I'd personally prefer to keep it separate. More cfharacter that way, and
since its an army wide rule, it shouldnt be cause for misunderstanding.
Weasel
Pure in heart
Strong in mind
What need we fear ?
>From: Jarreas Underwood <jarreas_at_...>
>Reply-To: netepic_at_yahoogroups.com
>To: netepic_at_yahoogroups.com
>Subject: [NetEpic ML] Necron Self-repair
>Date: Fri, 5 Mar 2004 19:08:21 -0500 (EST)
>
>As it is now it's both less powerful as regular Regeneration (Necrons can't
>regen from Close Combat), and more powerful (a single 4+ roll gets 'em up
>no matter how many wounds they've suffered). The origional Regeneration was
>modified to include the option of continuing to fire at downed models, so
>I've a couple of questions:
>
>Should Self-repair function exactly as Regeneration? This means keeping
>track of each wound and rolling for them all separately, just like with
>Trolls and the big Tyranids. A single 4+ roll makes Necrons incredibly
>resistant to damage, and this may or may not be a desired effect.
>
>Should Self-repair work in Close Combat? Regular Regeneration does, so
>restricting Self-repair would make Necrons a by-necessity shooty army.
>Again, this may or may not be desireable.
>
>I guess the question boils down to: do we want Necrons to have
>Regeneration, or a new special ability called Self-repair that has
>different rules?
>-Yar
>
>
>
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Received on Sat Mar 06 2004 - 01:45:31 UTC