Yar,
I like this idea. I always wanted to field a massive
ork horde that was just Blodax or Goffs. I think a
Warboss would have to be a requirement for the
Company card and 10 supports and would take up 1 of
the 2 special card slots. A Warlord would allow the
army to be expanded by 5 additional support and 1
additional special card.
Rules for the Clans would vary.
Goffs and Snakebites must have 5 support cards of
infantry, boarboyz etc...
Deathskulls must take 5 support cards not of their
clans and a miniumum of 3 Mechboy type units.
Bloodax would be required to take non-orky vehicles.
Badmoons would be required to take a Gargant of some
kind.
Cult of Speed can never be controlled by a Warlord but
only a warboss and cannot take any infantry (boyz)
units.
I also belive that the Bloodax should be able to
purchase some IG tanks and arty but at 1.5x normal
cost or at normal cost but have a fumble rule like
some of the Mekboy cards (Boss we can't shoot this
right. Get a bigger hammer we can make it work!!!)
As for break points I don't think it wil matter much
because a Goff clan with 45 break points will break on
turn 2 or turn 3.
My Orky thoughts,
Darius
--- Jarreas Underwood <jarreas_at_...> wrote:
> I've been putting together a new army format for
> Orks, a little more in line with the fluff. I.e.
> large hordes of greenskins led by a strong leader.
>
> Each Clan (Company-level) card allows one Special
> and ten Support cards. Of the ten, one may be a Free
> Card and five of them can only be Boyz. That is, you
> can get five Boyz cards over and above the standard
> five Support Card limit. This rule encourages large
> hordes of Orks, streaming across the battlefield in
> a green tide. It also prevents hordes of the nifty
> special weapons Orks get - you can only get hordes
> of Orks on foot.
>
> To simulate the need for a strong leader, you can
> buy one or two clans with no problem, but if you
> want three or four you must purchase a Warboss (or a
> Gargant - player's choice). This does not count
> against any of the Clan-allowed Special cards.
> Likewise, if you want five or more clans you must
> buy a "Warlord" card (again, or a Gargant).
>
> So a small army might be two Clans, two Cpecial and
> up to twenty support cards (ten of which can only be
> Boyz). A large horde would be five clan, five
> special, a warlord (or Gargant) and up to 50 support
> cards (again, 25 can only be Boyz).
>
> I haven't yet played with the idea enough to get a
> feel for how unbalancing the increased support could
> be. The break point of a clan of 19 Boyz & Nobz that
> purchases 20 more Boyz is 20, probably more like
> 23-25 with additional support. Like I said I'll have
> to look at it a little more, but I wanted to get the
> idea onto the list for discussion.
> -Yar
>
>
>
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Received on Sat Sep 20 2003 - 15:01:32 UTC