>Here's a new ability, so that we don't have to detail which artillery may
>or may not become static:
>
>Special Ability: Static Artillery
>
>Artillery is sometimes entrenched, losing the ability to move in exchange
>for increased protection, better camouflage and pre-battle ranging shots.
>Instead of attempting to simulate these advantages, simply lower the cost
>of the detachment by 50 points. Artillery Companies already enjoy a
>discount and only become 100 points cheaper.
>
>Any mobile Heavy Artillery unit may become Static, losing any movement
>ability. Because the crew cannot retreat and regroup, if a static unit is
>ever placed on Fall Back Orders for any reason, it immediately routs and is
>removed from the tabletop.
>
>
>Comments?
>-Yar
Love it.
Though, for arty with a cost less than 100 (thudd guns and such), maybe the
cost reduction should be only 25 points ?
Weasel
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Received on Mon Jun 28 2004 - 23:31:31 UTC