[v5.0] Ork army construction

From: Jarreas Underwood <jarreas_at_...>
Date: Tue, 16 Sep 2003 21:00:55 -0400 (GMT-04:00)

I've been putting together a new army format for Orks, a little more in line with the fluff. I.e. large hordes of greenskins led by a strong leader.

Each Clan (Company-level) card allows one Special and ten Support cards. Of the ten, one may be a Free Card and five of them can only be Boyz. That is, you can get five Boyz cards over and above the standard five Support Card limit. This rule encourages large hordes of Orks, streaming across the battlefield in a green tide. It also prevents hordes of the nifty special weapons Orks get - you can only get hordes of Orks on foot.

To simulate the need for a strong leader, you can buy one or two clans with no problem, but if you want three or four you must purchase a Warboss (or a Gargant - player's choice). This does not count against any of the Clan-allowed Special cards. Likewise, if you want five or more clans you must buy a "Warlord" card (again, or a Gargant).

So a small army might be two Clans, two Cpecial and up to twenty support cards (ten of which can only be Boyz). A large horde would be five clan, five special, a warlord (or Gargant) and up to 50 support cards (again, 25 can only be Boyz).

I haven't yet played with the idea enough to get a feel for how unbalancing the increased support could be. The break point of a clan of 19 Boyz & Nobz that purchases 20 more Boyz is 20, probably more like 23-25 with additional support. Like I said I'll have to look at it a little more, but I wanted to get the idea onto the list for discussion.
-Yar


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Received on Thu Jan 01 1970 - 00:00:00 UTC

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