RE: [NetEpic ML] Necron Conversion Fields
>The way we have played them is that they negate any effect above a -2 to the
>savingthrow... Meaning a necron vehicle with an armour save of 3+, wich is
>hit by a Volcano cannon (-4 to the save) would infact have a savingthrow of
>5+... It works briliantly...
Sounds like the field gives a fixed save that's 2 points higher (worse) than the armor save - easy enough to put in the stat line. No special rules necessary. Thanks!
-Yar
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Received on Mon Mar 08 2004 - 19:11:16 UTC
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