Special Character Proposition

From: henry9924661j <henry9924661j_at_...>
Date: Thu, 10 Jun 2004 07:37:53 -0000

Source: French WD 3, or English WD: 158, and Citadel Journal 12

Original Stat from SM2:

Special Rule:

Bjorn the Fell-Handed
Command unit - standard rules apply
Lightning Claws - allow Bjorn to rerol one dice in close combat
Heavy Flamer - shot automatically hits

Njal Storm-Caller
Command unit - standard rules apply
You are allowed to include both Njal and Ragnar in the same Great
Company counting as one special card, but they do not need to be
within 6cm of each other
PURGE PSYKER - use against any enemy psyker within 50cm. Roll 2D6 for
Njal, enemy rolls 1D6. If Njal is higher, the enemy is destroyed. If
the enemy's score is more than twice that of Njal, Njal is killed
MIND BLAST - range 25cm. Model is hit on a 4+ with no save. Targets
with shields have the usual protection. Cannot be used against robots
or daemons. Hits on Titans are worked out by rolling on the head
damage table.
DESTROY DAEMON - range 25cm. Njal rolls 2D6. The enemy rolls 1D6
(daemon stand, Chaos android), 2D6 (Wraithguard, Eldar Dreadnought)
or 3D6 (Greater daemon, Avatar). If Njal is higher, the daemon is
killed. If the daemon's score is more than twice that of Njal, he is
killed
WIND BLAST - place barrage template within 25cm. Any stand or vehicle
under it that doesn't have a saving throw is pinned by the wind and
may not move or shoot and has -2 CAF
PSYBER RAVEN - Njal does not need line of sight to use powers

Ragnar Blackmane
Command unit - standard rules apply
You are allowed to include both Njal and Ragnar in the same Great
Company counting as one special card, but they do not need to be
within 6cm of each other
While Ragnar is alive, add +1 to your initiative rolls
Once per game at the start of any movement phase, Ragnar can utter
his battle howl. Any Space Wolf infantry unit that has a model within
35cm immediately change their orders to charge. The charge is at
triple rate. Only Long Fangs do not have to go onto charge orders

Ulrik the Slayer
Command unit - standard rules apply
Any Space Wolf stands within 15cm may add +1 to their CAF
Any Space Wolf stands within 15cm that are slain may then make an
unmodified 5+ save
As long as Ulrik is alive any Space Wolves may reroll failed morale
checks

Stat:

Ragnar Blackmane 10 4+ f +8 Bolt Pistol 15 2 4+ -1 special rules
Njal Storm-Caller 10 5+ f +7 Bolt Pistol 15 1 4+ - special rules
Ulrik the Slayer 10 5+ f +7 Combi-weapon 15 1 4+ -2 special rules
Bjorn the Fell-Handed 10 5+ +4 Assault Cannon 5 3 +4
                                  Lightning Claw - -
        -
                                  Heavy Flamer 25 1 Auto
        Special Rule

Card:

Ragnar Blackmane Ragnar stand + Rhino R - 2 150 WD 158
Njal Storm Caller Njal stand + Rhino N - 2 150 WD 158
 Ulrik the Slayer Ulrik stand + Rhino U - 2 150 WD 158
Bjorn the Fell-Handed Bjorn (1 Dreadnought) 1 - 2 150 CJ 12

Proposition(Ragnar, and Ulrik are in Optional Unit):

1/Njal: It is a Rune Priest(NetEpic5) : with a new Psychic Power,
and Psyber Raven

WIND BLAST - place barrage template within 25cm. Any stand or vehicle
under it that doesn't have a saving throw is pinned by the wind and
may not move or shoot and has -2 CAF
PSYBER RAVEN - Njal does not need line of sight to use powers

Special Card:
Njal+1 Rhino
Cost: 150, available only for SpaceWolf Codex.
Require: 3000 Point

2/Bjorn: It is a Scatolo Dreadgnought : (Power Fist and Assault
Canon)
Bjorn the Fell-Handed 10 4+ +4 Assault Cannon 25 3 +4
                                  Lightning Claw - -
        -
                                  Heavy Flamer 5 1 Auto
        Special Rule

Command unit - standard rules apply
Lightning Claws - allow Bjorn to rerol one dice in close combat
Heavy Flamer - shot automatically hits
Cost: 150, available only for SpaceWolf Codex
1 Dreadnought
Require: 2000 Point

3/
( Source : Doug Veal ) (SM2)
Sergeant Centarius
Can only be taken if the Legion of the Damned card is taken. If so,
then they count as one special card and he is considered part of the
legion and appear when they appear

Command unit - standard rules apply
Skull - during the psychic phase he may pick any troop stand anywhere
within 20cm and rolls 1D6. The stand is destroyed on a 5+ (can only
save if it has a psychic save). If the unit is destroyed you can
place a previously destroyed Legion stand within coherency distance
(you cannot exceed the original number of stands)

Name Contents Break Point Morale Victory Points Cost
                                                                
        
Sergeant Centarius Centarius stand - - 2 150
                

Sergeant Centarius is Legion of the Damned Marine.

4/ From French WD 5 (SM2)
original Character:

Ghazghkull Thraka Ghazghkull + 5 Nobz + 2 Battlewagons
Breakdown Threshold: Death of Ghazghkull Thraka
Victory Point :4 Cost :350

Ghazghkull Thraka
Command unit - standard rules apply
All Ork units within 25cm may add +1 to morale

Once per game, Ghazghkull may invoke the Waaagh! This lasts for one
turn only. Ghazghkull is immune to any damage, all shooting at Orks
suffer a -1 modifier and all Orks roll an extra dice in close combat

Ghazkhull 10 4+ +8 Kombi Weapon 25 2 4+ -2 Special Rule

Proposition :
Ghazkhull is an orkish BigBoss, with these Rule:

All Ork units within 25cm may add +1 to morale

Once per game, Ghazghkull may invoke the Waaagh! This lasts for one
turn only. Ghazghkull is immune to any damage, all shooting at Orks
suffer a -1 modifier and all Orks roll an extra dice in close combat
(Too Powerfull ?)
Cost: 150
 Ghazghkull + 1 Battle Wagon
for: available only for Ork
require: 5000

Original Stat:

Commissar Yarrick Yarrick stand, Rhino Y - 2 150 WD 152

Yarrick 10 3+ +8 Storm Bolters 25 2 4+ -0
Follows all rules for Commissars
Any Imperial Guard units that can see Yarrick automatically pass any
morale rolls
Any Ork units attacked by Yarrick in close combat must make a morale
test

Proposition :

Yarrick is Commissar with these rule:

Any Imperial Guard units that can see Yarrick automatically pass any
morale rolls

Any Ork units attacked by Yarrick in close combat must make a morale
test
Require: 4000
For: only available for IG
Yarrick+ 1 Rhino

F/Chenkov Source (Doug Veal)

Rule:

Rerolls - at the start of the game roll a D6 - this is the number of
rerolls you can make for failed Imperial Guard Break tests.

Chenkov is a Colonnel .

Captain Chenkov of Valhalla Chenkov stand, Rhino C - 2 200
Cost: 150
Rupture Point: Death of Chenkov
Chenkov+ 1 Rhino
Received on Thu Jun 10 2004 - 07:37:53 UTC

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