Re: [NetEpic ML] [5.0] Tau optional units
Hi!
Thats a very interesting unit!
I think we can say we have rounded off teh Tau, without need of the Tau.
Jar, add the unit below with mine as the full assortment of Tau optional
units.
Peter
Kelvin Henderson wrote:
> These are excellent, Peter. Morgan's idea IS a good one. I
> personally prefer the idea of the Tau not having any Titan-style
> units, which is why I was pushing the idea that if people really
> wanted them, they should be no bigger than Knights or a Warhound at
> most. Having adapted spacecraft really is more fiiting for the Tau
> and makes them very different in feeling to every other race. Do any
> of these vehicles have Energy Shields? The Manta has 4 IIRC so
> shouldn't the Moray?
>
> Now, suggestions for models? The Forgeworld Tau BFG models are an
> obvious place to start. I'm also sure I have recently seen some other
> starship models that are very Tau in their appearance. Let me check
> this weekend and get back to you on that.
>
> Finally, I'd like to see a Manta-style vessel that doesn't have the
> troop transport capacity. A flying, praetorian-scale gunship designed
> for one thing: Annihilation. The sort of firepower you need to level
> an Imperator in a few volleys:
>
> Mako Heavy Gunship
> Having encountered the formidable firepower of Emperor-class Titans
> and Imperial Fortresses, the Tau realised they need a more massive
> punch than even the Manta could supply. Fio Caste scientists worked
> long on the design, finally creating the Mako Heavy Gunship. Smaller
> in size than the Manta, the Mako lacks the Ether-drive and transport
> capacity of the Manta for all-out shielding and firepower. Armed with
> weapons normally reserved for heavier space vessels such as Rail
> Cannons, Ion Phalanxes, Tracer Missiles and Burst Cannons, the Mako is
> a terror to behold.
>
> Move 20cm
> Armor save: hit location template (TBA)
> CAF +8
> Weapons: Rail Cannons, range 200cm, attack dice 2, to hit 2+, save
> modifier -6, +2 to damage table
> Tracer Missile Batteries, range Unlimited, attack dice 2 Barrage
> Templates, to hit 8BP, save modifier -2, Only roll 1D6 for scatter on
> Indirect, Barrages placed separately.
> Ion Phalanxes, range 100cm, attack dice 8, to hit 3+, save modifier
> -3, Turrets
> Burst cannon, range 35cms, attack dice 12, to hit 4+, save modifier 0,
> turrets
>
> Abilities: praetorian, skimmer, 6xTau Energy Shields
> Special card; Cost: 900pts, BP: 1; VP: 9
>
> This thing is the sort of vehicle that can drop a Warlord in one round
> of firing and give an Imperator pause for thought. I've set points at
> 900 as a start as its easier to take points up than down. The damage
> grid is more compact than the Manta, but not too much. I was thinking
> the Forgeworld Custodian BFG figure would be good for this one.
>
> -Kelvin....
>
Received on Fri Apr 15 2005 - 00:11:07 UTC
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