Re: [NetEpic ML] Special Character Proposition
Hi!
Thanks for posting these!
You've saved me a lot of work having to do so myself... ;-)
We can put these in our ever expanding optionals book.
Thanks!
Peter
henry9924661j wrote:
>Source: French WD 3, or English WD: 158, and Citadel Journal 12
>
>Original Stat from SM2:
>
>Special Rule:
>
>Bjorn the Fell-Handed
>Command unit - standard rules apply
>Lightning Claws - allow Bjorn to rerol one dice in close combat
>Heavy Flamer - shot automatically hits
>
>Njal Storm-Caller
>Command unit - standard rules apply
>You are allowed to include both Njal and Ragnar in the same Great
>Company counting as one special card, but they do not need to be
>within 6cm of each other
>PURGE PSYKER - use against any enemy psyker within 50cm. Roll 2D6 for
>Njal, enemy rolls 1D6. If Njal is higher, the enemy is destroyed. If
>the enemy's score is more than twice that of Njal, Njal is killed
>MIND BLAST - range 25cm. Model is hit on a 4+ with no save. Targets
>with shields have the usual protection. Cannot be used against robots
>or daemons. Hits on Titans are worked out by rolling on the head
>damage table.
>DESTROY DAEMON - range 25cm. Njal rolls 2D6. The enemy rolls 1D6
>(daemon stand, Chaos android), 2D6 (Wraithguard, Eldar Dreadnought)
>or 3D6 (Greater daemon, Avatar). If Njal is higher, the daemon is
>killed. If the daemon's score is more than twice that of Njal, he is
>killed
>WIND BLAST - place barrage template within 25cm. Any stand or vehicle
>under it that doesn't have a saving throw is pinned by the wind and
>may not move or shoot and has -2 CAF
>PSYBER RAVEN - Njal does not need line of sight to use powers
>
>Ragnar Blackmane
>Command unit - standard rules apply
>You are allowed to include both Njal and Ragnar in the same Great
>Company counting as one special card, but they do not need to be
>within 6cm of each other
>While Ragnar is alive, add +1 to your initiative rolls
>Once per game at the start of any movement phase, Ragnar can utter
>his battle howl. Any Space Wolf infantry unit that has a model within
>35cm immediately change their orders to charge. The charge is at
>triple rate. Only Long Fangs do not have to go onto charge orders
>
>Ulrik the Slayer
>Command unit - standard rules apply
>Any Space Wolf stands within 15cm may add +1 to their CAF
>Any Space Wolf stands within 15cm that are slain may then make an
>unmodified 5+ save
>As long as Ulrik is alive any Space Wolves may reroll failed morale
>checks
>
>Stat:
>
>Ragnar Blackmane 10 4+ f +8 Bolt Pistol 15 2 4+ -1 special rules
>Njal Storm-Caller 10 5+ f +7 Bolt Pistol 15 1 4+ - special rules
>Ulrik the Slayer 10 5+ f +7 Combi-weapon 15 1 4+ -2 special rules
>Bjorn the Fell-Handed 10 5+ +4 Assault Cannon 5 3 +4
> Lightning Claw - -
> -
> Heavy Flamer 25 1 Auto
> Special Rule
>
>Card:
>
>Ragnar Blackmane Ragnar stand + Rhino R - 2 150 WD 158
>Njal Storm Caller Njal stand + Rhino N - 2 150 WD 158
> Ulrik the Slayer Ulrik stand + Rhino U - 2 150 WD 158
>Bjorn the Fell-Handed Bjorn (1 Dreadnought) 1 - 2 150 CJ 12
>
>Proposition(Ragnar, and Ulrik are in Optional Unit):
>
>1/Njal: It is a Rune Priest(NetEpic5) : with a new Psychic Power,
>and Psyber Raven
>
>WIND BLAST - place barrage template within 25cm. Any stand or vehicle
>under it that doesn't have a saving throw is pinned by the wind and
>may not move or shoot and has -2 CAF
>PSYBER RAVEN - Njal does not need line of sight to use powers
>
>Special Card:
>Njal+1 Rhino
>Cost: 150, available only for SpaceWolf Codex.
>Require: 3000 Point
>
>2/Bjorn: It is a Scatolo Dreadgnought : (Power Fist and Assault
>Canon)
>Bjorn the Fell-Handed 10 4+ +4 Assault Cannon 25 3 +4
> Lightning Claw - -
> -
> Heavy Flamer 5 1 Auto
> Special Rule
>
>Command unit - standard rules apply
>Lightning Claws - allow Bjorn to rerol one dice in close combat
>Heavy Flamer - shot automatically hits
>Cost: 150, available only for SpaceWolf Codex
>1 Dreadnought
>Require: 2000 Point
>
>3/
>( Source : Doug Veal ) (SM2)
>Sergeant Centarius
>Can only be taken if the Legion of the Damned card is taken. If so,
>then they count as one special card and he is considered part of the
>legion and appear when they appear
>
>Command unit - standard rules apply
>Skull - during the psychic phase he may pick any troop stand anywhere
>within 20cm and rolls 1D6. The stand is destroyed on a 5+ (can only
>save if it has a psychic save). If the unit is destroyed you can
>place a previously destroyed Legion stand within coherency distance
>(you cannot exceed the original number of stands)
>
>Name Contents Break Point Morale Victory Points Cost
>
>
>Sergeant Centarius Centarius stand - - 2 150
>
>
>Sergeant Centarius is Legion of the Damned Marine.
>
>4/ From French WD 5 (SM2)
>original Character:
>
>Ghazghkull Thraka Ghazghkull + 5 Nobz + 2 Battlewagons
>Breakdown Threshold: Death of Ghazghkull Thraka
>Victory Point :4 Cost :350
>
>Ghazghkull Thraka
>Command unit - standard rules apply
>All Ork units within 25cm may add +1 to morale
>
>Once per game, Ghazghkull may invoke the Waaagh! This lasts for one
>turn only. Ghazghkull is immune to any damage, all shooting at Orks
>suffer a -1 modifier and all Orks roll an extra dice in close combat
>
>Ghazkhull 10 4+ +8 Kombi Weapon 25 2 4+ -2 Special Rule
>
>Proposition :
>Ghazkhull is an orkish BigBoss, with these Rule:
>
>All Ork units within 25cm may add +1 to morale
>
>Once per game, Ghazghkull may invoke the Waaagh! This lasts for one
>turn only. Ghazghkull is immune to any damage, all shooting at Orks
>suffer a -1 modifier and all Orks roll an extra dice in close combat
>(Too Powerfull ?)
>Cost: 150
> Ghazghkull + 1 Battle Wagon
>for: available only for Ork
>require: 5000
>
>Original Stat:
>
>Commissar Yarrick Yarrick stand, Rhino Y - 2 150 WD 152
>
>Yarrick 10 3+ +8 Storm Bolters 25 2 4+ -0
>Follows all rules for Commissars
>Any Imperial Guard units that can see Yarrick automatically pass any
>morale rolls
>Any Ork units attacked by Yarrick in close combat must make a morale
>test
>
>Proposition :
>
>Yarrick is Commissar with these rule:
>
>Any Imperial Guard units that can see Yarrick automatically pass any
>morale rolls
>
>Any Ork units attacked by Yarrick in close combat must make a morale
>test
>Require: 4000
>For: only available for IG
>Yarrick+ 1 Rhino
>
>F/Chenkov Source (Doug Veal)
>
>Rule:
>
>Rerolls - at the start of the game roll a D6 - this is the number of
>rerolls you can make for failed Imperial Guard Break tests.
>
>Chenkov is a Colonnel .
>
>Captain Chenkov of Valhalla Chenkov stand, Rhino C - 2 200
>Cost: 150
>Rupture Point: Death of Chenkov
>Chenkov+ 1 Rhino
>
>
>
>
>
>
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Received on Sat Jun 12 2004 - 15:54:53 UTC
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