using jump jets the Titan=
's movement is in a series of leaps that allow the Titan to ignore interven=
ing terrain. In order to use the jump jets the Titan must be on Charge Orde=
rs. The maximum distance of each leap is 15cm, so a Revenant on Charge Ord=
ers can make four 15cm leaps or any other combination that does not exceed =
the movement allowance for the Titan. The maximum height of a normal leap =
is 5 cm. In order to jump over higher obstacles the Titan uses 2 cm of mov=
ement for every additional 1 cm of height needed to jump an obstacle. The =
Revenant cannot land in impassable terrain during any of its jumps.
Weapo=
ns
All of the Revenant Titan's weapons have firing arc of 180=C2=B0 to the=
front of the Titan. The Revenant Titan is equipped with two Pulse Lasers,=
one Missile Launcher and one Scatter Laser; with the following profiles:
=
Weapon
Range
Attack Dice
To Hit
Save Modifier
Notes
Pulse Laser
75 cm
1 =
per
3+
-2
Special rules
Missile Launcher
100 cm
4 BP
0
Barrage
Scatter La=
ser
25 cm
3
5+
0
Pulse Laser
The pulse laser can be fired in one of two=
ways: against a single target or against multiple targets:
* Single =
Target: When fired against a single target, on a successful to hit roll, th=
e Pulse laser will do D3 hits against the target. Each hit must be saved a=
gainst separately or will knock down a void or power field.
* Multipl=
e Targets: When you wish to fire against multiple targets, place a barrage =
counter at the desired location and roll to hit for each model at least hal=
f under the template. Although this attack uses a barrage template it is n=
ot a barrage attack, so it cannot be fired indirectly nor damages buildings=
.
See the end of this booklet for Hit Location Templates and Damage Table=
s.
Eldar Titan Weapons
Class
Use
Description
Cost
Basic
PW
D-Ca=
nnon
125
PW
Heat Lance
50
PW
Power Fist
50
PW
Psycannon
75
PW
P=
ulsar
150
PW
Tremor Cannon
85
Anti-aircraft *
RW
Flamewind
45
Wing
PW
=
Las-Cannon Wing
75
PW
Missile Launcher Wing
25
* Optional weapon; requ=
ires consent of both sides to use..
Peter
------=_NextPart_000_0021_01C34EEF.070675C0
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</head>
<body lang=3DEN-US link=3Dblue vlink=3Dpurple style=3D'=
tab-interval:.5in'>
<div class=3DSection1>
<p class=3DMsoNormal><font siz=
e=3D2 face=3DArial><span style=3D'font-size:10.0pt;
font-family:Arial'>Hi!<=
o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 face=3DAr=
ial><span style=3D'font-size:10.0pt;
font-family:Arial'><o:p> </o:p></=
span></font></p>
<p class=3DMsoNormal><font size=3D2 face=3DArial><span st=
yle=3D'font-size:10.0pt;
font-family:Arial'>Part 3<o:p></o:p></span></font>=
</p>
<p class=3DMsoNormal><font size=3D2 face=3DArial><span style=3D'font-=
size:10.0pt;
font-family:Arial'><o:p> </o:p></span></font></p>
<h2 st=
yle=3D'text-align:justify'><a name=3D"_Toc511041682"><font size=3D5
color=
=3Dblack face=3D"Copperplate Gothic Bold"><span style=3D'font-size:18.0pt;
=
color:black'>Titans</span></font></a><font color=3Dblack><span style=3D'col=
or:black'><o:p></o:p></span></font></h2>
<h3><a name=3D"_Toc393709407"></a=
><a name=3D"_Toc393708220"></a><a
name=3D"_Toc511041683"><span style=3D'mso=
-bookmark:_Toc393708220'><span
style=3D'mso-bookmark:_Toc393709407'></span>=
</span></a><span class=3DSpellE><span
style=3D'mso-bookmark:_Toc511041683'>=
<span style=3D'mso-bookmark:_Toc393708220'><span
style=3D'mso-bookmark:_Toc=
393709407'><font size=3D4 color=3Dblack
face=3D"HandelGothic BT"><span styl=
e=3D'font-size:14.0pt;color:black'>Holo</span></font></span></span></span><=
/span><span
style=3D'mso-bookmark:_Toc511041683'><span style=3D'mso-bookmar=
k:_Toc393708220'><span
style=3D'mso-bookmark:_Toc393709407'><font color=3Db=
lack><span style=3D'color:black'>-Fields</span></font></span></span></span>=
<span
style=3D'mso-bookmark:_Toc393708220'><span style=3D'mso-bookmark:_Toc=
393709407'><font
color=3Dblack><span style=3D'color:black'><o:p></o:p></spa=
n></font></span></span></h3>
<p class=3DMsoNormal style=3D'text-align:just=
ify;tab-stops:.05pt .25in .75in 1.25in 1.75in 2.25in 2.75in 3.25in 3.75in 4=
.25in 4.75in 5.25in 5.75in'><span
style=3D'mso-bookmark:_Toc393708220'><spa=
n style=3D'mso-bookmark:_Toc393709407'><font
size=3D2 color=3Dblack face=3D=
"Times New Roman"><span style=3D'font-size:10.0pt;
mso-bidi-font-size:12.0p=
t;color:black'>All <span class=3DSpellE>Eldar</span>
Titans are equipped wi=
th <span class=3DSpellE>Holo</span>-field generators. The
faster a Titan mo=
ves the better chance of shots missing the Titan due to the <span
class=3DS=
pellE>Holo</span>-fields. <span class=3DSpellE>Holo</span>-field saves are
=
taken whenever the Titan is hit and before any armor saves are taken.<span
=
style=3D'mso-spacerun:yes'>=C2=A0 </span>The attacking weapon=E2=80=99s sav=
ing throw
modifier does not modify this save. If it is successful, then the=
shot has
missed the Titan and no damage occurs. <o:p></o:p></span></font><=
/span></span></p>
<p class=3DMsoNormal style=3D'text-align:justify;tab-sto=
ps:.05pt .25in .75in 1.25in 1.75in 2.25in 2.75in 3.25in 3.75in 4.25in 4.75i=
n 5.25in 5.75in'><span
style=3D'mso-bookmark:_Toc393708220'><span style=3D'=
mso-bookmark:_Toc393709407'><font
size=3D2 color=3Dblack face=3D"Times New =
Roman"><span style=3D'font-size:10.0pt;
mso-bidi-font-size:12.0pt;color:bla=
ck'><o:p> </o:p></span></font></span></span></p>
<p class=3DMsoNormal=
style=3D'text-align:justify'><span style=3D'mso-bookmark:_Toc393708220'><s=
pan
style=3D'mso-bookmark:_Toc393709407'><span class=3DSpellE><font size=3D=
2 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;ms=
o-bidi-font-size:12.0pt;
color:black'>Holo</span></font></span></span></spa=
n><span style=3D'mso-bookmark:
_Toc393708220'><span style=3D'mso-bookmark:_=
Toc393709407'><font size=3D2
color=3Dblack><span style=3D'font-size:10.0pt;=
mso-bidi-font-size:12.0pt;color:black'>-fields
are useless against barrage =
weapons.<span style=3D'mso-spacerun:yes'>=C2=A0 </span>Any
barrage weapon a=
ttack ignores the <span class=3DSpellE>Holo</span>-field save for
purposes =
of determining damage. On the other hand, <span class=3DSpellE>Holo</span>-=
field
saves apply to <i><span style=3D'font-style:italic'>all</span></i> we=
apon attacks
that do not use a template and are not psychic attacks, includ=
ing Warp Missiles
and even multiple <span class=3DSpellE>Vibro</span>-Canno=
n shots. The fact that
the Warp missile does not travel through normal spac=
e is irrelevant since the <span
class=3DSpellE>Holo</span>-field blocks the=
sight of the firer and conceals the
Titan, and hence the firer may shoot t=
he missile to a wrong spot, through Warp
or not. If you want to destroy an =
<span class=3DSpellE>Eldar</span> Titan, use a
barrage missile. <o:p></o:p>=
</span></font></span></span></p>
<p class=3DMsoNormal style=3D'text-align:=
justify;tab-stops:.05pt .25in .75in 1.25in 1.75in 2.25in 2.75in 3.25in 3.75=
in 4.25in 4.75in 5.25in 5.75in'><span
style=3D'mso-bookmark:_Toc393708220'>=
<span style=3D'mso-bookmark:_Toc393709407'><font
size=3D2 color=3Dblack fac=
e=3D"Times New Roman"><span style=3D'font-size:10.0pt;
mso-bidi-font-size:1=
2.0pt;color:black'><o:p> </o:p></span></font></span></span></p>
<p cl=
ass=3DMsoNormal style=3D'text-align:justify;tab-stops:.05pt .25in .75in 1.2=
5in 1.75in 2.25in 2.75in 3.25in 3.75in 4.25in 4.75in 5.25in 5.75in'><span
s=
tyle=3D'mso-bookmark:_Toc393708220'><span style=3D'mso-bookmark:_Toc3937094=
07'><font
size=3D2 color=3Dblack face=3D"Times New Roman"><span style=3D'fo=
nt-size:10.0pt;
mso-bidi-font-size:12.0pt;color:black'>The <span class=3DSp=
ellE>Holo</span>-field
save values is as follows:<o:p></o:p></span></font><=
/span></span></p>
<p class=3DMsoNormal style=3D'text-align:justify;tab-sto=
ps:.05pt .25in .75in 1.25in 1.75in 2.25in 2.75in 3.25in 3.75in 4.25in 4.75i=
n 5.25in 5.75in'><span
style=3D'mso-bookmark:_Toc393708220'><span style=3D'=
mso-bookmark:_Toc393709407'><font
size=3D2 color=3Dblack face=3D"Times New =
Roman"><span style=3D'font-size:10.0pt;
mso-bidi-font-size:12.0pt;color:bla=
ck'><o:p> </o:p></span></font></span></span></p>
<p class=3DMsoNormal=
style=3D'text-align:justify;tab-stops:.05pt .25in .75in 1.25in 1.75in 2.25=
in 2.75in 3.25in 3.75in 4.25in 4.75in 5.25in 5.75in'><span
style=3D'mso-boo=
kmark:_Toc393708220'><span style=3D'mso-bookmark:_Toc393709407'><b><font
si=
ze=3D2 color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:10.0=
pt;
mso-bidi-font-size:12.0pt;color:black;font-weight:bold'><span style=3D'=
mso-tab-count:
2'>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 </span><u>Titan Orders<span style=3D'mso-tab-count:
1'>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 </span>Saving Throw<o:p></o:p></u></span></f=
ont></b></span></span></p>
<p class=3DMsoNormal style=3D'text-align:justif=
y;tab-stops:.05pt .25in .75in 1.25in 1.75in 2.25in 2.75in 3.25in 3.75in 4.2=
5in 4.75in 5.25in 5.75in'><span
style=3D'mso-bookmark:_Toc393708220'><span =
style=3D'mso-bookmark:_Toc393709407'><font
size=3D2 color=3Dblack face=3D"T=
imes New Roman"><span style=3D'font-size:10.0pt;
mso-bidi-font-size:12.0pt;=
color:black'><span style=3D'mso-tab-count:2'>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 </span>First
Fire<span style=3D'mso-tab-c=
ount:2'>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 </span>4+<o:p></o:p></span></=
font></span></span></p>
<p class=3DMsoNormal style=3D'text-align:justify;t=
ab-stops:.05pt .25in .75in 1.25in 1.75in 2.25in 2.75in 3.25in 3.75in 4.25in=
4.75in 5.25in 5.75in'><span
style=3D'mso-bookmark:_Toc393708220'><span sty=
le=3D'mso-bookmark:_Toc393709407'><font
size=3D2 color=3Dblack face=3D"Time=
s New Roman"><span style=3D'font-size:10.0pt;
mso-bidi-font-size:12.0pt;col=
or:black'><span style=3D'mso-tab-count:2'>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 </span>Advance<span
style=3D'mso-tab-count:3=
'>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 </span>3+<o:p>=
</o:p></span></font></span></span></p>
<p class=3DMsoNormal style=3D'text-=
align:justify;tab-stops:.05pt .25in .75in 1.25in 1.75in 2.25in 2.75in 3.25i=
n 3.75in 4.25in 4.75in 5.25in 5.75in'><span
style=3D'mso-bookmark:_Toc39370=
8220'><span style=3D'mso-bookmark:_Toc393709407'><font
size=3D2 color=3Dbla=
ck face=3D"Times New Roman"><span style=3D'font-size:10.0pt;
mso-bidi-font-=
size:12.0pt;color:black'><span style=3D'mso-tab-count:2'>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 </span>Charge<span
style=3D'm=
so-tab-count:3'>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 </=
span>2+<o:p></o:p></span></font></span></span></p>
<p class=3DMsoNormal st=
yle=3D'text-align:justify;tab-stops:.05pt .25in .5in .75in 1.0in 1.25in 1.5=
in 1.75in 2.0in 2.25in 2.5in 2.75in 3.0in 3.25in 3.5in 3.75in 4.0in 4.25in =
4.5in 4.75in 5.0in 5.25in 5.5in 5.75in 6.0in 6.25in 6.5in'><span
style=3D'm=
so-bookmark:_Toc393708220'><span style=3D'mso-bookmark:_Toc393709407'><font=
size=3D2 color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:1=
0.0pt;
mso-bidi-font-size:12.0pt;color:black'><o:p> </o:p></span></fon=
t></span></span></p>
<h3><span style=3D'mso-bookmark:_Toc393708220'><span =
style=3D'mso-bookmark:_Toc393709407'><a
name=3D"_Toc511041684"></a><a name=
=3D"_Toc422135573"></a><a name=3D"_Toc418664695"><span
style=3D'mso-bookmar=
k:_Toc422135573'><span style=3D'mso-bookmark:_Toc511041684'></span></span><=
/a><span
class=3DSpellE><span style=3D'mso-bookmark:_Toc418664695'><span st=
yle=3D'mso-bookmark:
_Toc422135573'><span style=3D'mso-bookmark:_Toc5110416=
84'><font size=3D4
color=3Dblack face=3D"HandelGothic BT"><span style=3D'fo=
nt-size:14.0pt;color:black'>Eldar</span></font></span></span></span></span>=
<span
style=3D'mso-bookmark:_Toc418664695'><span style=3D'mso-bookmark:_Toc=
422135573'><span
style=3D'mso-bookmark:_Toc511041684'><font color=3Dblack><=
span style=3D'color:black'>
Titan Types</span></font></span></span></span><=
font color=3Dblack><span
style=3D'color:black'><o:p></o:p></span></font></s=
pan></span></h3>
<p class=3DMsoNormal style=3D'text-align:justify;tab-stop=
s:.05pt .25in .5in .75in 1.0in 1.25in 1.5in 1.75in 2.0in 2.25in 2.5in 2.75i=
n 3.0in 3.25in 3.5in 3.75in 4.0in 4.25in 4.5in 4.75in 5.0in 5.25in 5.5in 5.=
75in 6.0in 6.25in 6.5in'><span
style=3D'mso-bookmark:_Toc393708220'><span s=
tyle=3D'mso-bookmark:_Toc393709407'><span
class=3DSpellE><font size=3D2 col=
or=3Dblack face=3D"Times New Roman"><span
style=3D'font-size:10.0pt;mso-bid=
i-font-size:12.0pt;color:black'>Eldar</span></font></span></span></span><sp=
an
style=3D'mso-bookmark:_Toc393708220'><span style=3D'mso-bookmark:_Toc393=
709407'><font
size=3D2 color=3Dblack><span style=3D'font-size:10.0pt;mso-bi=
di-font-size:12.0pt;
color:black'> armies, as many of their opponents, use =
these giant walking war
machines. <span class=3DSpellE>Eldar</span> armies =
employ three main classes of
Titans. The first two of these, Phantom and Wa=
rlock, can be furnished with a
variety of weapons and are bought in <span c=
lass=3DSpellE>NetEpic</span> by the
rules given above in the Purchasing Tit=
ans section. The third one, the Revenant
Scout Titan has fixed armament and=
is not bought by those rules. It will be
described within its own section =
at the end of this chapter. Given below are
the two types of =E2=80=9Cmodul=
ar=E2=80=9D <span class=3DSpellE>Eldar</span> Titans.
For detailed informat=
ion and stats see their Templates and Damage Tables at the
end of this book=
let.<o:p></o:p></span></font></span></span></p>
<h3><span style=3D'mso-boo=
kmark:_Toc393708220'><span style=3D'mso-bookmark:_Toc393709407'><a
name=3D"=
_Toc511041685"></a><a name=3D"_Toc422135574"><span style=3D'mso-bookmark:
_=
Toc511041685'><font size=3D4 color=3Dblack face=3D"HandelGothic BT"><span
s=
tyle=3D'font-size:14.0pt;color:black'>Phantom Titan</span></font></span></a=
><font
color=3Dblack><span style=3D'color:black'><o:p></o:p></span></font><=
/span></span></h3>
<p class=3DMsoNormal style=3D'text-align:justify'><span=
style=3D'mso-bookmark:_Toc393708220'><span
style=3D'mso-bookmark:_Toc39370=
9407'><font size=3D2 color=3Dblack
face=3D"Times New Roman"><span style=3D'=
font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black'>Phantoms are the m=
ost common type of <span class=3DSpellE>Eldar</span>
Titans. Like all <span=
class=3DSpellE>Eldar</span> Titans they are very agile and
can make as man=
y turns as they like when they move. These Titans can carry 2
weapon system=
s in addition to their 2 wing-mounted weapons.<o:p></o:p></span></font></sp=
an></span></p>
<h3><span style=3D'mso-bookmark:_Toc393708220'><span style=
=3D'mso-bookmark:_Toc393709407'><a
name=3D"_Toc511041686"></a><a name=3D"_T=
oc422135575"><span style=3D'mso-bookmark:
_Toc511041686'><font size=3D4 col=
or=3Dblack face=3D"HandelGothic BT"><span
style=3D'font-size:14.0pt;color:b=
lack'>Warlock Titan</span></font></span></a><font
color=3Dblack><span style=
=3D'color:black'><o:p></o:p></span></font></span></span></h3>
<p class=3DM=
soNormal style=3D'text-align:justify'><span style=3D'mso-bookmark:_Toc39370=
8220'><span
style=3D'mso-bookmark:_Toc393709407'><font size=3D2 color=3Dbla=
ck
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-s=
ize:12.0pt;
color:black'>These Titans are improved versions are the Phantom=
Titans. Like
these, Warlocks can make as many turns as they like when they=
move, and also
carry 2 weapon systems and 2 wing weapons. The differences =
from the Phantom
Titan are:<o:p></o:p></span></font></span></span></p>
<p =
class=3DMsoNormal style=3D'text-align:justify'><span style=3D'mso-bookmark:=
_Toc393708220'><span
style=3D'mso-bookmark:_Toc393709407'><font size=3D2 co=
lor=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bi=
di-font-size:12.0pt;
color:black'><o:p> </o:p></span></font></span></s=
pan></p>
<p class=3DMsoNormal style=3D'margin-left:17.0pt;text-align:justi=
fy;text-indent:
-17.0pt;mso-list:l1 level1 lfo3;tab-stops:list .25in'><span=
style=3D'mso-bookmark:
_Toc393708220'><span style=3D'mso-bookmark:_Toc3937=
09407'><![if !supportLists]><font
size=3D2 color=3Dblack face=3DSymbol><spa=
n style=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;font-family:Symbol;m=
so-fareast-font-family:Symbol;mso-bidi-font-family:
Symbol;color:black'><sp=
an style=3D'mso-list:Ignore'>=C2=A8<font size=3D1
face=3D"Times New Roman">=
<span style=3D'font:7.0pt "Times New Roman"'> =
</span></font></span></span></font><![endif]><font size=3D2 color=3D=
black><span
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;color:black=
'>All close combat
attack hits made by Warlocks count as psychic attacks (k=
ills daemons
instantly). <o:p></o:p></span></font></span></span></p>
<p cl=
ass=3DMsoNormal style=3D'margin-left:17.0pt;text-align:justify;text-indent:=
-17.0pt;mso-list:l1 level1 lfo3;tab-stops:list .25in'><span style=3D'mso-b=
ookmark:
_Toc393708220'><span style=3D'mso-bookmark:_Toc393709407'><![if !s=
upportLists]><font
size=3D2 color=3Dblack face=3DSymbol><span style=3D'font=
-size:10.0pt;mso-bidi-font-size:
12.0pt;font-family:Symbol;mso-fareast-font=
-family:Symbol;mso-bidi-font-family:
Symbol;color:black'><span style=3D'mso=
-list:Ignore'>=C2=A8<font size=3D1
face=3D"Times New Roman"><span style=3D'=
font:7.0pt "Times New Roman"'>
</span><=
/font></span></span></font><![endif]><font size=3D2 color=3Dblack><span
sty=
le=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;color:black'>A Warlock Tit=
an
does not have to choose <span class=3DGramE>its orders until initiative =
is</span>
determined and the enemy's orders are revealed. <o:p></o:p></span=
></font></span></span></p>
<p class=3DMsoNormal style=3D'margin-left:17.0p=
t;text-align:justify;text-indent:
-17.0pt;mso-list:l1 level1 lfo3;tab-stops=
:list .25in'><span style=3D'mso-bookmark:
_Toc393708220'><span style=3D'mso=
-bookmark:_Toc393709407'><![if !supportLists]><font
size=3D2 color=3Dblack =
face=3DSymbol><span style=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;fo=
nt-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:
Symbo=
l;color:black'><span style=3D'mso-list:Ignore'>=C2=A8<font size=3D1
face=3D=
"Times New Roman"><span style=3D'font:7.0pt "Times New Roman"'> =
</span></font></span></span></font><![endif]><font=
size=3D2 color=3Dblack><span
style=3D'font-size:10.0pt;mso-bidi-font-size:=
12.0pt;color:black'>Warlocks have a
Psychic save of 3+ on 1 D6 (<span class=
=3DSpellE>unmodifiable</span>).<o:p></o:p></span></font></span></span></p>
=
<p class=3DMsoNormal style=3D'text-align:justify;tab-stops:.05pt .25in .5i=
n .75in 1.0in 1.25in 1.5in 1.75in 2.0in 2.25in 2.5in 2.75in 3.0in 3.25in 3.=
5in 3.75in 4.0in 4.25in 4.5in 4.75in 5.0in 5.25in 5.5in 5.75in 6.0in 6.25in=
6.5in'><span
style=3D'mso-bookmark:_Toc393708220'><span style=3D'mso-bookm=
ark:_Toc393709407'><font
size=3D2 color=3Dblack face=3D"Times New Roman"><s=
pan style=3D'font-size:10.0pt;
mso-bidi-font-size:12.0pt;color:black'><o:p>=
</o:p></span></font></span></span></p>
<font size=3D2 color=3Dblack =
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;
mso-bidi-font-siz=
e:12.0pt;font-family:"Times New Roman";mso-fareast-font-family:
"Times New =
Roman";color:black;mso-ansi-language:EN-US;mso-fareast-language:
EN-US;mso-=
bidi-language:AR-SA'><br clear=3Dall style=3D'page-break-before:always'>
</=
span></font>
<p class=3DMsoNormal style=3D'text-align:justify;tab-stops:.0=
5pt .25in .5in .75in 1.0in 1.25in 1.5in 1.75in 2.0in 2.25in 2.5in 2.75in 3.=
0in 3.25in 3.5in 3.75in 4.0in 4.25in 4.5in 4.75in 5.0in 5.25in 5.5in 5.75in=
6.0in 6.25in 6.5in'><span
style=3D'mso-bookmark:_Toc393708220'><span style=
=3D'mso-bookmark:_Toc393709407'><font
size=3D2 color=3Dblack face=3D"Times =
New Roman"><span style=3D'font-size:10.0pt;
mso-bidi-font-size:12.0pt;color=
:black'>A Warlock may use one of the powers
below once per turn in addition=
to shooting and close combat:<o:p></o:p></span></font></span></span></p>
=
<p class=3DMsoNormal style=3D'text-align:justify;tab-stops:.05pt .25in .5in=
.75in 1.0in 1.25in 1.5in 1.75in 2.0in 2.25in 2.5in 2.75in 3.0in 3.25in 3.5=
in 3.75in 4.0in 4.25in 4.5in 4.75in 5.0in 5.25in 5.5in 5.75in 6.0in 6.25in =
6.5in'><span
style=3D'mso-bookmark:_Toc393708220'><span style=3D'mso-bookma=
rk:_Toc393709407'><font
size=3D2 color=3Dblack face=3D"Times New Roman"><sp=
an style=3D'font-size:10.0pt;
mso-bidi-font-size:12.0pt;color:black'><o:p>&=
nbsp;</o:p></span></font></span></span></p>
<p class=3DMsoNormal style=3D'=
margin-left:.25in;text-align:justify;text-indent:
-.25in;mso-list:l0 level1=
lfo2;tab-stops:.05pt list .25in left .75in 1.0in 1.25in 1.5in 1.75in 2.0in=
2.25in 2.5in 2.75in 3.0in 3.25in 3.5in 3.75in 4.0in 4.25in 4.5in 4.75in 5.=
0in 5.25in 5.5in 5.75in 6.0in 6.25in 6.5in'><span
style=3D'mso-bookmark:_To=
c393708220'><span style=3D'mso-bookmark:_Toc393709407'><![if !supportLists]=
><b
style=3D'mso-bidi-font-weight:normal'><font size=3D2 color=3Dblack
face=
=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.=
0pt;
color:black;font-weight:bold;mso-bidi-font-weight:normal'><span
style=
=3D'mso-list:Ignore'>1.<font size=3D1 face=3D"Times New Roman"><span
style=
=3D'font:7.0pt "Times New Roman"'> </sp=
an></font></span></span></font></b><![endif]><b><font
size=3D2 color=3Dblac=
k><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black;fo=
nt-weight:bold'>Doom</span></font></b></span></span><span
style=3D'mso-book=
mark:_Toc393708220'><span style=3D'mso-bookmark:_Toc393709407'><font
size=
=3D2 color=3Dblack><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0p=
t;
color:black'> =E2=80=91 on any model within sight of 50 cm. All shots ag=
ainst
that model will hit on a 3+. If that model is in CC its CAF is halved=
. Models
with shields have a 4+ save against Doom. Psychic saves may be mad=
e against
Doom. This lasts until nullified.<span style=3D'mso-tab-count:1'>=
=C2=A0=C2=A0=C2=A0 </span><o:p></o:p></span></font></span></span></p>
<p c=
lass=3DMsoNormal style=3D'margin-left:.25in;text-align:justify;text-indent:=
-.25in;mso-list:l0 level1 lfo2;tab-stops:.05pt list .25in left .75in 1.0in=
1.25in 1.5in 1.75in 2.0in 2.25in 2.5in 2.75in 3.0in 3.25in 3.5in 3.75in 4.=
0in 4.25in 4.5in 4.75in 5.0in 5.25in 5.5in 5.75in 6.0in 6.25in 6.5in'><span=
style=3D'mso-bookmark:_Toc393708220'><span style=3D'mso-bookmark:_Toc39370=
9407'><![if !supportLists]><b
style=3D'mso-bidi-font-weight:normal'><font s=
ize=3D2 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:10.=
0pt;mso-bidi-font-size:12.0pt;
color:black;font-weight:bold;mso-bidi-font-w=
eight:normal'><span
style=3D'mso-list:Ignore'>2.<font size=3D1 face=3D"Time=
s New Roman"><span
style=3D'font:7.0pt "Times New Roman"'> =
; </span></font></span></span></font></b><![endif]><b><fo=
nt
size=3D2 color=3Dblack><span style=3D'font-size:10.0pt;mso-bidi-font-siz=
e:12.0pt;
color:black;font-weight:bold'>Witch Sight</span></font></b></span=
></span><span
style=3D'mso-bookmark:_Toc393708220'><span style=3D'mso-bookm=
ark:_Toc393709407'><font
size=3D2 color=3Dblack><span style=3D'font-size:10=
.0pt;mso-bidi-font-size:12.0pt;
color:black'> =E2=80=91 all enemy firing at=
the Titan in this combat phase suffer
an extra =E2=80=911 to hit modifier.=
In close combat, opposing Titans and vehicles
use one less dice. If the Ti=
tan is immobilized it cannot use Witch Sight.<o:p></o:p></span></font></spa=
n></span></p>
<p class=3DMsoNormal style=3D'margin-left:.25in;text-align:j=
ustify;text-indent:
-.25in;mso-list:l0 level1 lfo2;tab-stops:.05pt list .25=
in left .75in 1.0in 1.25in 1.5in 1.75in 2.0in 2.25in 2.5in 2.75in 3.0in 3.2=
5in 3.5in 3.75in 4.0in 4.25in 4.5in 4.75in 5.0in 5.25in 5.5in 5.75in 6.0in =
6.25in 6.5in'><span
style=3D'mso-bookmark:_Toc393708220'><span style=3D'mso=
-bookmark:_Toc393709407'><![if !supportLists]><b
style=3D'mso-bidi-font-wei=
ght:normal'><font size=3D2 color=3Dblack
face=3D"Times New Roman"><span sty=
le=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black;font-weight:b=
old;mso-bidi-font-weight:normal'><span
style=3D'mso-list:Ignore'>3.<font si=
ze=3D1 face=3D"Times New Roman"><span
style=3D'font:7.0pt "Times New Roman"=
'> </span></font></span></span></font><=
/b><![endif]><b><font
size=3D2 color=3Dblack><span style=3D'font-size:10.0p=
t;mso-bidi-font-size:12.0pt;
color:black;font-weight:bold'>Mind Shout </spa=
n></font></b></span></span><span
style=3D'mso-bookmark:_Toc393708220'><span=
style=3D'mso-bookmark:_Toc393709407'><font
size=3D2 color=3Dblack><span st=
yle=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
color:black'>=E2=80=91 a=
ll enemy models within 25 cm must immediately pass a
morale check or go ont=
o Fall Back orders. Rolls of 1 fail automatically. Even
models that are exe=
mpt from making morale checks must still test. All friendly
units with mode=
ls within 25 cm can immediately roll to rally from Fall Back.<o:p></o:p></s=
pan></font></span></span></p>
<h3><span style=3D'mso-bookmark:_Toc39370822=
0'><span style=3D'mso-bookmark:_Toc393709407'><a
name=3D"_Toc511041687"></a=
><a name=3D"_Toc422135576"></a><a name=3D"_Toc418664696"><span
style=3D'mso=
-bookmark:_Toc422135576'><span style=3D'mso-bookmark:_Toc511041687'></span>=
</span></a><span
class=3DSpellE><span style=3D'mso-bookmark:_Toc418664696'>=
<span style=3D'mso-bookmark:
_Toc422135576'><span style=3D'mso-bookmark:_To=
c511041687'><font size=3D4
color=3Dblack face=3D"HandelGothic BT"><span sty=
le=3D'font-size:14.0pt;color:black'>Eldar</span></font></span></span></span=
></span><span
style=3D'mso-bookmark:_Toc418664696'><span style=3D'mso-bookm=
ark:_Toc422135576'><span
style=3D'mso-bookmark:_Toc511041687'><font color=
=3Dblack><span style=3D'color:black'>
Titan Weapons</span></font></span></s=
pan></span></span></span><font
color=3Dblack><span style=3D'color:black'><o=
:p></o:p></span></font></h3>
<h4><a name=3D"_Toc511041688"></a><a name=3D"=
_Toc422135577"><span style=3D'mso-bookmark:
_Toc511041688'><font size=3D3 c=
olor=3Dblack face=3D"HandelGothic BT"><span
style=3D'font-size:12.0pt;color=
:black'>Distortion (D) Cannon</span></font></span></a><font
color=3Dblack><=
span style=3D'color:black'><o:p></o:p></span></font></h4>
<p class=3DMsoBo=
dyText2 style=3D'tab-stops:.05pt .25in .5in .75in 1.0in 1.25in 1.5in 1.75in=
2.0in 2.25in 2.5in 2.75in 3.0in 3.25in 3.5in 3.75in 4.0in 4.25in 4.5in 4.7=
5in 5.0in 5.25in 5.5in 5.75in 6.0in 6.25in 6.5in'><font
size=3D2 color=3Dbl=
ack face=3D"Times New Roman"><span style=3D'font-size:10.0pt;
color:black'>=
<span style=3D'mso-bidi-font-size:12.0pt'>This deadly weapon funnels
warp e=
nergy into a devastating attack that destroys even the most powerful
armor.=
This is the main <span class=3DSpellE>Eldar</span> anti-Titan weapon due
t=
o its special properties. Place a barrage template within the Titans firing=
arc and range and roll for scatter once (2D6 as per normal indirect barrag=
e).
This is due to the difficulty in opening the warp hole in a precise man=
ner. Any
targets under the template are hit on a 3+ and are instantly destr=
oyed with no
armor save allowed! Models with a hit location template (like =
Titans/
Praetorians), once the location of the hit is determined damage is =
automatic
(no save for armor) and damage is determined adding +3 to the rol=
l.
Unfortunately this weapon cannot create a stable warp hole on a shielded=
target
so any model with operative shields of any type is immune from atta=
cks from
this weapon. Shields must be brought down by other means before it=
can affect
the target. This weapon affects buildings and they count as des=
troyed if a
saving throw is failed.<o:p></o:p></span></span></font></p>
<p=
class=3DMsoNormal style=3D'text-align:justify;tab-stops:.05pt .25in .5in .=
75in 1.0in 1.25in 1.5in 1.75in 2.0in 2.25in 2.5in 2.75in 3.0in 3.25in 3.5in=
3.75in 4.0in 4.25in 4.5in 4.75in 5.0in 5.25in 5.5in 5.75in 6.0in 6.25in 6.=
5in'><font
size=3D2 color=3Dblack face=3D"Times New Roman"><span style=3D'f=
ont-size:10.0pt;
mso-bidi-font-size:12.0pt;color:black'><o:p> </o:p></=
span></font></p>
<table class=3DMsoNormalTable border=3D0 cellspacing=3D0 =
cellpadding=3D0
style=3D'margin-left:4.8pt;border-collapse:collapse;mso-ta=
ble-layout-alt:fixed;
mso-padding-alt:0in 4.8pt 0in 4.8pt'>
<tr>
<td wi=
dth=3D66 valign=3Dtop style=3D'width:49.65pt;border-top:solid windowtext 1.=
0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border-right:n=
one;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid =
windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal al=
ign=3Dcenter style=3D'text-align:center'><b><font size=3D1
color=3Dblack =
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:black;
font=
-weight:bold'>Range<o:p></o:p></span></font></b></p>
</td>
<td width=3D=
66 valign=3Dtop style=3D'width:49.6pt;border-top:solid windowtext 1.0pt;
=
border-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
=
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowt=
ext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dc=
enter style=3D'text-align:center'><b><font size=3D1
color=3Dblack face=3D=
"Times New Roman"><span style=3D'font-size:8.0pt;color:black;
font-weight=
:bold'>Attack Dice<o:p></o:p></span></font></b></p>
</td>
<td width=3D6=
6 valign=3Dtop style=3D'width:49.6pt;border-top:solid windowtext 1.0pt;
b=
order-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
m=
so-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowte=
xt .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dce=
nter style=3D'text-align:center'><b><font size=3D1
color=3Dblack face=3D"=
Times New Roman"><span style=3D'font-size:8.0pt;color:black;
font-weight:=
bold'>To Hit Roll<o:p></o:p></span></font></b></p>
</td>
<td width=3D12=
3 valign=3Dtop style=3D'width:92.15pt;border-top:solid windowtext 1.0pt;
=
border-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
=
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowt=
ext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dc=
enter style=3D'text-align:center'><b><font size=3D1
color=3Dblack face=3D=
"Times New Roman"><span style=3D'font-size:8.0pt;color:black;
font-weight=
:bold'>Target=E2=80=99s Save Modifier<o:p></o:p></span></font></b></p>
</=
td>
<td width=3D255 valign=3Dtop style=3D'width:191.35pt;border:solid win=
dowtext 1.0pt;
border-bottom:none;mso-border-top-alt:solid windowtext .75=
pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-right-alt:solid=
windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal s=
tyle=3D'text-align:justify'><b><font size=3D1 color=3Dblack
face=3D"Times=
New Roman"><span style=3D'font-size:8.0pt;color:black;font-weight:
bold'=
>Notes<o:p></o:p></span></font></b></p>
</td>
</tr>
<tr style=3D'mso-yf=
ti-lastrow:yes'>
<td width=3D66 valign=3Dtop style=3D'width:49.65pt;borde=
r:solid windowtext 1.0pt;
border-right:none;mso-border-top-alt:solid wind=
owtext .75pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-botto=
m-alt:solid windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3D=
MsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
color=
=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:blac=
k'>75
cm<o:p></o:p></span></font></p>
</td>
<td width=3D66 valign=3Dt=
op style=3D'width:49.6pt;border:solid windowtext 1.0pt;
border-right:none=
;mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid win=
dowtext .75pt;mso-border-bottom-alt:solid windowtext .75pt;
padding:0in 4=
.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:=
center'><font size=3D1
color=3Dblack face=3D"Times New Roman"><span style=
=3D'font-size:8.0pt;color:black'>Template<o:p></o:p></span></font></p>
</=
td>
<td width=3D66 valign=3Dtop style=3D'width:49.6pt;border:solid window=
text 1.0pt;
border-right:none;mso-border-top-alt:solid windowtext .75pt;m=
so-border-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid wi=
ndowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal alig=
n=3Dcenter style=3D'text-align:center'><font size=3D1
color=3Dblack face=
=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:black'>3+<o:p></o=
:p></span></font></p>
</td>
<td width=3D123 valign=3Dtop style=3D'width=
:92.15pt;border:solid windowtext 1.0pt;
border-right:none;mso-border-top-=
alt:solid windowtext .75pt;mso-border-left-alt:
solid windowtext .75pt;ms=
o-border-bottom-alt:solid windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>=
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font si=
ze=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.=
0pt;color:black'>No
saves allowed<o:p></o:p></span></font></p>
</td>
=
<td width=3D255 valign=3Dtop style=3D'width:191.35pt;border:solid windowtex=
t 1.0pt;
mso-border-alt:solid windowtext .75pt;padding:0in 4.8pt 0in 4.8p=
t'>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D1 colo=
r=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:b=
lack'>Always
scatters, destroys buildings<o:p></o:p></span></font></p>
=
</td>
</tr>
</table>
<h4><a name=3D"_Toc511041689"></a><a name=3D"_Toc422=
135578"><span style=3D'mso-bookmark:
_Toc511041689'><font size=3D3 color=3D=
black face=3D"HandelGothic BT"><span
style=3D'font-size:12.0pt;color:black'=
>Heat Lance</span></font></span></a><font
color=3Dblack><span style=3D'colo=
r:black'><o:p></o:p></span></font></h4>
<p class=3DMsoNormal style=3D'text=
-align:justify;tab-stops:.05pt .25in .5in .75in 1.0in 1.25in 1.5in 1.75in 2=
.0in 2.25in 2.5in 2.75in 3.0in 3.25in 3.5in 3.75in 4.0in 4.25in 4.5in 4.75i=
n 5.0in 5.25in 5.5in 5.75in 6.0in 6.25in 6.5in'><font
size=3D2 color=3Dblac=
k face=3D"Times New Roman"><span style=3D'font-size:10.0pt;
mso-bidi-font-s=
ize:12.0pt;color:black'>This weapon operates under a complex
combination of=
electromagnetic acceleration of a high-powered energy bolt that
mimics the=
destructive power of plasma weaponry but in a more controlled
fashion thus=
negating any drain on the Titans systems. Due to its nature the
energy dis=
sipates over long ranges as the energy loses its tight configuration.
There=
fore the weapon is extremely deadly at close range.<o:p></o:p></span></font=
></p>
<p class=3DMsoNormal style=3D'text-align:justify;tab-stops:.05pt .25=
in .5in .75in 1.0in 1.25in 1.5in 1.75in 2.0in 2.25in 2.5in 2.75in 3.0in 3.2=
5in 3.5in 3.75in 4.0in 4.25in 4.5in 4.75in 5.0in 5.25in 5.5in 5.75in 6.0in =
6.25in 6.5in'><font
size=3D2 color=3Dblack face=3D"Times New Roman"><span s=
tyle=3D'font-size:10.0pt;
mso-bidi-font-size:12.0pt;color:black'><o:p> =
;</o:p></span></font></p>
<table class=3DMsoNormalTable border=3D0 cellspa=
cing=3D0 cellpadding=3D0
style=3D'margin-left:4.8pt;border-collapse:collap=
se;mso-table-layout-alt:fixed;
mso-padding-alt:0in 4.8pt 0in 4.8pt'>
<tr>=
<td width=3D66 valign=3Dtop style=3D'width:49.65pt;border-top:solid wind=
owtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;borde=
r-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-a=
lt:solid windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMso=
Normal align=3Dcenter style=3D'text-align:center'><b><font size=3D1
color=
=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:blac=
k;
font-weight:bold'>Range<o:p></o:p></span></font></b></p>
</td>
<td=
width=3D66 valign=3Dtop style=3D'width:49.6pt;border-top:solid windowtext =
1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border-right=
:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:soli=
d windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal =
align=3Dcenter style=3D'text-align:center'><b><font size=3D1
color=3Dblac=
k face=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:black;
fo=
nt-weight:bold'>Attack Dice<o:p></o:p></span></font></b></p>
</td>
<td =
width=3D66 valign=3Dtop style=3D'width:49.6pt;border-top:solid windowtext 1=
.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border-right:=
none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid=
windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal a=
lign=3Dcenter style=3D'text-align:center'><b><font size=3D1
color=3Dblack=
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:black;
fon=
t-weight:bold'>To Hit Roll<o:p></o:p></span></font></b></p>
</td>
<td w=
idth=3D123 valign=3Dtop style=3D'width:92.15pt;border-top:solid windowtext =
1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border-right=
:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:soli=
d windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal =
align=3Dcenter style=3D'text-align:center'><b><font size=3D1
color=3Dblac=
k face=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:black;
fo=
nt-weight:bold'>Target=E2=80=99s Save Modifier<o:p></o:p></span></font></b>=
</p>
</td>
<td width=3D255 valign=3Dtop style=3D'width:191.35pt;border:=
solid windowtext 1.0pt;
border-bottom:none;mso-border-top-alt:solid windo=
wtext .75pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-right-=
alt:solid windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMs=
oNormal style=3D'text-align:justify'><b><font size=3D1 color=3Dblack
face=
=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:black;font-weight=
:
bold'>Notes<o:p></o:p></span></font></b></p>
</td>
</tr>
<tr>
<td=
width=3D66 valign=3Dtop style=3D'width:49.65pt;border-top:solid windowtext=
1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border-righ=
t:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:sol=
id windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal=
align=3Dcenter style=3D'text-align:center'><font size=3D1
color=3Dblack =
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:black'>Up
t=
o 25 cm<o:p></o:p></span></font></p>
</td>
<td width=3D66 valign=3Dtop =
style=3D'width:49.6pt;border-top:solid windowtext 1.0pt;
border-left:soli=
d windowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-a=
lt:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
pad=
ding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D't=
ext-align:center'><font size=3D1
color=3Dblack face=3D"Times New Roman"><=
span style=3D'font-size:8.0pt;color:black'>1<o:p></o:p></span></font></p>
=
</td>
<td width=3D66 valign=3Dtop style=3D'width:49.6pt;border-top:solid=
windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;=
border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-l=
eft-alt:solid windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=
=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
co=
lor=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:b=
lack'>2+<o:p></o:p></span></font></p>
</td>
<td width=3D123 valign=3Dto=
p style=3D'width:92.15pt;border-top:solid windowtext 1.0pt;
border-left:s=
olid windowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-to=
p-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
=
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=
=3D'text-align:center'><font size=3D1
color=3Dblack face=3D"Times New Rom=
an"><span style=3D'font-size:8.0pt;color:black'>-5<o:p></o:p></span></font>=
</p>
</td>
<td width=3D255 valign=3Dtop style=3D'width:191.35pt;border:=
solid windowtext 1.0pt;
border-bottom:none;mso-border-top-alt:solid windo=
wtext .75pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-right-=
alt:solid windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMs=
oNormal style=3D'text-align:justify'><font size=3D1 color=3Dblack
face=3D=
"Times New Roman"><span style=3D'font-size:8.0pt;color:black'>Adds +5 to
=
damage roll<o:p></o:p></span></font></p>
</td>
</tr>
<tr>
<td width=
=3D66 valign=3Dtop style=3D'width:49.65pt;border-top:solid windowtext 1.0pt=
;
border-left:solid windowtext 1.0pt;border-bottom:none;border-right:none=
;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid win=
dowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=
=3Dcenter style=3D'text-align:center'><font size=3D1
color=3Dblack face=
=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:black'>26-50
cm=
<o:p></o:p></span></font></p>
</td>
<td width=3D66 valign=3Dtop style=
=3D'width:49.6pt;border-top:solid windowtext 1.0pt;
border-left:solid win=
dowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:so=
lid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:=
0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-a=
lign:center'><font size=3D1
color=3Dblack face=3D"Times New Roman"><span =
style=3D'font-size:8.0pt;color:black'>1<o:p></o:p></span></font></p>
</td=
>
<td width=3D66 valign=3Dtop style=3D'width:49.6pt;border-top:solid wind=
owtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;borde=
r-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-a=
lt:solid windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMso=
Normal align=3Dcenter style=3D'text-align:center'><font size=3D1
color=3D=
black face=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:black'>=
3+<o:p></o:p></span></font></p>
</td>
<td width=3D123 valign=3Dtop styl=
e=3D'width:92.15pt;border-top:solid windowtext 1.0pt;
border-left:solid w=
indowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:=
solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
paddin=
g:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text=
-align:center'><font size=3D1
color=3Dblack face=3D"Times New Roman"><spa=
n style=3D'font-size:8.0pt;color:black'>-3<o:p></o:p></span></font></p>
<=
/td>
<td width=3D255 valign=3Dtop style=3D'width:191.35pt;border:solid wi=
ndowtext 1.0pt;
border-bottom:none;mso-border-top-alt:solid windowtext .7=
5pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-right-alt:soli=
d windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal =
style=3D'text-align:justify'><font size=3D1 color=3Dblack
face=3D"Times N=
ew Roman"><span style=3D'font-size:8.0pt;color:black'>Adds +3 to
damage r=
oll<o:p></o:p></span></font></p>
</td>
</tr>
<tr style=3D'mso-yfti-last=
row:yes'>
<td width=3D66 valign=3Dtop style=3D'width:49.65pt;border:solid=
windowtext 1.0pt;
border-right:none;mso-border-top-alt:solid windowtext =
.75pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:s=
olid windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNorm=
al align=3Dcenter style=3D'text-align:center'><font size=3D1
color=3Dblac=
k face=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:black'>50-7=
5
cm<o:p></o:p></span></font></p>
</td>
<td width=3D66 valign=3Dtop s=
tyle=3D'width:49.6pt;border:solid windowtext 1.0pt;
border-right:none;mso=
-border-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid windowt=
ext .75pt;mso-border-bottom-alt:solid windowtext .75pt;
padding:0in 4.8pt=
0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:cent=
er'><font size=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'=
font-size:8.0pt;color:black'>1<o:p></o:p></span></font></p>
</td>
<td w=
idth=3D66 valign=3Dtop style=3D'width:49.6pt;border:solid windowtext 1.0pt;=
border-right:none;mso-border-top-alt:solid windowtext .75pt;mso-border-l=
eft-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid windowtext .7=
5pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter =
style=3D'text-align:center'><font size=3D1
color=3Dblack face=3D"Times Ne=
w Roman"><span style=3D'font-size:8.0pt;color:black'>4+<o:p></o:p></span></=
font></p>
</td>
<td width=3D123 valign=3Dtop style=3D'width:92.15pt;bor=
der:solid windowtext 1.0pt;
border-right:none;mso-border-top-alt:solid wi=
ndowtext .75pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-bot=
tom-alt:solid windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=
=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
co=
lor
(Message over 64 KB, truncated)
------=_NextPart_000_0021_01C34EEF.070675C0--From "Peter Ramos" <primarch_at_...> Sun Jul 20 22:46:42 2003
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Subject: [5.0] Eldar revision part 4
Date: Sun, 20 Jul 2003 18:46:42 -0400
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Hi!
Part 4 (last)
Army Cards and Composition
Company Cards
Name
Co=
ntents
Break Point
Morale
Victory Points
Cost
Defender Host
3 Detachment=
s (6 Guardian stands per detachment)
9
3
5
450
Falcon Host
3 Detachments (=
3 Falcons per detachment)
5
3
5
450
Eldar Warhost
3 Detachments (6 Guardia=
n stands, 3 Falcons per detachment)
14
3
9
850
Wind Rider Host
2 Detachmen=
ts (5 Vypers per detachment)
3 Detachments (5 Jetbike stands per detachment=
)
13
3
7
650
Tempest Host
2 Detachments (3 Tempests per detachment)
3
3
9
=
900
Spirit Host
1 Warlock stand
1 Detachment (4 Wraithguard stands per d=
etachment)
2 Detachments (4 Dreadnoughts per detachment)
Breaks only when W=
arlock is destroyed
=E2=80=91
5
500
Eldar Knight Host
1 Fire Knight Detach=
ment (3 Fire Knights)
1 Bright Warrior Detachment (3 Bright Warriors)
1 Tow=
ering Knight Detachment (3 Towering Knights)
5
2
9
900
* Chassis cost onl=
y. See the Purchasing Titans in the Titans book.
Free Cards
Name
Content=
s
Break Point
Morale
Victory Points
Avatar
1 Avatar
=E2=80=91
=E2=80=91
2
=
Alaitoc Scouts
4 Scout stands
2
2
1
Black Guardians of Ulthwe
6 Guardian =
stands
3
3
1
Saim=E2=80=91Hann Wild Riders
5 Jetbike stands
3
3
1
Iyanden=
Ghost Warriors
4 Wraithguard stands
4
=E2=80=91
1
Biel=E2=80=91Tan Dire A=
vengers
4 Dire Avenger stands
2
2
1
Flyer
Name
Contents
Break Point
Mora=
le
Victory Points
Cost
Flyers
Phoenix Fighter Bomber
1 Phoenix=
Fighter Bomber
1
3
3
300
Vampyre Troop Carrier
1 Vampyre Troop Carrier
1
=
3
1
100
Nightwing Squadron
3 Nightwings
2
3
3
300
Special Cards
Name
Co=
ntents
Break Point
Morale
Victory Points
Cost
Warlock
1 Warlock stand, Com=
mand Falcon
Stand
=E2=80=91
1
125
Farseer*
1 Farseer stand, Command Falcon=
Stand
=E2=80=91
2
150
Bonesinger*
1 Bonesinger stand, Command Falcon
Stan=
d
3
1
125
Forward Observer*
1 Forward Observer stand, Command Falcon
Stand=
-
2
150
Scouts
4 Scout stands
2
2
1
100
Exarchs
4 Exarch stands
2
=E2=80=
=91
4
400
Harlequin Troupe
4 Harlequin stands
2
2*
2
150
Command Peregrin=
e*
1 Peregrine in place of Command Falcon
-
-
-
+25
Master Mime*
Single-ac=
t card
-
=E2=80=91
1
50
Titans
Phantom (P)
1 Phantom Titan
1
-
=
*
300*
Warlock (W)
1 Warlock Titan
1
-
*
400*
* Chassis cost only
Suppo=
rt Cards
Name
Contents
Break Point
Morale
Victory Points
Cost
Defender D=
etachment
6 Guardian stands
3
3
2
150
Guardian Heavy Weapon Detachment*
4 =
Guardian stands with Heavy Weapons
2
3
2
200
Guardian Detachment
6 Guardia=
n stands, 3 Falcons
5
3
3
300
Aspect Warriors
Dire Avengers
4 D=
ire Avenger stands
2
2
1
100
Fire Dragons
4 Fire Dragon stands
2
2
1
100
=
Striking Scorpions
4 Striking Scorpion stands
2
2
2
150
Howling Banshees
4=
Howling Banshee stands
2
2
2
150
Swooping Hawks
4 Swooping Hawks stands
2=
2
1
100
Dark Reapers
4 Dark Reaper stands
2
2
3
250
Warp Spiders
4 Warp =
Spider stands
2
2
2
200
Walkers & Cavalry
Jetbike squadron
5 Je=
tbike stands
3
3
2
200
Vyper Squadron
5 Vypers
3
3
3
250
Shining Spears =
(Aspect Warriors)*
4 Shining Spear Jetbikes
2
2
2
200
War Walker Squadron
=
3 War Walkers
2
3
2
150
Dreadnought Host
4 Dreadnoughts
4
=E2=80=91
2
150
=
Wraithguard Host
4 Wraithguard stands
4
=E2=80=91
1
100
Vehicles
=
Falcon Detachment
3 Falcons
2
3
2
150
Peregrine Detachment*
3 Peregrine=
Grav-Tanks
2
3
2
200
Unicorn Detachment*
2 Unicorns
1
3
2
150
Doomweaver=
Squadron
2 Doomweavers
1
3
2
150
Warp Hunter Squadron
2 Warp Hunters
1
3
=
2
200
Wave Serpent Squadron
2 Wave Serpents
1
3
2
150
Light Artillery
=
Lascannon Battery
3 Anti=E2=80=91Grav Lascannons
2
3
1
100
Vibro=
=E2=80=91Cannon Battery
3 Vibro=E2=80=91Cannons
2
3
1
100
Heavy Artillery
=
Deathstalker Prism Cannon
1 Deathstalker Prism Cannon
1
3
1
50
=
Pulse Laser Barrage *
1 Round of Orbital Barrage
-
-
-
2 VP
Web Bomb *
1 O=
rbital Wire-thread web
-
-
-
2 VP
Anti-aircraft
Firestorm
1 Fir=
estorm
1
3
2
150
Super Heavy Vehicles
Cobra*
1 Cobra SH Grav-Ta=
nk
1
3
3
250
Scorpion*
1 Scorpion SH Grav-Tank
1
3
3
250
Tempest Squadron=
3 Tempest SH Grav-Tanks
2
3
5
500
Knights*
Fire Knight Detachm=
ent*
3 Fire Knights of any type
2
2
3
250
Bright Warrior Detachment*
3 Bri=
ght Warriors of any type
2
2
3
300
Towering Knight Detachment*
3 Towering =
Knights of any type
2
2
4
350
* Optional units; require consent of both sid=
es to use.
Peter
------=_NextPart_000_002A_01C34EEF.460BE200
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<body lang=3DEN-US link=3Dblue vlink=3Dpurple style=3D'tab=
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<div class=3DSection1>
<p class=3DMsoNormal><font size=
=3D2 face=3DArial><span style=3D'font-size:10.0pt;
font-family:Arial'>Hi!<o=
:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 face=3DAri=
al><span style=3D'font-size:10.0pt;
font-family:Arial'><o:p> </o:p></s=
pan></font></p>
<p class=3DMsoNormal><font size=3D2 face=3DArial><span sty=
le=3D'font-size:10.0pt;
font-family:Arial'>Part 4 (last)<o:p></o:p></span><=
/font></p>
<p class=3DMsoNormal><font size=3D2 face=3DArial><span style=3D=
'font-size:10.0pt;
font-family:Arial'><o:p> </o:p></span></font></p>
=
<h1><a name=3D"_Toc511041701"></a><a name=3D"_Toc483654817"></a><a
name=3D"=
_Toc418664703"><span style=3D'mso-bookmark:_Toc483654817'><span
style=3D'ms=
o-bookmark:_Toc511041701'><font size=3D6 color=3Dblack
face=3D"Copperplate =
Gothic Bold"><span style=3D'font-size:22.0pt;color:black'>Army
Cards and Co=
mposition</span></font></span></span></a><font color=3Dblack><span
style=3D=
'color:black'><o:p></o:p></span></font></h1>
<h3><a name=3D"_Toc511041702"=
></a><a name=3D"_Toc483654818"></a><a
name=3D"_Toc418664704"><span style=3D=
'mso-bookmark:_Toc483654818'><span
style=3D'mso-bookmark:_Toc511041702'><fo=
nt size=3D4 color=3Dblack
face=3D"HandelGothic BT"><span style=3D'font-size=
:14.0pt;color:black'>Company Cards</span></font></span></span></a><font
col=
or=3Dblack><span style=3D'color:black'><o:p></o:p></span></font></h3>
<tab=
le class=3DMsoNormalTable border=3D0 cellspacing=3D0 cellpadding=3D0
style=
=3D'margin-left:4.8pt;border-collapse:collapse;mso-table-layout-alt:fixed;
=
mso-padding-alt:0in 2.8pt 0in 2.8pt'>
<tr>
<td width=3D111 valign=3Dtop=
style=3D'width:83.05pt;border-top:solid windowtext 1.0pt;
border-left:so=
lid windowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top=
-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
p=
adding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'text-align:jus=
tify'><b><font size=3D1 color=3Dblack
face=3D"Times New Roman"><span styl=
e=3D'font-size:8.0pt;color:black;font-weight:
bold'>Name<o:p></o:p></span=
></font></b></p>
</td>
<td width=3D274 valign=3Dtop style=3D'width:205.=
55pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0p=
t;border-bottom:none;border-right:none;
mso-border-top-alt:solid windowte=
xt .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0i=
n 2.8pt'>
<p class=3DMsoNormal style=3D'text-align:justify'><b><font size=
=3D1 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:8.0p=
t;color:black;font-weight:
bold'>Contents<o:p></o:p></span></font></b></p=
>
</td>
<td width=3D57 valign=3Dtop style=3D'width:42.55pt;border-top:s=
olid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:n=
one;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-bord=
er-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p cl=
ass=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b><font size=3D=
1
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.0pt;c=
olor:black;
font-weight:bold'>Break Point<o:p></o:p></span></font></b></p=
>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.4pt;border-top:so=
lid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:no=
ne;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-borde=
r-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p cla=
ss=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b><font size=3D1=
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.0pt;co=
lor:black;
font-weight:bold'>Morale<o:p></o:p></span></font></b></p>
</=
td>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt;border-top:solid w=
indowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;bo=
rder-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-lef=
t-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3D=
MsoNormal align=3Dcenter style=3D'text-align:center'><b><font size=3D1
co=
lor=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:b=
lack;
font-weight:bold'>Victory Points<o:p></o:p></span></font></b></p>
=
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt;border:solid wi=
ndowtext 1.0pt;
border-bottom:none;mso-border-top-alt:solid windowtext .7=
5pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-right-alt:soli=
d windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal =
align=3Dcenter style=3D'text-align:center'><b><font size=3D1
color=3Dblac=
k face=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:black;
fo=
nt-weight:bold'>Cost<o:p></o:p></span></font></b></p>
</td>
</tr>
<tr>
=
<td width=3D111 valign=3Dtop style=3D'width:83.05pt;border-top:solid wind=
owtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;borde=
r-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-a=
lt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMso=
Normal style=3D'text-align:justify'><font size=3D1 color=3Dblack
face=3D"=
Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:12.0pt;
=
color:black'>Defender Host<o:p></o:p></span></font></p>
</td>
<td wid=
th=3D274 valign=3Dtop style=3D'width:205.55pt;border-top:solid windowtext 1=
.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border-right:=
none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid=
windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'><font size=3D1 color=3Dbl=
ack face=3D"Times New Roman"><span
style=3D'font-size:8.0pt;mso-bidi-font=
-size:9.0pt;font-family:"Times New Roman";
mso-fareast-font-family:"Times=
New Roman";color:black;mso-ansi-language:EN-US;
mso-fareast-language:EN-=
US;mso-bidi-language:AR-SA'><br clear=3Dall
style=3D'page-break-before:al=
ways'>
</span></font>
<p class=3DMsoNormal style=3D'text-align:justify'=
><font size=3D1 color=3Dblack
face=3D"Times New Roman"><span style=3D'fon=
t-size:8.0pt;mso-bidi-font-size:9.0pt;
color:black'>3 Detachments (6 Guar=
dian stands per detachment)<o:p></o:p></span></font></p>
</td>
<td widt=
h=3D57 valign=3Dtop style=3D'width:42.55pt;border-top:solid windowtext 1.0p=
t;
border-left:solid windowtext 1.0pt;border-bottom:none;border-right:non=
e;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid wi=
ndowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal alig=
n=3Dcenter style=3D'text-align:center'><font size=3D1
color=3Dblack face=
=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:
1=
2.0pt;color:black'>9<o:p></o:p></span></font></p>
</td>
<td width=3D47 =
valign=3Dtop style=3D'width:35.4pt;border-top:solid windowtext 1.0pt;
bor=
der-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
mso=
-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext=
.75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcent=
er style=3D'text-align:center'><font size=3D1
color=3Dblack face=3D"Times=
New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:
12.0pt;col=
or:black'>3<o:p></o:p></span></font></p>
</td>
<td width=3D47 valign=3D=
top style=3D'width:35.45pt;border-top:solid windowtext 1.0pt;
border-left=
:solid windowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-=
top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
=
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=
=3D'text-align:center'><font size=3D1
color=3Dblack face=3D"Times New Rom=
an"><span style=3D'font-size:8.0pt;mso-bidi-font-size:
12.0pt;color:black=
'>5<o:p></o:p></span></font></p>
</td>
<td width=3D47 valign=3Dtop styl=
e=3D'width:35.45pt;border:solid windowtext 1.0pt;
border-bottom:none;mso-=
border-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid windowte=
xt .75pt;mso-border-right-alt:solid windowtext .75pt;
padding:0in 2.8pt 0=
in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center=
'><font size=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'fo=
nt-size:8.0pt;mso-bidi-font-size:
12.0pt;color:black'>450<o:p></o:p></spa=
n></font></p>
</td>
</tr>
<tr>
<td width=3D111 valign=3Dtop style=3D'=
width:83.05pt;border-top:solid windowtext 1.0pt;
border-left:solid window=
text 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid=
windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in=
2.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'text-align:justify'><fon=
t size=3D1 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-siz=
e:8.0pt;mso-bidi-font-size:12.0pt;
color:black'>Falcon Host<o:p></o:p></s=
pan></font></p>
</td>
<td width=3D274 valign=3Dtop style=3D'width:205.5=
5pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt=
;border-bottom:none;border-right:none;
mso-border-top-alt:solid windowtex=
t .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in=
2.8pt'>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D1=
color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;ms=
o-bidi-font-size:9.0pt;
color:black'>3 Detachments (3 Falcons per detachm=
ent)<o:p></o:p></span></font></p>
</td>
<td width=3D57 valign=3Dtop sty=
le=3D'width:42.55pt;border-top:solid windowtext 1.0pt;
border-left:solid =
windowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt=
:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
paddi=
ng:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'tex=
t-align:center'><font size=3D1
color=3Dblack face=3D"Times New Roman"><sp=
an style=3D'font-size:8.0pt;mso-bidi-font-size:
12.0pt;color:black'>5<o:p=
></o:p></span></font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'wi=
dth:35.4pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtex=
t 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid wi=
ndowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.=
8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:c=
enter'><font size=3D1
color=3Dblack face=3D"Times New Roman"><span style=
=3D'font-size:8.0pt;mso-bidi-font-size:
12.0pt;color:black'>3<o:p></o:p><=
/span></font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.4=
5pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt=
;border-bottom:none;border-right:none;
mso-border-top-alt:solid windowtex=
t .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in=
2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'>=
<font size=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'font=
-size:8.0pt;mso-bidi-font-size:
12.0pt;color:black'>5<o:p></o:p></span></=
font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt;bord=
er:solid windowtext 1.0pt;
border-bottom:none;mso-border-top-alt:solid wi=
ndowtext .75pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-rig=
ht-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=
=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
co=
lor=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bid=
i-font-size:
12.0pt;color:black'>450<o:p></o:p></span></font></p>
</td>=
</tr>
<tr>
<td width=3D111 valign=3Dtop style=3D'width:83.05pt;border-=
top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bot=
tom:none;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso=
-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
=
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D1 color=3Dbl=
ack
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font=
-size:12.0pt;
color:black'>Eldar Warhost<o:p></o:p></span></font></p>
<=
/td>
<td width=3D274 valign=3Dtop style=3D'width:205.55pt;border-top:soli=
d windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none=
;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-=
left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=
=3DMsoNormal style=3D'text-align:justify'><font size=3D1 color=3Dblack
fa=
ce=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:9.=
0pt;
color:black'>3 Detachments (6 Guardian stands, 3 Falcons per detachm=
ent)<o:p></o:p></span></font></p>
</td>
<td width=3D57 valign=3Dtop sty=
le=3D'width:42.55pt;border-top:solid windowtext 1.0pt;
border-left:solid =
windowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt=
:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
paddi=
ng:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'tex=
t-align:center'><font size=3D1
color=3Dblack face=3D"Times New Roman"><sp=
an style=3D'font-size:8.0pt;mso-bidi-font-size:
12.0pt;color:black'>14<o:=
p></o:p></span></font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'w=
idth:35.4pt;border-top:solid windowtext 1.0pt;
border-left:solid windowte=
xt 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid w=
indowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2=
.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:=
center'><font size=3D1
color=3Dblack face=3D"Times New Roman"><span style=
=3D'font-size:8.0pt;mso-bidi-font-size:
12.0pt;color:black'>3<o:p></o:p><=
/span></font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.4=
5pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt=
;border-bottom:none;border-right:none;
mso-border-top-alt:solid windowtex=
t .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in=
2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'>=
<font size=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'font=
-size:8.0pt;mso-bidi-font-size:
12.0pt;color:black'>9<o:p></o:p></span></=
font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt;bord=
er:solid windowtext 1.0pt;
border-bottom:none;mso-border-top-alt:solid wi=
ndowtext .75pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-rig=
ht-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=
=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
co=
lor=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bid=
i-font-size:
12.0pt;color:black'>850<o:p></o:p></span></font></p>
</td>=
</tr>
<tr>
<td width=3D111 valign=3Dtop style=3D'width:83.05pt;border-=
top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bot=
tom:none;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso=
-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
=
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D1 color=3Dbl=
ack
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font=
-size:12.0pt;
color:black'>Wind Rider Host<o:p></o:p></span></font></p>
=
</td>
<td width=3D274 valign=3Dtop style=3D'width:205.55pt;border-top:so=
lid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:no=
ne;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-borde=
r-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p cla=
ss=3DMsoNormal style=3D'text-align:justify'><font size=3D1 color=3Dblack
=
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:=
9.0pt;
color:black'>2 Detachments (5 Vypers per detachment)<o:p></o:p></s=
pan></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font s=
ize=3D1 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:8=
.0pt;mso-bidi-font-size:9.0pt;
color:black'>3 Detachments (5 Jetbike stan=
ds per detachment)<o:p></o:p></span></font></p>
</td>
<td width=3D57 va=
lign=3Dtop style=3D'width:42.55pt;border-top:solid windowtext 1.0pt;
bord=
er-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
mso-=
border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext =
.75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcente=
r style=3D'text-align:center'><font size=3D1
color=3Dblack face=3D"Times =
New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:
12.0pt;colo=
r:black'>13<o:p></o:p></span></font></p>
</td>
<td width=3D47 valign=3D=
top style=3D'width:35.4pt;border-top:solid windowtext 1.0pt;
border-left:=
solid windowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-t=
op-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
=
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=
=3D'text-align:center'><font size=3D1
color=3Dblack face=3D"Times New Rom=
an"><span style=3D'font-size:8.0pt;mso-bidi-font-size:
12.0pt;color:black=
'>3<o:p></o:p></span></font></p>
</td>
<td width=3D47 valign=3Dtop styl=
e=3D'width:35.45pt;border-top:solid windowtext 1.0pt;
border-left:solid w=
indowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:=
solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
paddin=
g:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text=
-align:center'><font size=3D1
color=3Dblack face=3D"Times New Roman"><spa=
n style=3D'font-size:8.0pt;mso-bidi-font-size:
12.0pt;color:black'>7<o:p>=
</o:p></span></font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'wid=
th:35.45pt;border:solid windowtext 1.0pt;
border-bottom:none;mso-border-t=
op-alt:solid windowtext .75pt;mso-border-left-alt:
solid windowtext .75pt=
;mso-border-right-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt=
'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:=
8.0pt;mso-bidi-font-size:
12.0pt;color:black'>650<o:p></o:p></span></font=
></p>
</td>
</tr>
<tr>
<td width=3D111 valign=3Dtop style=3D'width:83=
.05pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0=
pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid windowt=
ext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0=
in 2.8pt'>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=
=3D1 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:8.0p=
t;mso-bidi-font-size:12.0pt;
color:black'>Tempest Host<o:p></o:p></span><=
/font></p>
</td>
<td width=3D274 valign=3Dtop style=3D'width:205.55pt;b=
order-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;bord=
er-bottom:none;border-right:none;
mso-border-top-alt:solid windowtext .75=
pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8p=
t'>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D1 colo=
r=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bid=
i-font-size:9.0pt;
color:black'>2 Detachments (3 Tempests per detachment)=
<o:p></o:p></span></font></p>
</td>
<td width=3D57 valign=3Dtop style=
=3D'width:42.55pt;border-top:solid windowtext 1.0pt;
border-left:solid wi=
ndowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:s=
olid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding=
:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-=
align:center'><font size=3D1
color=3Dblack face=3D"Times New Roman"><span=
style=3D'font-size:8.0pt;mso-bidi-font-size:
12.0pt;color:black'>3<o:p><=
/o:p></span></font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'widt=
h:35.4pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext =
1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid wind=
owtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8p=
t 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:cen=
ter'><font size=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D=
'font-size:8.0pt;mso-bidi-font-size:
12.0pt;color:black'>3<o:p></o:p></sp=
an></font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt=
;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;bo=
rder-bottom:none;border-right:none;
mso-border-top-alt:solid windowtext .=
75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.=
8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><fo=
nt size=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'font-si=
ze:8.0pt;mso-bidi-font-size:
12.0pt;color:black'>9<o:p></o:p></span></fon=
t></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt;border:=
solid windowtext 1.0pt;
border-bottom:none;mso-border-top-alt:solid windo=
wtext .75pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-right-=
alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMs=
oNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
color=
=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi-f=
ont-size:
12.0pt;color:black'>900<o:p></o:p></span></font></p>
</td>
<=
/tr>
<tr>
<td width=3D111 valign=3Dtop style=3D'width:83.05pt;border:sol=
id windowtext 1.0pt;
border-right:none;mso-border-top-alt:solid windowtex=
t .75pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-bottom-alt=
:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNo=
rmal style=3D'text-align:justify'><font size=3D1 color=3Dblack
face=3D"Ti=
mes New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:12.0pt;
=
color:black'>Spirit Host<o:p></o:p></span></font></p>
<p class=3DMsoNorma=
l style=3D'text-align:justify'><font size=3D1 color=3Dblack
face=3D"Times=
New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:12.0pt;
col=
or:black'><o:p> </o:p></span></font></p>
</td>
<td width=3D274 val=
ign=3Dtop style=3D'width:205.55pt;border:solid windowtext 1.0pt;
border-r=
ight:none;mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:
=
solid windowtext .75pt;mso-border-bottom-alt:solid windowtext .75pt;
padd=
ing:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'text-align:justif=
y'><font size=3D1 color=3Dblack
face=3D"Times New Roman"><span style=3D'f=
ont-size:8.0pt;mso-bidi-font-size:9.0pt;
color:black'>1 Warlock stand<o:p=
></o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:justif=
y'><font size=3D1 color=3Dblack
face=3D"Times New Roman"><span style=3D'f=
ont-size:8.0pt;mso-bidi-font-size:9.0pt;
color:black'>1 Detachment (4 Wra=
ithguard stands per detachment)<o:p></o:p></span></font></p>
<p class=3DM=
soNormal style=3D'text-align:justify'><font size=3D1 color=3Dblack
face=
=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:9.0p=
t;
color:black'>2 Detachments (4 Dreadnoughts per detachment)<o:p></o:p><=
/span></font></p>
</td>
<td width=3D57 valign=3Dtop style=3D'width:42.5=
5pt;border:solid windowtext 1.0pt;
border-right:none;mso-border-top-alt:s=
olid windowtext .75pt;mso-border-left-alt:
solid windowtext .75pt;mso-bor=
der-bottom-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p=
class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D=
1
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.0pt;c=
olor:black'>Breaks
only when Warlock is destroyed<o:p></o:p></span></font=
></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.4pt;border:so=
lid windowtext 1.0pt;
border-right:none;mso-border-top-alt:solid windowte=
xt .75pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-bottom-al=
t:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoN=
ormal align=3Dcenter style=3D'text-align:center'><font size=3D1
color=3Db=
lack face=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-=
size:
12.0pt;color:black'>=E2=80=91<o:p></o:p></span></font></p>
</td>
=
<td width=3D47 valign=3Dtop style=3D'width:35.45pt;border:solid windowtex=
t 1.0pt;
border-right:none;mso-border-top-alt:solid windowtext .75pt;mso-=
border-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid windo=
wtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=
=3Dcenter style=3D'text-align:center'><font size=3D1
color=3Dblack face=
=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:
1=
2.0pt;color:black'>5<o:p></o:p></span></font></p>
</td>
<td width=3D47 =
valign=3Dtop style=3D'width:35.45pt;border:solid windowtext 1.0pt;
mso-bo=
rder-alt:solid windowtext .75pt;padding:0in 2.8pt 0in 2.8pt'>
<p class=3D=
MsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
color=
=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi-f=
ont-size:
12.0pt;color:black'>500<o:p></o:p></span></font></p>
</td>
<=
/tr>
<tr style=3D'mso-yfti-lastrow:yes'>
<td width=3D111 valign=3Dtop st=
yle=3D'width:83.05pt;border-top:none;border-left:
solid windowtext 1.0pt;=
border-bottom:solid windowtext 1.0pt;border-right:
none;mso-border-top-al=
t:solid windowtext .75pt;mso-border-top-alt:solid windowtext .75pt;
mso-b=
order-left-alt:solid windowtext .75pt;mso-border-bottom-alt:solid windowtex=
t .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'te=
xt-align:justify'><font size=3D1 color=3Dblack
face=3D"Times New Roman"><=
span style=3D'font-size:8.0pt;mso-bidi-font-size:12.0pt;
color:black'>Eld=
ar Knight Host<o:p></o:p></span></font></p>
</td>
<td width=3D274 valig=
n=3Dtop style=3D'width:205.55pt;border-top:none;border-left:
solid window=
text 1.0pt;border-bottom:solid windowtext 1.0pt;border-right:
none;mso-bo=
rder-top-alt:solid windowtext .75pt;mso-border-top-alt:solid windowtext .75=
pt;
mso-border-left-alt:solid windowtext .75pt;mso-border-bottom-alt:soli=
d windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal =
style=3D'text-align:justify'><font size=3D1 color=3Dblack
face=3D"Times N=
ew Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:9.0pt;
color:=
black'>1 Fire Knight Detachment (3 Fire Knights)<o:p></o:p></span></font></=
p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D1 color=
=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi=
-font-size:9.0pt;
color:black'>1 Bright Warrior Detachment (3 Bright Warr=
iors)<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-ali=
gn:justify'><font size=3D1 color=3Dblack
face=3D"Times New Roman"><span s=
tyle=3D'font-size:8.0pt;mso-bidi-font-size:9.0pt;
color:black'>1 Towering=
Knight Detachment (3 Towering Knights)<o:p></o:p></span></font></p>
</td=
>
<td width=3D57 valign=3Dtop style=3D'width:42.55pt;border-top:none;bord=
er-left:
solid windowtext 1.0pt;border-bottom:solid windowtext 1.0pt;bord=
er-right:
none;mso-border-top-alt:solid windowtext .75pt;mso-border-top-a=
lt:solid windowtext .75pt;
mso-border-left-alt:solid windowtext .75pt;mso=
-border-bottom-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
=
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font siz=
e=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.0=
pt;mso-bidi-font-size:
12.0pt;color:black'>5<o:p></o:p></span></font></p>=
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.4pt;border-top:non=
e;border-left:solid windowtext 1.0pt;
border-bottom:solid windowtext 1.0p=
t;border-right:none;mso-border-top-alt:
solid windowtext .75pt;mso-border=
-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid windowtext .75=
pt;mso-border-bottom-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.=
8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><fo=
nt size=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'font-si=
ze:8.0pt;mso-bidi-font-size:
12.0pt;color:black'>2<o:p></o:p></span></fon=
t></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt;border-=
top:none;border-left:
solid windowtext 1.0pt;border-bottom:solid windowte=
xt 1.0pt;border-right:
none;mso-border-top-alt:solid windowtext .75pt;mso=
-border-top-alt:solid windowtext .75pt;
mso-border-left-alt:solid windowt=
ext .75pt;mso-border-bottom-alt:solid windowtext .75pt;
padding:0in 2.8pt=
0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:cent=
er'><font size=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'=
font-size:8.0pt;mso-bidi-font-size:
12.0pt;color:black'>9<o:p></o:p></spa=
n></font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt;=
border:solid windowtext 1.0pt;
border-top:none;mso-border-top-alt:solid w=
indowtext .75pt;mso-border-alt:
solid windowtext .75pt;padding:0in 2.8pt =
0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:cente=
r'><font size=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'f=
ont-size:8.0pt;mso-bidi-font-size:
12.0pt;color:black'>900<o:p></o:p></sp=
an></font></p>
</td>
</tr>
</table>
<p class=3DMsoNormal style=3D'text-=
align:justify'><font size=3D2 color=3Dblack
face=3D"Times New Roman"><span =
style=3D'font-size:10.0pt;mso-bidi-font-size:9.0pt;
color:black'>*<span sty=
le=3D'mso-spacerun:yes'>=C2=A0=C2=A0 </span>Chassis cost only. See
the Purc=
hasing Titans in the Titans book.</span></font><a name=3D"_Toc483654819"></=
a><a
name=3D"_Toc418664705"><span style=3D'mso-bookmark:_Toc483654819'><fon=
t size=3D2
color=3Dblack><span style=3D'font-size:10.0pt;mso-bidi-font-size=
:12.0pt;color:black'><o:p></o:p></span></font></span></a></p>
<h3><span st=
yle=3D'mso-bookmark:_Toc418664705'><span style=3D'mso-bookmark:_Toc48365481=
9'><a
name=3D"_Toc511041703"><font size=3D4 color=3Dblack face=3D"HandelGot=
hic BT"><span
style=3D'font-size:14.0pt;color:black'>Free Cards</span></fon=
t></a></span></span><font
color=3Dblack><span style=3D'color:black'><o:p></=
o:p></span></font></h3>
<table class=3DMsoNormalTable border=3D0 cellspaci=
ng=3D0 cellpadding=3D0
style=3D'margin-left:4.8pt;border-collapse:collapse=
;mso-table-layout-alt:fixed;
mso-padding-alt:0in 2.8pt 0in 2.8pt'>
<tr>
=
<td width=3D166 valign=3Dtop style=3D'width:124.35pt;border-top:solid wind=
owtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;borde=
r-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-a=
lt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMso=
Normal style=3D'text-align:justify'><b><font size=3D1 color=3Dblack
face=
=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:black;font-weight=
:
bold'>Name<o:p></o:p></span></font></b></p>
</td>
<td width=3D219 v=
align=3Dtop style=3D'width:164.25pt;border-top:solid windowtext 1.0pt;
bo=
rder-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
ms=
o-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtex=
t .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'te=
xt-align:justify'><b><font size=3D1 color=3Dblack
face=3D"Times New Roman=
"><span style=3D'font-size:8.0pt;color:black;font-weight:
bold'>Contents<=
o:p></o:p></span></font></b></p>
</td>
<td width=3D57 valign=3Dtop styl=
e=3D'width:42.55pt;border-top:solid windowtext 1.0pt;
border-left:solid w=
indowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:=
solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
paddin=
g:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text=
-align:center'><b><font size=3D1
color=3Dblack face=3D"Times New Roman"><=
span style=3D'font-size:8.0pt;color:black;
font-weight:bold'>Break Point<=
o:p></o:p></span></font></b></p>
</td>
<td width=3D47 valign=3Dtop styl=
e=3D'width:35.4pt;border-top:solid windowtext 1.0pt;
border-left:solid wi=
ndowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:s=
olid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding=
:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-=
align:center'><b><font size=3D1
color=3Dblack face=3D"Times New Roman"><s=
pan style=3D'font-size:8.0pt;color:black;
font-weight:bold'>Morale<o:p></=
o:p></span></font></b></p>
</td>
<td width=3D47 valign=3Dtop style=3D'w=
idth:35.45pt;border:solid windowtext 1.0pt;
border-bottom:none;mso-border=
-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid windowtext .75=
pt;mso-border-right-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8=
pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b><=
font size=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'font-=
size:8.0pt;color:black;
font-weight:bold'>Victory Points<o:p></o:p></span=
></font></b></p>
</td>
</tr>
<tr>
<td width=3D166 valign=3Dtop style=
=3D'width:124.35pt;border-top:solid windowtext 1.0pt;
border-left:solid w=
indowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:=
solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
paddin=
g:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'text-align:justify'=
><font size=3D1 color=3Dblack
face=3D"Times New Roman"><span lang=3DFR st=
yle=3D'font-size:8.0pt;mso-bidi-font-size:
12.0pt;color:black;mso-ansi-la=
nguage:FR'>Avatar<o:p></o:p></span></font></p>
</td>
<td width=3D219 va=
lign=3Dtop style=3D'width:164.25pt;border-top:solid windowtext 1.0pt;
bor=
der-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
mso=
-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext=
.75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'tex=
t-align:justify'><font size=3D1 color=3Dblack
face=3D"Times New Roman"><s=
pan lang=3DFR style=3D'font-size:8.0pt;mso-bidi-font-size:
9.0pt;color:bl=
ack;mso-ansi-language:FR'>1 Avatar<o:p></o:p></span></font></p>
</td>
<=
td width=3D57 valign=3Dtop style=3D'width:42.55pt;border-top:solid windowte=
xt 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border-ri=
ght:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:s=
olid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNorm=
al align=3Dcenter style=3D'text-align:center'><font size=3D1
color=3Dblac=
k face=3D"Times New Roman"><span lang=3DFR style=3D'font-size:8.0pt;
mso-=
bidi-font-size:12.0pt;color:black;mso-ansi-language:FR'>=E2=80=91<o:p></o:p=
></span></font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35=
.4pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0p=
t;border-bottom:none;border-right:none;
mso-border-top-alt:solid windowte=
xt .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0i=
n 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'=
><font size=3D1
color=3Dblack face=3D"Times New Roman"><span lang=3DFR st=
yle=3D'font-size:8.0pt;
mso-bidi-font-size:12.0pt;color:black;mso-ansi-la=
nguage:FR'>=E2=80=91<o:p></o:p></span></font></p>
</td>
<td width=3D47 =
valign=3Dtop style=3D'width:35.45pt;border:solid windowtext 1.0pt;
border=
-bottom:none;mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:=
solid windowtext .75pt;mso-border-right-alt:solid windowtext .75pt;
pa=
dding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'=
text-align:center'><font size=3D1
color=3Dblack face=3D"Times New Roman">=
<span lang=3DFR style=3D'font-size:8.0pt;
mso-bidi-font-size:12.0pt;color=
:black;mso-ansi-language:FR'>2<o:p></o:p></span></font></p>
</td>
</tr>
=
<tr>
<td width=3D166 valign=3Dtop style=3D'width:124.35pt;border-top:sol=
id windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:non=
e;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border=
-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p clas=
s=3DMsoNormal style=3D'text-align:justify'><font size=3D1 color=3Dblack
f=
ace=3D"Times New Roman"><span lang=3DFR style=3D'font-size:8.0pt;mso-bidi-f=
ont-size:
12.0pt;color:black;mso-ansi-language:FR'>Alaitoc Scouts<o:p></o=
:p></span></font></p>
</td>
<td width=3D219 valign=3Dtop style=3D'width=
:164.25pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext=
1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid win=
dowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8=
pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'text-align:justify'><font si=
ze=3D1 color=3Dblack
face=3D"Times New Roman"><span lang=3DFR style=3D'fo=
nt-size:8.0pt;mso-bidi-font-size:
9.0pt;color:black;mso-ansi-language:FR'=
>4 Scout stands<o:p></o:p></span></font></p>
</td>
<td width=3D57 valig=
n=3Dtop style=3D'width:42.55pt;border-top:solid windowtext 1.0pt;
border-=
left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
mso-bor=
der-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75=
pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter s=
tyle=3D'text-align:center'><font size=3D1
color=3Dblack face=3D"Times New=
Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:
12.0pt;color:b=
lack'>2<o:p></o:p></span></font></p>
</td>
<td width=3D47 valign=3Dtop =
style=3D'width:35.4pt;border-top:solid windowtext 1.0pt;
border-left:soli=
d windowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-a=
lt:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
pad=
ding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D't=
ext-align:center'><font size=3D1
color=3Dblack face=3D"Times New Roman"><=
span style=3D'font-size:8.0pt;mso-bidi-font-size:
12.0pt;color:black'>2<o=
:p></o:p></span></font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'=
width:35.45pt;border:solid windowtext 1.0pt;
border-bottom:none;mso-borde=
r-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid windowtext .7=
5pt;mso-border-right-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.=
8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><fo=
nt size=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'font-si=
ze:8.0pt;mso-bidi-font-size:
12.0pt;color:black'>1<o:p></o:p></span></fon=
t></p>
</td>
</tr>
<tr>
<td width=3D166 valign=3Dtop style=3D'width:1=
24.35pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1=
.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid windo=
wtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt=
0in 2.8pt'>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=
=3D1 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:8.0p=
t;mso-bidi-font-size:12.0pt;
color:black'>Black Guardians of Ulthwe<o:p><=
/o:p></span></font></p>
</td>
<td width=3D219 valign=3Dtop style=3D'wid=
th:164.25pt;border-top:solid windowtext 1.0pt;
border-left:solid windowte=
xt 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid w=
indowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2=
.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'text-align:justify'><font =
size=3D1 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:=
8.0pt;mso-bidi-font-size:9.0pt;
color:black'>6 Guardian stands<o:p></o:p>=
</span></font></p>
</td>
<td width=3D57 valign=3Dtop style=3D'width:42.=
55pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0p=
t;border-bottom:none;border-right:none;
mso-border-top-alt:solid windowte=
xt .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0i=
n 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'=
><font size=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'fon=
t-size:8.0pt;mso-bidi-font-size:
12.0pt;color:black'>3<o:p></o:p></span><=
/font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.4pt;bord=
er-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-=
bottom:none;border-right:none;
mso-border-top-alt:solid windowtext .75pt;=
mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>=
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font si=
ze=3D1
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.=
0pt;mso-bidi-font-size:
12.0pt;color:black'>3<o:p></o:p></span></font></p=
>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt;border:solid=
windowtext 1.0pt;
border-bottom:none;mso-border-top-alt:solid windowtext=
.75pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-right-alt:s=
olid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNorm=
al align=3Dcenter style=3D'text-align:center'><font size=3D1
color=3Dblac=
k face=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-siz=
e:
12.0pt;color:black'>1<o:p></o:p></span></font></p>
</td>
</tr>
<tr=
>
<td width=3D166 valign=3Dtop style=3D'width:124.35pt;border-top:solid w=
indowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;bo=
rder-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-lef=
t-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3D=
MsoNormal style=3D'text-align:justify'><font size=3D1 color=3Dblack
face=
=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:12.0=
pt;
color:black'>Saim=E2=80=91Hann Wild Riders<o:p></o:p></span></font></=
p>
</td>
<td width=3D219 valign=3Dtop style=3D'width:164.25pt;border-to=
p:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-botto=
m:none;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-b=
order-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p=
class=3DMsoNormal style=3D'text-align:justify'><font size=3D1 color=3Dblac=
k
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-s=
ize:9.0pt;
color:black'>5 Jetbike stands<o:p></o:p></span></font></p>
<=
/td>
<td width=3D57 valign=3Dtop style=3D'width:42.55pt;border-top:solid =
windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;b=
order-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-le=
ft-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=
=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
co=
lor=3Dblack face=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bid=
i-font-size:
12.0pt;color:black'>3<o:p></o:p></span></font></p>
</td>
=
<td width=3D47 valign=3Dtop style=3D'width:35.4pt;border-top:solid windowt=
ext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border-r=
ight:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:=
solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNor=
mal align=3Dcenter style=3D'text-align:center'><font size=3D1
color=3Dbla=
ck face=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-si=
ze:
12.0pt;color:black'>3<o:p></o:p></span></font></p>
</td>
<td widt=
h=3D47 valign=3Dtop style=3D'width:35.45pt;border:solid windowtext 1.0pt;
=
border-bottom:none;mso-border-top-alt:solid windowtext .75pt;mso-border-le=
ft-alt:
solid windowtext .75pt;mso-border-right-alt:solid windowtext .75p=
t;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter st=
yle=3D'text-align:center'><font size=3D1
color=3Dblack face=3D"Times New =
Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:
12.0pt;color:bl=
ack'>1<o:p></o:p></span></font></p>
</td>
</tr>
<tr>
<td width=3D166 =
valign=3Dtop style=3D'width:124.35pt;border-top:solid windowtext 1.0pt;
b=
order-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
m=
so-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowte=
xt .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D't=
ext-align:justify'><font size=3D1 color=3Dblack
face=3D"Times New Roman">=
<span style=3D'font-size:8.0pt;mso-bidi-font-size:12.0pt;
color:black'>Iy=
anden Ghost Warriors<o:p></o:p></span></font></p>
</td>
<td width=3D219=
valign=3Dtop style=3D'width:164.25pt;border-top:solid windowtext 1.0pt;
=
border-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
=
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowt=
ext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'=
text-align:justify'><font size=3D1 color=3Dblack
face=3D"Times New Roman"=
><span style=3D'font-size:8.0pt;mso-bidi-font-size:9.0pt;
color:black'>4 =
Wraithguard stands<o:p></o:p></span></font></p>
</td>
<td width=3D57 va=
lign=3Dtop style=3D'width:42.55pt;border-top:solid windowtext 1.0pt;
bord=
er-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
mso-=
border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext =
.75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcente=
r style=3D'text-align:center'><font size=3D1
color=3Dblack face=3D"Times =
New Roman"><span lang=3DFR style=3D'font-size:8.0pt;
mso-bidi-font-size:1=
2.0pt;color:black;mso-ansi-language:FR'>4<o:p></o:p></span></font></p>
</=
td>
<td width=3D47 valign=3Dtop style=3D'width:35.4pt;border-top:solid wi=
ndowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;bor=
der-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left=
-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DM=
soNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
color=
=3Dblack face=3D"Times New Roman"><span lang=3DFR style=3D'font-size:8.0pt;=
mso-bidi-font-size:12.0pt;color:black;mso-ansi-language:FR'>=E2=80=91<o:=
p></o:p></span></font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'w=
idth:35.45pt;border:solid windowtext 1.0pt;
border-bottom:none;mso-border=
-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid windowtext .75=
pt;mso-border-right-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8=
pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><fon=
t size=3D1
color=3Dblack face=3D"Times New Roman"><span lang=3DFR style=
=3D'font-size:8.0pt;
mso-bidi-font-size:12.0pt;color:black;mso-ansi-langu=
age:FR'>1<o:p></o:p></span></font></p>
</td>
</tr>
<tr style=3D'mso-yft=
i-lastrow:yes'>
<td width=3D166 valign=3Dtop style=3D'width:124.35pt;bord=
er:solid windowtext 1.0pt;
border-right:none;mso-border-top-alt:solid win=
dowtext .75pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-bott=
om-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=
=3DMsoNormal style=3D'text-align:justify'><font size=3D1 color=3Dblack
fa=
ce=3D"Times New Roman"><span lang=3DFR style=3D'font-size:8.0pt;mso-bidi-fo=
nt-size:
12.0pt;color:black;mso-ansi-language:FR'>Biel=E2=80=91Tan Dire A=
vengers<o:p></o:p></span></font></p>
</td>
<td width=3D219 valign=3Dtop=
style=3D'width:164.25pt;border:solid windowtext 1.0pt;
border-right:none=
;mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid win=
dowtext .75pt;mso-border-bottom-alt:solid windowtext .75pt;
padding:0in 2=
.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'text-align:justify'><font =
size=3D1 color=3Dblack
face=3D"Times New Roman"><span lang=3DFR style=3D'=
font-size:8.0pt;mso-bidi-font-size:
9.0pt;color:black;mso-ansi-language:F=
R'>4 Dire Avenger stands<o:p></o:p></span></font></p>
</td>
<td width=
=3D57 valign=3Dtop style=3D'width:42.55pt;border:solid windowtext 1.0pt;
=
border-right:none;mso-border-top-alt:solid windowtext .75pt;mso-border-left=
-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid windowtext .75pt=
;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter sty=
le=3D'text-align:center'><font size=3D1
color=3Dblack face=3D"Times New R=
oman"><span lang=3DFR style=3D'font-size:8.0pt;
mso-bidi-font-size:12.0pt=
;color:black;mso-ansi-language:FR'>2<o:p></o:p></span></font></p>
</td>
=
<td width=3D47 valign=3Dtop style=3D'width:35.4pt;border:solid windowtext =
1.0pt;
border-right:none;mso-border-top-alt:solid windowtext .75pt;mso-bo=
rder-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid windowt=
ext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dc=
enter style=3D'text-align:center'><font size=3D1
color=3Dblack face=3D"Ti=
mes New Roman"><span lang=3DFR style=3D'font-size:8.0pt;
mso-bidi-font-si=
ze:12.0pt;color:black;mso-ansi-language:FR'>2<o:p></o:p></span></font></p>
=
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt;border:solid w=
indowtext 1.0pt;
mso-border-alt:solid windowtext .75pt;padding:0in 2.8pt =
0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:cente=
r'><font size=3D1
color=3Dblack face=3D"Times New Roman"><span lang=3DFR =
style=3D'font-size:8.0pt;
mso-bidi-font-size:12.0pt;color:black;mso-ansi-=
language:FR'>1</span></font><b><font
size=3D1 color=3Dblack><span lang=3D=
FR style=3D'font-size:8.0pt;mso-bidi-font-size:
20.0pt;color:black;mso-an=
si-language:FR;font-weight:bold'><o:p></o:p></span></font></b></p>
</td>
=
</tr>
</table>
<h3><a name=3D"_Toc483654820"></a><a name=3D"_Toc418664706=
"></a><a
name=3D"_Toc511041704"></a><a name=3D"_Toc483654821"><span style=
=3D'mso-bookmark:
_Toc511041704'><span style=3D'mso-bookmark:_Toc418664706'=
><span style=3D'mso-bookmark:
_Toc483654820'><font size=3D4 color=3Dblack f=
ace=3D"HandelGothic BT"><span lang=3DFR
style=3D'font-size:14.0pt;color:bla=
ck;mso-ansi-language:FR'>Flyer</span></font></span></span></span></a><span
=
style=3D'mso-bookmark:_Toc418664706'><span style=3D'mso-bookmark:_Toc483654=
820'><font
color=3Dblack><span lang=3DFR style=3D'color:black;mso-ansi-lang=
uage:FR'><o:p></o:p></span></font></span></span></h3>
<table class=3DMsoNo=
rmalTable border=3D0 cellspacing=3D0 cellpadding=3D0
style=3D'margin-left:=
4.8pt;border-collapse:collapse;mso-table-layout-alt:fixed;
mso-padding-alt=
:0in 4.8pt 0in 4.8pt'>
<tr>
<td width=3D151 valign=3Dtop style=3D'width:=
113.4pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1=
.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid windo=
wtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 4.8pt=
0in 4.8pt'>
<p class=3DMsoNormal style=3D'text-align:justify'><span styl=
e=3D'mso-bookmark:_Toc418664706'><span
style=3D'mso-bookmark:_Toc48365482=
0'><b><font size=3D1 color=3Dblack
face=3D"Times New Roman"><span style=
=3D'font-size:8.0pt;color:black;font-weight:
bold'>Name<o:p></o:p></span>=
</font></b></span></span></p>
</td>
<span style=3D'mso-bookmark:_Toc418=
664706'><span style=3D'mso-bookmark:_Toc483654820'></span></span>
<td wid=
th=3D236 valign=3Dtop style=3D'width:177.2pt;border-top:solid windowtext 1.=
0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border-right:n=
one;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid =
windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal st=
yle=3D'text-align:justify'><span style=3D'mso-bookmark:_Toc418664706'><span=
style=3D'mso-bookmark:_Toc483654820'><b><font size=3D1 color=3Dblack
f=
ace=3D"Times New Roman"><span style=3D'font-size:8.0pt;color:black;font-wei=
ght:
bold'>Contents<o:p></o:p></span></font></b></span></span></p>
</td=
>
<span style=3D'mso-bookmark:_Toc418664706'><span style=3D'mso-bookmark:=
_Toc483654820'></span></span>
<td width=3D57 valign=3Dtop style=3D'width:=
42.55pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1=
.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid windo=
wtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 4.8pt=
0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:cent=
er'><span
style=3D'mso-bookmark:_Toc418664706'><span style=3D'mso-bookmar=
k:_Toc483654820'><b><font
size=3D1 color=3Dblack face=3D"Times New Roman"=
><span style=3D'font-size:8.0pt;
color:black;font-weight:bold'>Break Poin=
t<o:p></o:p></span></font></b></span></span></p>
</td>
<span style=3D'm=
so-bookmark:_Toc418664706'><span style=3D'mso-bookmark:_Toc483654820'></spa=
n></span>
<td width=3D47 valign=3Dtop style=3D'width:35.4pt;border-top:so=
lid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:no=
ne;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-borde=
r-left-alt:solid windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p cla=
ss=3DMsoNormal align=3Dcenter style=3D'text-align:center'><span
style=3D'=
mso-bookmark:_Toc418664706'><span style=3D'mso-bookmark:_Toc483654820'><b><=
font
size=3D1 color=3Dblack face=3D"Times New Roman"><span style=3D'font-=
size:8.0pt;
color:black;font-weight:bold'>Morale<o:p></o:p></span></font>=
</b></span></span></p>
</td>
<span style=3D'mso-bookmark:_Toc418664706'=
><span style=3D'mso-bookmark:_Toc483654820'></span></span>
<td width=3D47=
valign=3Dtop style=3D'width:35.45pt;border-top:solid windowtext 1.0pt;
b=
order-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
m=
so-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowte=
xt .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dce=
nter style=3D'text-align:center'><span
style=3D'mso-bookmark:_Toc41866470=
6'><span style=3D'mso-bookmark:_Toc483654820'><b><font
size=3D1 color=3Db=
lack face=3D"Times New Roman"><span style=3D'font-size:8.0pt;
color:black=
;font-weight:bold'>Victory Points<o:p></o:p></span></font></b></span></span=
></p>
</td>
<span style=3D'mso-bookmark:_Toc418664706'><span style=3D'm=
so-bookmark:_Toc483654820'></span></span>
<td width=3D47 valign=3Dtop sty=
le=3D'width:35.45pt;border:solid windowtext 1.0pt;
border-bottom:none;mso=
-border-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid windowt=
ext .75pt;mso-border-right-alt:solid windowtext .75pt;
padding:0in 4.8pt =
0in 4.8pt'>
<p class=3DMsoNormal
(Message over 64 KB, truncated)
------=_NextPart_000_002A_01C34EEF.460BE200--From "Peter Ramos" <primarch_at_...> Sun Jul 20 22:51:35 2003
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(SMTPD32-6.06) id AC8E1B0016C; Sun, 20 Jul 2003 18:49:50 -0400
To: <netepic_at_yahoogroups.com>
Subject: RE: RE: [NetEpic ML] Runesmith Studios
Date: Sun, 20 Jul 2003 18:51:35 -0400
Message-ID: <000001c34f11$7bf15e00$a3e0d540_at_primarch>
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From: "Peter Ramos" <primarch_at_...>
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Hi!
Sounds good, try to contact him and we can work out an order.
Peter
-----Original Message-----
From: br [mailto:drklrd_at_...]
Sent: Sunday, July 20, 2003 10:52 AM
To: netepic_at_yahoogroups.com
Subject: Re: RE: [NetEpic ML] Runesmith Studios
Peter,
I still have a really nice advertisement he sent to me. And have thought
about ordering some stuff from time to time but never did.
If it helps to get togeather a large group order I would like to go
ahead and help with this. Sounds like it might be now or never.
thanks
bill r
-------Original Message-------
From: Peter Ramos <primarch_at_...>
Sent: 07/20/03 10:25 AM
To: netepic_at_yahoogroups.com
Subject: RE: [NetEpic ML] Runesmith Studios
>
> Hi!
If you have his e-mail, please send it to me directly.
I think if a lot of people made a joint order it would be worth his
while.
Peter
-----Original Message-----
From: deaconblue3_at_... [mailto:deaconblue3@...]
Sent: Saturday, July 19, 2003 11:52 PM
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] Runesmith Studios
As I see Ron on a weekly basis (for historicals), I can see if he's up
for it. It would help if I can get a list of people, and how much they
want. No guarantees though. Drop me a line by the end of July, and
I'll
pester him about it. He's off to GenCon so, our regular date has been
pushed back.
Josh R
"No matter where you go, there you are." B.Bonzai
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Received on Sun Jul 20 2003 - 22:19:19 UTC