Re: [NetEpic ML] [5.0] Tau optional units

From: Kelvin Henderson <kx.henderson_at_...>
Date: Fri, 15 Apr 2005 10:01:49 +1000
I have warmed up to Morgans ideas (many thanks Morgan!) and have come up
with some Netepic versions for the tau units he suggested, so as to have
rules for any future models that may appear for this army.

These are excellent, Peter.  Morgan's idea IS a good one.  I personally prefer the idea of the Tau not having any Titan-style units, which is why I was pushing the idea that if people really wanted them, they should be no bigger than Knights or a Warhound at most.  Having adapted spacecraft really is more fiiting for the Tau and makes them very different in feeling to every other race.  Do any of these vehicles have Energy Shields?  The Manta has 4 IIRC so shouldn't the Moray?

Now, suggestions for models?  The Forgeworld Tau BFG models are an obvious place to start.  I'm also sure I have recently seen some other starship models that are very Tau in their appearance.  Let me check this weekend and get back to you on that.

Finally, I'd like to see a Manta-style vessel that doesn't have the troop transport capacity.  A flying, praetorian-scale gunship designed for one thing: Annihilation.  The sort of firepower you need to level an Imperator in a few volleys:

Mako Heavy Gunship
Having encountered the formidable firepower of Emperor-class Titans and Imperial Fortresses, the Tau realised they need a more massive punch than even the Manta could supply.  Fio Caste scientists worked long on the design, finally creating the Mako Heavy Gunship.  Smaller in size than the Manta, the Mako lacks the Ether-drive and transport capacity of the Manta for all-out shielding and firepower.  Armed with weapons normally reserved for heavier space vessels such as Rail Cannons, Ion Phalanxes, Tracer Missiles and Burst Cannons, the Mako is a terror to behold.

Move 20cm
Armor save: hit location template (TBA)
CAF +8
Weapons: Rail Cannons, range 200cm, attack dice 2, to hit 2+, save modifier -6, +2 to damage table
Tracer Missile Batteries, range Unlimited, attack dice 2 Barrage Templates, to hit 8BP, save modifier -2, Only roll 1D6 for scatter on Indirect, Barrages placed separately.
Ion Phalanxes, range 100cm, attack dice 8, to hit 3+, save modifier -3, Turrets
Burst cannon, range 35cms, attack dice 12, to hit 4+, save modifier 0, turrets

Abilities: praetorian, skimmer, 6xTau Energy Shields
Special card; Cost: 900pts, BP: 1; VP: 9

This thing is the sort of vehicle that can drop a Warlord in one round of firing and give an Imperator pause for thought.  I've set points at 900 as a start as its easier to take points up than down.  The damage grid is more compact than the Manta, but not too much.  I was thinking the Forgeworld Custodian BFG figure would be good for this one.

-Kelvin....
"I'm not cynical.  I'm experienced." Received on Fri Apr 15 2005 - 00:01:49 UTC

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