Re: [NetEpic ML] Necron Conversion Fields

From: Peter Ramos <primarch_at_...>
Date: Tue, 09 Mar 2004 22:31:51 -0800

Hi!

I think thats a simple, yet efficitve way of standarizing this ability.

Peter

nils.saugen_at_... wrote:

>Hepp,
>
>The way we have played them is that they negate any effect above a -2 to the
>savingthrow... Meaning a necron vehicle with an armour save of 3+, wich is
>hit by a Volcano cannon (-4 to the save) would infact have a savingthrow of
>5+... It works briliantly...
>
>Nils
>
>-----Original Message-----
>From: Peter Ramos [mailto:primarch_at_...]
>Sent: 5. mars 2004 04:47
>To: netepic_at_yahoogroups.com
>Subject: Re: [NetEpic ML] Necron Conversion Fields
>
>
>Hi!
>
>I'd say they are the "right" values and the description of the fields
>should read that the conversion field will grant a "x" fixed save
>described in the units stats.
>
>Peter
>
>Jarreas Underwood wrote:
>
>
>
>>In the vehicle descriptions it says 'all vehicles have a Conversion Field
>>
>>
>which grants a 5+ fixed save.' In the various unit descriptions it says
>'unit has a Conversion Field which grants a fixed save of' and it varies
>between 4+ (Stalker), 5+ (most of them) and 6+ (Protector). Some Necron
>vehicle descriptions do not mention Conversion Fields. Which is right?
>
>
>>-Yar
>>
>>
>>
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Received on Wed Mar 10 2004 - 06:31:51 UTC

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